Import Geant4 10.5.0.beta source tree
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@@ -24,7 +24,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4FragmentingString.hh 106967 2017-10-31 08:41:49Z gcosmo $
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// $Id: G4FragmentingString.hh 107869 2017-12-07 14:46:39Z gcosmo $
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//
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#ifndef G4FragmentingString_h
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@@ -42,12 +42,14 @@
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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#include "G4LorentzVector.hh"
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#include "G4LorentzRotation.hh"
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#include "G4ParticleDefinition.hh"
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class G4ExcitedString;
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class G4FragmentingString
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{
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public:
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G4FragmentingString(const G4FragmentingString &right);
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@@ -64,7 +66,8 @@ class G4FragmentingString
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int operator==(const G4FragmentingString &right) const;
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int operator!=(const G4FragmentingString &right) const;
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G4LorentzVector Get4Momentum() const;
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G4ThreeVector StablePt();
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@@ -93,6 +96,17 @@ class G4FragmentingString
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G4bool StableIsQuark();
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G4bool FourQuarkString(void) const;
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G4LorentzVector GetPstring();
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G4LorentzVector GetPleft();
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void SetPleft(G4LorentzVector a4momentum);
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G4LorentzVector GetPright();
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void SetPright(G4LorentzVector a4momentum);
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void LorentzRotate(const G4LorentzRotation & rotation);
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G4LorentzRotation TransformToCenterOfMass();
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G4LorentzRotation TransformToAlignedCms();
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void Boost(G4ThreeVector& Velocity);
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private:
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G4ParticleDefinition *LeftParton, *RightParton;
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@@ -101,6 +115,7 @@ class G4FragmentingString
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G4ParticleDefinition * theStableParton, * theDecayParton;
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G4LorentzVector Pstring, Pleft, Pright;
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enum DecaySide { None, Left, Right };
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DecaySide decaying;
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};
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@@ -121,26 +136,85 @@ int G4FragmentingString::operator!=(const G4FragmentingString &right) const
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inline
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G4ParticleDefinition * G4FragmentingString::GetStableParton() const
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{
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return theStableParton;
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return theStableParton;
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}
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inline
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G4ParticleDefinition * G4FragmentingString::GetDecayParton() const
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{
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return theDecayParton;
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return theDecayParton;
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}
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inline
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G4ParticleDefinition* G4FragmentingString::GetLeftParton(void) const
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{
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return LeftParton;
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}
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{
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return LeftParton;
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}
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inline
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G4ParticleDefinition* G4FragmentingString::GetRightParton(void) const
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{
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return RightParton;
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}
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//+++++++++++++++++++++++++++
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inline
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void G4FragmentingString::LorentzRotate(const G4LorentzRotation & rotation)
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{
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return RightParton;
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SetPleft(rotation*Pleft);
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SetPright(rotation*Pright);
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Pstring = Pleft+Pright;
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Ptleft =Pleft.vect(); Ptleft.setZ(0.);
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Ptright=Pright.vect(); Ptright.setZ(0.);
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Pplus =Pstring.plus();
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Pminus=Pstring.minus();
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}
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inline
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G4LorentzRotation G4FragmentingString::TransformToCenterOfMass()
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{
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G4LorentzVector momentum=Pstring;
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G4LorentzRotation toCMS(-1*momentum.boostVector());
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Pleft *= toCMS;
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Pright *= toCMS;
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Pstring *= toCMS;
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Ptleft =Pleft.vect(); Ptleft.setZ(0.);
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Ptright=Pright.vect(); Ptright.setZ(0.);
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Pplus =Pstring.plus();
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Pminus=Pstring.minus();
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return toCMS;
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}
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inline
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G4LorentzRotation G4FragmentingString::TransformToAlignedCms()
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{
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G4LorentzVector momentum=Pstring;
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G4LorentzRotation toAlignedCms(-1*momentum.boostVector());
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momentum= toAlignedCms* Pleft;
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toAlignedCms.rotateZ(-1*momentum.phi());
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toAlignedCms.rotateY(-1*momentum.theta());
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Pleft *= toAlignedCms;
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Pright *= toAlignedCms;
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Pstring *= toAlignedCms;
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Ptleft = G4ThreeVector(0.,0.,0.);
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Ptright = G4ThreeVector(0.,0.,0.);
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Pplus = Pstring.plus();
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Pminus = Pstring.minus();
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return toAlignedCms;
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}
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inline
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void G4FragmentingString::SetPleft(G4LorentzVector a4momentum)
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{ Pleft = a4momentum;}
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inline
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void G4FragmentingString::SetPright(G4LorentzVector a4momentum)
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{ Pright = a4momentum;}
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#endif
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