Import Geant4 10.5.0.beta source tree
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@@ -303,9 +303,7 @@ G4double G4MultiUnion::DistanceToOut(const G4ThreeVector& aPoint,
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G4bool* /* validNorm */,
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G4ThreeVector* aNormal) const
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{
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G4double distanceToOutVoxels = DistanceToOutVoxels(aPoint, aDirection,
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aNormal);
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return distanceToOutVoxels;
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return DistanceToOutVoxels(aPoint, aDirection, aNormal);
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}
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//______________________________________________________________________________
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@@ -392,7 +390,7 @@ G4double G4MultiUnion::DistanceToOutVoxels(const G4ThreeVector& aPoint,
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const G4Transform3D& transform = fTransformObjs[maxCandidate];
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// convert from local normal
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*aNormal = GetGlobalVector(transform, maxNormal);
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if (aNormal) *aNormal = GetGlobalVector(transform, maxNormal);
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distance += maxDistance;
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currentPoint += maxDistance * direction;
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