Import Geant4 10.5.0.beta source tree
This commit is contained in:
@@ -2,25 +2,87 @@
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LXe Example
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-----------
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**********
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*Geometry*
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**********
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------------
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Introduction
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------------
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This example demonstrates usage of optical physics.
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-----------------------------
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Geometry and primary particle
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-----------------------------
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The main volume is a box of LXe. PMTs are placed around the outside. There
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may be a reflective sphere placed inside the box, and a wavelength shifting
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slab and fibers.
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The geometry implementation is different from many of the other examples.
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See the discussion below.
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G4ParticleGun creates the primary particle. The type of particle is selectable
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by the user.
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-------
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Physics
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-------
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The physics list is FTFP_BERT, with G4EmStandard_option4 electromagnetic
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physics and G4OpticalPhysics.
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-----------
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Macro files
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-----------
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cerenkov.mac disables scintillation, so the optical photons that are produced
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are Cerenkov photons.
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wls.mac implements a scintillating slab and wavelength shifting fibers.
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---------------------------
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List of built-in histograms
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---------------------------
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1 "hits per event"
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2 "hits per event above threshold"
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3 "scintillation photons per event"
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4 "Cerenkov photons per event"
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5 "absorbed photons per event"
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6 "photons absorbed at boundary per event"
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7 "energy deposition in scintillator per event"
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-------------
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How to start?
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-------------
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- execute LXe in 'batch' mode from macro files, e.g.
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$ ./LXe cerenkov.mac
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- execute LXe in 'interactive' mode with visualization, e.g.
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$ ./LXe
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The type commands, for instance
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Session: /run/beamOn 1
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-----------------------------------------------
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Detailed Explanation of Geometry Implementation
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-----------------------------------------------
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The way the geometry is constructed is an experiment for a new, more object
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oriented, way to construct geometry. It seperates the concept of how a volume
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oriented, way to construct geometry. It separates the concept of how a volume
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is built from where it is placed. Each major volume in the geometry is defined
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as a class derived from G4PVPlacement. In this example, just the main LXe
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volume, the WLS scintillator slab, and the WLS fibers were chosen. To place
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one of these volumes, simply create an instance of it with the appropriate
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rotation, translation, and mother volumes.
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-------
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LXeMainVolume(G4RotationMatrix *pRot,
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const G4ThreeVector &tlate,
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G4LogicalVolume *pMotherLogical,
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G4bool pMany,
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G4int pCopyNo,
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LXeDetectorConstruction* c);
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-------
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LXeMainVolume(G4RotationMatrix *pRot,
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const G4ThreeVector &tlate,
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G4LogicalVolume *pMotherLogical,
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G4bool pMany,
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G4int pCopyNo,
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LXeDetectorConstruction* c);
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Also necessary are the pMany and pCopyNo variables with the same usage as in
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G4PVPlacement. Additionally, the detector construction must be passed to the
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@@ -39,62 +101,57 @@ To handle instances of the same type of volume, a new logical volume should not
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be defined for each one. Instead, the logical volume is kept as a static member
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and defined only once.
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------
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if(!housing_log || updated){
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//...
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//Define logical volume
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//...
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}
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SetLogicalVolume(housing_log);
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------
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if (!housing_log || updated) {
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//...
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//Define logical volume
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//...
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}
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SetLogicalVolume(housing_log);
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The updated variable is to signal that the volume needs to be updated and a new
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logical volume made.
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***********************************
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*Modifying the geometry at runtime*
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***********************************
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---------------------------------
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Modifying the geometry at runtime
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---------------------------------
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This example allows the user to modify the geometry definition at runtime. This
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is accomplished through LXeDetectorMessenger, a derived class of G4UImessenger.
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The commands it adds change variables stored in LXeDetectorConstructor that
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are used when constructing the geometry. After changing these variables
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the /LXe/detector/update command must be issued to reconstruct the geometry
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with the new values.
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are used when constructing the geometry.
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------
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void LXeDetectorConstruction::UpdateGeometry(){
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// clean-up previous geometry
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G4SolidStore::GetInstance()->Clean();
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G4LogicalVolumeStore::GetInstance()->Clean();
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G4PhysicalVolumeStore::GetInstance()->Clean();
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void LXeDetectorConstruction::UpdateGeometry(){
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// clean-up previous geometry
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G4SolidStore::GetInstance()->Clean();
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G4LogicalVolumeStore::GetInstance()->Clean();
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G4PhysicalVolumeStore::GetInstance()->Clean();
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//define new one
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G4RunManager::GetRunManager()->DefineWorldVolume(ConstructDetector());
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G4RunManager::GetRunManager()->GeometryHasBeenModified();
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}
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//define new one
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G4RunManager::GetRunManager()->DefineWorldVolume(ConstructDetector());
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G4RunManager::GetRunManager()->GeometryHasBeenModified();
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}
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----------------------
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PMT sensitive detector
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----------------------
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************************
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*PMT sensitive detector*
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************************
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The PMT sensitive detector cannot be triggered like a normal sensitive detector
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because the sensitive volume does not allow photons to pass through it. Rather,
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it detects them in the OpBoundary process based on an efficiency set on the
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skin of the volume.
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------
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G4OpticalSurface* photocath_opsurf=
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new G4OpticalSurface("photocath_opsurf",glisur,polished,
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dielectric_metal);
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G4double photocath_EFF[num]={1.,1.};
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G4double photocath_REFL[num]={0.,0.};
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G4MaterialPropertiesTable* photocath_mt = new G4MaterialPropertiesTable();
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photocath_mt->AddProperty("EFFICIENCY",Ephoton,photocath_EFF,num);
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photocath_mt->AddProperty("REFLECTIVITY",Ephoton,photocath_REFL,num);
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photocath_opsurf->SetMaterialPropertiesTable(photocath_mt);
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new G4LogicalSkinSurface("photocath_surf",photocath_log,photocath_opsurf);
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G4OpticalSurface* photocath_opsurf=
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new G4OpticalSurface("photocath_opsurf",glisur,polished,
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dielectric_metal);
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G4double photocath_EFF[num]={1.,1.};
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G4double photocath_REFL[num]={0.,0.};
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G4MaterialPropertiesTable* photocath_mt = new G4MaterialPropertiesTable();
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photocath_mt->AddProperty("EFFICIENCY",Ephoton,photocath_EFF,num);
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photocath_mt->AddProperty("REFLECTIVITY",Ephoton,photocath_REFL,num);
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photocath_opsurf->SetMaterialPropertiesTable(photocath_mt);
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new G4LogicalSkinSurface("photocath_surf",photocath_log,photocath_opsurf);
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------
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A normal sensitive detector would have its ProcessHits
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function called for each step by a particle inside the volume. So, to record
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@@ -103,59 +160,36 @@ process from the stepping manager whenever a photon hit the sensitive volume
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of the pmt. If the status was 'Detection', we retrieve the sensitive detector
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from G4SDManager and call its ProcessHits function.
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------
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boundaryStatus=boundary->GetStatus();
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//Check to see if the particle was actually at a boundary
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//Otherwise the boundary status may not be valid
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//Prior to Geant4.6.0-p1 this would not have been enough to check
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if(thePostPoint->GetStepStatus()==fGeomBoundary){
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switch(boundaryStatus){
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//...
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case Detection: //Note, this assumes that the volume causing detection
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//is the photocathode because it is the only one with
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//non-zero efficiency
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{
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//Trigger sensitive detector manually since photon is
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//absorbed but status was Detection
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G4SDManager* SDman = G4SDManager::GetSDMpointer();
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G4String sdName="/LXeDet/pmtSD";
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LXePMTSD* pmtSD = (LXePMTSD*)SDman
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->FindSensitiveDetector(sdName);
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if(pmtSD)
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pmtSD->ProcessHits_constStep(theStep,NULL);
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break;
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}
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//...
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boundaryStatus=boundary->GetStatus();
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//Check to see if the particle was actually at a boundary
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//Otherwise the boundary status may not be valid
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//Prior to Geant4.6.0-p1 this would not have been enough to check
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if(thePostPoint->GetStepStatus()==fGeomBoundary){
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switch(boundaryStatus){
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//...
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case Detection: //Note, this assumes that the volume causing detection
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//is the photocathode because it is the only one with
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//non-zero efficiency
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{
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//Trigger sensitive detector manually since photon is
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//absorbed but status was Detection
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G4SDManager* SDman = G4SDManager::GetSDMpointer();
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G4String sdName="/LXeDet/pmtSD";
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LXePMTSD* pmtSD = (LXePMTSD*)SDman
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->FindSensitiveDetector(sdName);
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if(pmtSD)
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pmtSD->ProcessHits_constStep(theStep,NULL);
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break;
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}
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//...
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}
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**********************
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*Modular Physics List*
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**********************
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Using a modular physics list is an easy way to organize the physics list into
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categories for easier maintenance. It can also assist with testing code
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by making it easy to disable an entire category of physics at once if
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necessary. The physics list instantiated in main() is a derived class of
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G4VModularPhysics list rather than the usual G4VUserPhysicsList. The only
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function aside from the constructor that is necessary in this class is
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SetCuts(). The constructor must register the other physics lists individually.
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RegisterPhysics( new LXeGeneralPhysics("general") );
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--------------------------------------------------------
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Selectively drawing trajectories or highlighting volumes
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--------------------------------------------------------
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The other physics lists (the modules) are derived from G4VPhysicsConstructor
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and it is necessary to write the ConstructParticle() and ConstructProcess()
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functions for each list. They work in the same way as in G4VUserPhysicsList.
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Do not create instances of the individual physics processes as members of the
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modules. Instead, use pointers to the processes and create the instances
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in the ConstructProcess() function. The reason for this is that the materials
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needed to build physics tables for the processes will not have been created
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at the time that the modules are created but will have been created before the
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ConstructProcess() function is called.
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**********************************************************
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*Selectively drawing trajectories or highlighting volumes*
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**********************************************************
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In a simulation such as this one, where an average of 6000 trajectories are
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generated in a small space, there is little use in drawing all of them. There
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are two ways to select which ones to draw. The first of which is to decide
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@@ -181,15 +215,13 @@ do this, you simply need a pointer to the physical volume. With that, you can
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modify its vis attributes and instruct the vis manager to redraw the volume
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with the new vis attributes.
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------
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G4VisAttributes attribs(G4Colour(1.,0.,0.));
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attribs.SetForceSolid(true);
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G4RotationMatrix rot;
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if(physVol->GetRotation())//If a rotation is defined use it
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rot=*(physVol->GetRotation());
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G4Transform3D trans(rot,physVol->GetTranslation());//Create transform
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pVVisManager->Draw(*physVol,attribs,trans);//Draw it
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------
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G4VisAttributes attribs(G4Colour(1.,0.,0.));
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attribs.SetForceSolid(true);
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G4RotationMatrix rot;
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if(physVol->GetRotation())//If a rotation is defined use it
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rot=*(physVol->GetRotation());
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G4Transform3D trans(rot,physVol->GetTranslation());//Create transform
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pVVisManager->Draw(*physVol,attribs,trans);//Draw it
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In this case, it is done in Draw function of a PMT hit but it can be placed
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anywhere. The logic to decide if it should be drawn or not may be similar to
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@@ -198,9 +230,10 @@ the logic used in choosing which trajectories to draw.
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See /LXe/detector/volumes/sphere in "UI commands" below for info on what
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trajectories are drawn in this simulation.
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****************************
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*Saving random engine seeds*
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****************************
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--------------------------
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Saving random engine seeds
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--------------------------
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At times it may be necessary to review a particular event of interest. To do
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this without redoing an entire run, which may take a long time, you must store
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the random engine seed from the beginning of the event. The run manager
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@@ -226,38 +259,9 @@ directory to save in must exist first. GEANT4 will not create it for you.
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G4RunManager::SetRandomNumberStoreDir(G4String)
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**************
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*RecorderBase*
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**************
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RecorderBase is a virtual class to serve as a template for how to add
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histogram functionality to a GEANT4 application. To use it, derive a
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class from it and instantiate that in main(). Each of your user action classes
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to do any recording must have a pointer to this instance. Then at the end of
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the critical functions in each user action, call the appropriate recorder
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function. The recorder functions and the functions to call them from are listed
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here:
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RecordBeginOfRun(const G4Run*)
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-Call from BeginOfRunAction()
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RecordEndOfRun(const G4Run*)
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-Call from EndOfRunAction()
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RecordBeginOfEvent(const G4Event*)
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-Call from BeginOfEventAction()
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RecordEndOfEvent(const G4Event*)
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-Call from EndOfEventAction()
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RecordTrack(const G4Track*)
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-Call from PostUserTrackingAction()
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RecordStep(const G4Step*)
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-Call from UserSteppingAction()
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For the reasoning behind why it is done this way see LXeRecorderBase.hh
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*************
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*UI commands*
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*************
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The method to define UI commands is well documented in the GEANT4 documentation
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so will not be discussed here. This is a description of the commands added to
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this example.
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-----------
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UI commands
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-----------
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Directories:
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/LXe/ - All custom commands belong below this directory
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@@ -320,10 +324,6 @@ geometry uses a default value of 15 fibers.
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the yield factor set on individual materials. Set to 0 to produce no
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scintillation photons.
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/LXe/detector/update
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-Builds the new geometry based on any parameters that have been updated with
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the other UI commands. ***This must be called for the changes to take effect***
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/LXe/detector/defaults
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-Resets all detector values customizable with commands above to their defaults.
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@@ -341,217 +341,3 @@ scintillator volume.
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-Enables/disables the main LXe scintillator volume. By default this is part of
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the geometry.
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*************
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*Macro files*
|
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*************
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The following are the macro files included in this example and what they do.
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LXe.in
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-This produces a standard event with a 511 keV gamma fired into the LXe volume.
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All values are left at their default states but verbose output has been
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enabled.
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cerenkov.mac
|
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-This is to demonstrate the cerenkov process. It disables the scintillation
|
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process and uses a 200MeV mu+ to produce cerenkov photons. The volume has
|
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been resized and the number of pmts has been increased to more accurately
|
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show the cone. OneStepPrimaries has been enabled so that the cone does not fill
|
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itself in as the muon slows down.
|
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wls.mac
|
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-This disables the main volume and enables the WLS slab volume. It sets the
|
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particle gun to use an e- to produce scintillation in the slab which will be
|
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absorbed by the WLS fibers and re-emited at a different wavelength.
|
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|
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vis.mac
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-This is a standard vis.mac file to tell the vis manager how to visualize the
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simulation.
|
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|
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photon.mac
|
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-A very simple test in which the gun is set to produce a single photon inside
|
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the main scintillator volume.
|
||||
|
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reviewEvent.mac
|
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-This is to review an event by loading in a random seed and running the event
|
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with verbose output. Modify the file to specify the filename of the random
|
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seed.
|
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|
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defaults.mac
|
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-This resets all values that can be changed with the /LXe/ commands back to
|
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their initial configuration including those that are not reset with
|
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/LXe/detector/defaults
|
||||
|
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**************
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||||
*Classes Used*
|
||||
**************
|
||||
|
||||
main()
|
||||
------
|
||||
|
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See LXe.cc.
|
||||
|
||||
==> Use G4UItcsh if available
|
||||
|
||||
==> Provide interactive and macro mode
|
||||
|
||||
G4VModularPhysicsList
|
||||
------------------
|
||||
(class: LXePhysicsList)
|
||||
|
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==> Registers General, EM, Muon, and Optical physics lists
|
||||
|
||||
==> define particles; including *** G4OpticalPhoton ***
|
||||
define processes; including *** G4Cerenkov ***
|
||||
*** G4Scintillation ***
|
||||
*** G4OpAbsorption ***
|
||||
*** G4OpRayleigh ***
|
||||
*** G4OpBoundaryProcess ***
|
||||
*** G4OpWLS ***
|
||||
|
||||
G4VUserDetectorConstruction
|
||||
---------------------------
|
||||
(class: LXeDetectorConstruction)
|
||||
|
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==> define material: LXe (liquid xenon), Aluminum, Air, Vacuum, Glass,...
|
||||
define G4Box geometry with aluminum housing and LXe volume inside
|
||||
define G4Tubs placed around the housing walls
|
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define G4Sphere to demonstrate skin surfaces inside volumes
|
||||
*** add G4MaterialPropertiesTable to G4Material ***
|
||||
*** define G4OpticalSurface(s) ***
|
||||
*** define G4LogicalBorderSurface(s) ***
|
||||
*** define G4LogicalSkinSurface(s) ***
|
||||
*** add G4MaterialPropertiesTable to G4OpticalSurface(s)***
|
||||
|
||||
==> Mesenger to change many of the dectector geometry properties
|
||||
|
||||
==> Uses a alternative style of geometry definition. See "Geometry" section.
|
||||
|
||||
G4VUserPrimaryGeneratorAction
|
||||
-----------------------------
|
||||
(class: LXePrimaryGeneratorAction)
|
||||
|
||||
==> Use G4ParticleGun to shoot a 511 keV gamma through the housing into
|
||||
liquid xenon scintillator
|
||||
|
||||
G4UserStackingAction
|
||||
--------------------
|
||||
(class: LXeStackingAction)
|
||||
|
||||
==> show how to count the number of secondary particles in an event
|
||||
differentiates between different creator processes
|
||||
|
||||
G4UserRunAction
|
||||
---------------
|
||||
(class: LXeRunAction)
|
||||
|
||||
==> Call recorder class for begin and end of run
|
||||
|
||||
G4UserSteppingAction
|
||||
--------------------
|
||||
(class: LXeSteppingAction)
|
||||
|
||||
==> Identify which secondaries were generated during a particular step
|
||||
|
||||
==> ***Count reflections/absorptions/detections due to G4OpBoundaryProcess***
|
||||
***Count absorptions due to G4OpAbsorption ***
|
||||
Manually trigger a sensitive detector when a boundary process detects
|
||||
|
||||
==> Call recorder class at end of step
|
||||
|
||||
G4UserTrackingAction
|
||||
____________________
|
||||
(class: LXeTrackingAction)
|
||||
|
||||
==> Determine if the trajectory should be drawn by checking if it hit the
|
||||
sphere(if enabled) and a pmt.
|
||||
|
||||
==> Call recorder class at end of track
|
||||
|
||||
G4UserEventAction
|
||||
-----------------
|
||||
(class: LXeEventAction)
|
||||
|
||||
==> Triggers drawing of trajectories
|
||||
|
||||
==> Calculates and stores data in a G4VUserEventInformation object
|
||||
|
||||
==> Outputs basic event data at end of event
|
||||
|
||||
==> Decides if the random seed should be saved for this event
|
||||
|
||||
==> Call recorder class at begin and end of event
|
||||
|
||||
G4VSensitiveDetector
|
||||
--------------------
|
||||
(classes: LXePMTSD, LXeScintSD)
|
||||
|
||||
==> Basic sensitive detectors keeping hit collections
|
||||
Keep one G4VHit object per hit
|
||||
or
|
||||
Keep one G4VHit object per volume containing hits
|
||||
|
||||
==> LXePMTSD decides if the hits it is creating should be redrawn
|
||||
|
||||
G4VHit
|
||||
------
|
||||
(classes: LXePMTHit, LXeScintHIT)
|
||||
|
||||
==> Store individual hit positions
|
||||
or
|
||||
Store a count of hits in a particular volume
|
||||
|
||||
==> Selectively redraw volumes containing hits at the end of event
|
||||
|
||||
G4VUserEventInformation & G4VUserTrackInformation
|
||||
-------------------------------------------------
|
||||
(classes: LXeUserEventInformation, LXeUserTrackInformation)
|
||||
|
||||
==> Store aditional information along with the G4Event/G4Track objects
|
||||
|
||||
G4VSteppingVerbose
|
||||
------------------
|
||||
(classes: LXeSteppingVerbose)
|
||||
|
||||
==> Custom verbose stepping output to use G4BestUnit and print current volume
|
||||
rather than next volume
|
||||
==> Same as ExN03SteppingVerbose but output reformated to fit nicer into
|
||||
tables.
|
||||
|
||||
G4UImessenger
|
||||
-------------
|
||||
(classes: LXeDetectorMessenger, LXeEventMessenger, LXeSteppingMessenger)
|
||||
|
||||
==> Create /LXe and /LXe/detector interactive command folders
|
||||
|
||||
==> Create new commands
|
||||
|
||||
==> See interactive help when running the example for descriptions of commands
|
||||
|
||||
G4Trajectory
|
||||
------------
|
||||
(class: LXeTrajectory)
|
||||
|
||||
==> Derived from G4Trajectory to use most of the basic trajectory functions
|
||||
already defined
|
||||
|
||||
==> Uses a coppied and modified version of DrawTrajectory from G4VTrajectory
|
||||
to enable/disable drawing of individual trajectories and to redefine
|
||||
the colours used
|
||||
|
||||
G4VisManager
|
||||
------------
|
||||
(class: LXeVisManager)
|
||||
|
||||
==> Initialize graphics systems geant4 is configured for
|
||||
|
||||
RecorderBase
|
||||
------------
|
||||
|
||||
==> Virtual class provided for recording of simulation data
|
||||
|
||||
==> Derive your own implementation from it and instantiate the recorder
|
||||
object in main()
|
||||
|
||||
==> For full description see RecorderBase.hh
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user