Import Geant4 10.5.0.beta source tree
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@@ -27,7 +27,7 @@
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/// \brief Implementation of the F03FieldSetup class
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//
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//
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// $Id: F03FieldSetup.cc 104351 2017-05-26 07:23:04Z gcosmo $
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// $Id: F03FieldSetup.cc 109870 2018-05-09 12:39:45Z gcosmo $
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//
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//
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// Field Setup class implementation.
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@@ -126,7 +126,8 @@ void F03FieldSetup::UpdateField()
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<< G4endl;
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// 2. Create the steppers ( Note: this also deletes the previous ones. )
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SetStepper();
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CreateSteppers();
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// 3. Create the chord finder(s)
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fChordFinder = new G4ChordFinder(fMagneticField, fMinStep, fStepper);
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@@ -143,7 +144,7 @@ void F03FieldSetup::UpdateField()
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void F03FieldSetup::SetStepper()
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void F03FieldSetup::CreateSteppers()
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{
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delete fStepper;
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fStepper= nullptr;
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@@ -27,7 +27,7 @@
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/// \brief Implementation of the F03RunAction class
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//
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//
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// $Id: F03RunAction.cc 92498 2015-09-02 07:24:12Z gcosmo $
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// $Id: F03RunAction.cc 110100 2018-05-15 11:30:23Z gcosmo $
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -38,7 +38,6 @@
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#include "G4Run.hh"
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#include "G4UImanager.hh"
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#include "G4VVisManager.hh"
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#include "Randomize.hh"
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@@ -69,22 +68,12 @@ void F03RunAction::BeginOfRunAction(const G4Run*)
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G4Random::showEngineStatus();
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G4Random::saveEngineStatus("beginOfRun.rndm");
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}
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G4UImanager* ui = G4UImanager::GetUIpointer();
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G4VVisManager* visManager = G4VVisManager::GetConcreteInstance();
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if (visManager) ui->ApplyCommand("/vis/scene/notifyHandlers");
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void F03RunAction::EndOfRunAction(const G4Run*)
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{
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if (G4VVisManager::GetConcreteInstance())
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{
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G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update");
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}
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// save Rndm status
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if (fSaveRndm == 1)
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