Import Geant4 10.5.0.beta source tree
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@@ -27,7 +27,7 @@
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/// \brief Implementation of the F02RunAction class
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//
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//
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// $Id: F02RunAction.cc 92497 2015-09-02 07:23:12Z gcosmo $
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// $Id: F02RunAction.cc 110101 2018-05-15 11:31:37Z gcosmo $
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -69,22 +69,12 @@ void F02RunAction::BeginOfRunAction(const G4Run*)
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G4Random::showEngineStatus();
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G4Random::saveEngineStatus("beginOfRun.rndm");
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}
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G4UImanager* ui = G4UImanager::GetUIpointer();
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G4VVisManager* visManager = G4VVisManager::GetConcreteInstance();
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if (visManager) ui->ApplyCommand("/vis/scene/notifyHandlers");
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void F02RunAction::EndOfRunAction(const G4Run*)
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{
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if (G4VVisManager::GetConcreteInstance())
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{
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G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update");
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}
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// save Rndm status
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if (fSaveRndm == 1)
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