Import Geant4 10.7.0.beta source tree
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@@ -1,121 +1,86 @@
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#------------------------------------------------------------------------------
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# sources.cmake
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# Module : G4VRML
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# Package: Geant4.src.G4visualization.G4VRML
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#
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# Sources description for a library.
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# Lists the sources and headers of the code explicitely.
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# Lists include paths needed.
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# Lists the internal granular and global dependencies of the library.
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# Source specific properties should be added at the end.
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#
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# Generated on : 24/9/2010
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#
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#
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#------------------------------------------------------------------------------
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# List external includes needed.
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include_directories(${CLHEP_INCLUDE_DIRS})
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include_directories(${USOLIDS_INCLUDE_DIRS})
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# List internal includes needed.
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include_directories(${CMAKE_SOURCE_DIR}/source/digits_hits/hits/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/geometry/management/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/geometry/solids/CSG/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/geometry/solids/specific/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/global/HEPGeometry/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/global/management/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/graphics_reps/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/intercoms/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/visualization/management/include)
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include_directories(${CMAKE_SOURCE_DIR}/source/visualization/modeling/include)
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#
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# Module has optional sources
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#
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include(Geant4MacroDefineModule)
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# List those always built
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set(G4VIS_VRML_MODULE_HEADERS
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G4VRML1File.hh
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G4VRML1FileSceneHandler.hh
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G4VRML1FileViewer.hh
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G4VRML2File.hh
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G4VRML2FileSceneHandler.hh
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G4VRML2FileViewer.hh)
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G4VRML1File.hh
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G4VRML1FileSceneHandler.hh
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G4VRML1FileViewer.hh
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G4VRML2File.hh
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G4VRML2FileSceneHandler.hh
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G4VRML2FileViewer.hh)
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set(G4VIS_VRML_MODULE_SOURCES
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G4VRML1File.cc
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G4VRML1FileSceneHandler.cc
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G4VRML1FileViewer.cc
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G4VRML1SceneHandlerFunc.icc
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G4VRML2File.cc
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G4VRML2FileSceneHandler.cc
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G4VRML2FileViewer.cc
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G4VRML2SceneHandlerFunc.icc)
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G4VRML1File.cc
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G4VRML1FileSceneHandler.cc
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G4VRML1FileViewer.cc
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G4VRML1SceneHandlerFunc.icc
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G4VRML2File.cc
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G4VRML2FileSceneHandler.cc
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G4VRML2FileViewer.cc
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G4VRML2SceneHandlerFunc.icc)
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#
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# VRML Network drivers only if user selected
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#
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if(GEANT4_USE_NETWORKVRML)
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list(APPEND G4VIS_VRML_MODULE_HEADERS
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FRClient.h
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G4FRClient.hh
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G4VRML1.hh
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G4VRML1SceneHandler.hh
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G4VRML1Viewer.hh
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G4VRML2.hh
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G4VRML2SceneHandler.hh
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G4VRML2Viewer.hh
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G4VRMLNetConfig.hh)
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list(APPEND G4VIS_VRML_MODULE_HEADERS
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FRClient.h
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G4FRClient.hh
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G4VRML1.hh
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G4VRML1SceneHandler.hh
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G4VRML1Viewer.hh
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G4VRML2.hh
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G4VRML2SceneHandler.hh
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G4VRML2Viewer.hh
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G4VRMLNetConfig.hh)
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list(APPEND G4VIS_VRML_MODULE_SOURCES
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FRClient.cc
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G4FRClient.cc
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G4VRML1.cc
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G4VRML1SceneHandler.cc
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G4VRML1Viewer.cc
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G4VRML2.cc
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G4VRML2SceneHandler.cc
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G4VRML2Viewer.cc)
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list(APPEND G4VIS_VRML_MODULE_SOURCES
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FRClient.cc
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G4FRClient.cc
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G4VRML1.cc
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G4VRML1SceneHandler.cc
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G4VRML1Viewer.cc
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G4VRML2.cc
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G4VRML2SceneHandler.cc
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G4VRML2Viewer.cc)
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#
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# Add extra needed defs here
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#
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GEANT4_ADD_COMPILE_DEFINITIONS(SOURCES ${G4VIS_VRML_MODULE_SOURCES}
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COMPILE_DEFINITIONS G4VIS_BUILD_VRML_DRIVER)
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#
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# Add extra needed defs here
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#
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add_definitions(-DG4VIS_BUILD_VRML_DRIVER)
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endif()
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#
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# Define the Geant4 Module.
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#
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GEANT4_DEFINE_MODULE(NAME G4VRML
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HEADERS
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${G4VIS_VRML_MODULE_HEADERS}
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SOURCES
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${G4VIS_VRML_MODULE_SOURCES}
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GRANULAR_DEPENDENCIES
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G4csg
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G4geometrymng
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G4globman
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G4graphics_reps
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G4hits
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G4intercoms
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G4modeling
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G4specsolids
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G4vis_management
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GLOBAL_DEPENDENCIES
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G4digits_hits
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G4geometry
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G4global
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G4graphics_reps
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G4intercoms
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G4modeling
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G4vis_management
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LINK_LIBRARIES
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geant4_define_module(NAME G4VRML
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HEADERS
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${G4VIS_VRML_MODULE_HEADERS}
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SOURCES
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${G4VIS_VRML_MODULE_SOURCES}
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GRANULAR_DEPENDENCIES
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G4csg
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G4geometrymng
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G4globman
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G4graphics_reps
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G4hits
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G4intercoms
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G4modeling
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G4specsolids
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G4vis_management
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GLOBAL_DEPENDENCIES
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G4digits_hits
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G4geometry
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G4global
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G4graphics_reps
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G4intercoms
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G4modeling
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G4vis_management
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)
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# List any source specific properties here
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