Import Geant4 10.7.0.beta source tree
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@@ -23,19 +23,20 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4SmoothTrajectoryPoint
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//
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// Class description:
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//
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//---------------------------------------------------------------
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//
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// G4SmoothTrajectoryPoint.hh
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//
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// class description:
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// This class contains position and auxiliary points of a trajectory point.
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//
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// ---------------------------------------------------------------
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// This class contains position and auxiliary points of a trajectory point.
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#ifndef G4SmoothTrajectoryPoint_h
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#define G4SmoothTrajectoryPoint_h 1
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// Contact:
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// Questions and comments to this code should be sent to
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// Katsuya Amako (e-mail: Katsuya.Amako@kek.jp)
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// Makoto Asai (e-mail: asai@slac.stanford.edu)
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// Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp)
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// ---------------------------------------------------------------
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#ifndef G4SmoothTrajectoryPoint_hh
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#define G4SmoothTrajectoryPoint_hh 1
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#include "trkgdefs.hh"
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#include "G4VTrajectoryPoint.hh"
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@@ -43,66 +44,71 @@
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#include "G4ThreeVector.hh" // Include from 'geometry'
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#include "G4Allocator.hh" // Include from 'particle+matter'
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class G4SmoothTrajectoryPoint : public G4VTrajectoryPoint
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{
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//--------
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public: // without description
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//--------
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public:
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// Constructor/Destructor
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G4SmoothTrajectoryPoint();
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// No auxiliary points setter, so must set the points in the
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// constructor already
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G4SmoothTrajectoryPoint(G4ThreeVector pos,
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std::vector<G4ThreeVector>* auxiliaryPoints);
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G4SmoothTrajectoryPoint(G4ThreeVector pos);
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G4SmoothTrajectoryPoint(const G4SmoothTrajectoryPoint &right);
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virtual ~G4SmoothTrajectoryPoint();
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G4SmoothTrajectoryPoint();
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G4SmoothTrajectoryPoint(G4ThreeVector pos,
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std::vector<G4ThreeVector>* auxiliaryPoints);
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// No auxiliary points setter, so must set the points in the
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// constructor already
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private:
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G4SmoothTrajectoryPoint& operator= (const G4SmoothTrajectoryPoint&);
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G4SmoothTrajectoryPoint(G4ThreeVector pos);
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G4SmoothTrajectoryPoint(const G4SmoothTrajectoryPoint& right);
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virtual ~G4SmoothTrajectoryPoint();
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public:
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G4SmoothTrajectoryPoint& operator= (const G4SmoothTrajectoryPoint&)= delete;
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// Operators
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inline void *operator new(size_t);
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inline void operator delete(void *aTrajectoryPoint);
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inline G4bool operator==(const G4SmoothTrajectoryPoint& right) const
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{ return (this==&right); };
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// Operators
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//
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inline void* operator new(size_t);
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inline void operator delete(void* aTrajectoryPoint);
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inline G4bool operator==(const G4SmoothTrajectoryPoint& right) const;
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// Get/Set functions
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inline const G4ThreeVector GetPosition() const
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{ return fPosition; }
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inline const std::vector<G4ThreeVector>* GetAuxiliaryPoints() const
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{ return fAuxiliaryPointVector; }
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// Get/Set functions
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//
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inline const G4ThreeVector GetPosition() const
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{ return fPosition; }
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inline const std::vector<G4ThreeVector>* GetAuxiliaryPoints() const
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{ return fAuxiliaryPointVector; }
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// Get method for HEPRep style attributes
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virtual const std::map<G4String,G4AttDef>* GetAttDefs() const;
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virtual std::vector<G4AttValue>* CreateAttValues() const;
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// Get method for HEPRep style attributes
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//
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virtual const std::map<G4String,G4AttDef>* GetAttDefs() const;
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virtual std::vector<G4AttValue>* CreateAttValues() const;
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//---------
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private:
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//---------
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private:
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// Member data
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G4ThreeVector fPosition;
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std::vector<G4ThreeVector>* fAuxiliaryPointVector;
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G4ThreeVector fPosition;
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std::vector<G4ThreeVector>* fAuxiliaryPointVector = nullptr;
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};
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extern G4TRACKING_DLL G4Allocator<G4SmoothTrajectoryPoint>*& aSmoothTrajectoryPointAllocator();
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extern G4TRACKING_DLL
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G4Allocator<G4SmoothTrajectoryPoint>*& aSmoothTrajectoryPointAllocator();
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inline void* G4SmoothTrajectoryPoint::operator new(size_t)
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inline void*
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G4SmoothTrajectoryPoint::operator new(size_t)
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{
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if (!aSmoothTrajectoryPointAllocator())
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{ aSmoothTrajectoryPointAllocator()= new G4Allocator<G4SmoothTrajectoryPoint>; }
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if (aSmoothTrajectoryPointAllocator() == nullptr)
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{
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aSmoothTrajectoryPointAllocator()= new G4Allocator<G4SmoothTrajectoryPoint>;
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}
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return (void *) aSmoothTrajectoryPointAllocator()->MallocSingle();
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}
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inline void G4SmoothTrajectoryPoint::operator delete(void *aTrajectoryPoint)
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inline void
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G4SmoothTrajectoryPoint::operator delete(void *aTrajectoryPoint)
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{
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aSmoothTrajectoryPointAllocator()->FreeSingle((G4SmoothTrajectoryPoint *) aTrajectoryPoint);
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aSmoothTrajectoryPointAllocator()
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->FreeSingle((G4SmoothTrajectoryPoint*) aTrajectoryPoint);
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}
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inline G4bool
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G4SmoothTrajectoryPoint::operator==(const G4SmoothTrajectoryPoint& r) const
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{
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return (this==&r);
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}
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#endif
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