Import Geant4 10.7.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Author: Jonathan Madsen (May 28st 2020)
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//
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// class description:
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// This is a class for run control in GEANT4 for multi-threaded runs
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// It extends G4RunManager re-implementing multi-threaded behavior in
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// key methods. See documentation for G4RunManager
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// Users initializes an instance of this class instead of G4RunManager
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// to start a multi-threaded simulation.
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#ifndef G4TaskRunManager_hh
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#define G4TaskRunManager_hh 1
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#include "taskdefs.hh"
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#include "G4MTBarrier.hh"
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#include "G4MTRunManager.hh"
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#include "G4RNGHelper.hh"
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#include "G4RunManager.hh"
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#include "G4TBBTaskGroup.hh"
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#include "G4TaskGroup.hh"
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#include "G4TaskManager.hh"
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#include "G4ThreadPool.hh"
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#include "G4Threading.hh"
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#include "G4VUserTaskQueue.hh"
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#include "G4EnvironmentUtils.hh"
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#include "PTL/TaskRunManager.hh"
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#include <list>
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#include <map>
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class G4TaskRunManagerKernel;
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class G4ScoringManager;
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class G4UserTaskInitialization;
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class G4UserTaskThreadInitialization;
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class G4WorkerTaskRunManager;
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//============================================================================//
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class G4TaskRunManager
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: public G4MTRunManager
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, public PTL::TaskRunManager
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{
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public:
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using InitializeSeedsCallback = std::function<G4bool(G4int, G4int&, G4int&)>;
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using WorkerRunSet = std::set<G4WorkerTaskRunManager**>;
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using RunTaskGroup = G4TaskGroup<void>;
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using RunTaskGroupTBB = G4TBBTaskGroup<WorkerRunSet, G4WorkerTaskRunManager**>;
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public:
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// Parameters:
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// taskQueue : provide a custom task queue
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// useTBB : only relevant if GEANT4_USE_TBB defined
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// evtGrainsize : the number of events per task
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G4TaskRunManager(G4bool useTBB = G4GetEnv<G4bool>("G4USE_TBB", false));
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G4TaskRunManager(G4VUserTaskQueue* taskQueue,
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G4bool useTBB = G4GetEnv<G4bool>("G4USE_TBB", false),
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G4int evtGrainsize = 0);
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virtual ~G4TaskRunManager();
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public:
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void SetGrainsize(G4int n) { eventGrainsize = n; }
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G4int GetGrainsize() const { return eventGrainsize; }
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inline G4int GetNumberOfTasks() const { return numberOfTasks; }
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inline G4int GetNumberOfEventsPerTask() const
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{
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return numberOfEventsPerTask;
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}
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virtual void SetNumberOfThreads(G4int n) override;
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virtual G4int GetNumberOfThreads() const override
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{
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return PTL::TaskRunManager::GetNumberOfThreads();
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}
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virtual size_t GetNumberActiveThreads() const override
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{
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return PTL::TaskRunManager::GetNumberActiveThreads();
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}
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static G4ThreadId GetMasterThreadId();
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public:
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// Inherited methods to re-implement for MT case
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virtual void Initialize() override;
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virtual void InitializeEventLoop(G4int n_event,
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const char* macroFile = nullptr,
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G4int n_select = -1) override;
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virtual void InitializeThreadPool() override;
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G4bool ThreadPoolIsInitialized() const { return poolInitialized; }
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virtual void Initialize(uint64_t nthreads) override
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{
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PTL::TaskRunManager::Initialize(nthreads);
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}
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virtual void TerminateOneEvent() override;
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virtual void ProcessOneEvent(G4int i_event) override;
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virtual void ConstructScoringWorlds() override;
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virtual void RunTermination() override;
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// The following method should be invoked by G4WorkerTaskRunManager for each
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// event. False is returned if no more event to be processed. Note: G4Event
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// object must be instantiated by a worker thread. In case no more
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// event remains to be processed, that worker thread must delete that G4Event
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// object. If a worker runs with its own random number sequence, the Boolean
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// flag reseedRequired should be set to false. This is *NOT* allowed for the
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// first event.
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virtual G4bool SetUpAnEvent(G4Event*, G4long& s1, G4long& s2, G4long& s3,
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G4bool reseedRequired = true) override;
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// Same as above method, but the seeds are set only once over "eventModulo"
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// events. The return value shows the number of events the caller Worker has
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// to process (between 1 and eventModulo depending on number of events yet to
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// be processed). G4Event object has the event ID of the first event of this
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// bunch. If zero is returned no more event needs to be processed, and worker
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// thread must delete that G4Event.
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virtual G4int SetUpNEvents(G4Event*, G4SeedsQueue* seedsQueue,
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G4bool reseedRequired = true) override;
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// Method called by Initialize() method
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protected:
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virtual void ComputeNumberOfTasks();
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// Initialize the seeds list, if derived class does not implement this method
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// A default generation will be used (nevents*2 random seeds)
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// Return true if initialization is done.
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virtual G4bool InitializeSeeds(G4int /*nevts*/) override { return false; }
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virtual void RefillSeeds() override;
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// Adds one seed to the list of seeds
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virtual void StoreRNGStatus(const G4String& filenamePrefix) override;
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virtual void CreateAndStartWorkers() override;
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// Creates worker threads and signal to start
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private:
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// grainsize
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G4int eventGrainsize;
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G4int numberOfEventsPerTask;
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G4int numberOfTasks;
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// List of workers run managers
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// List of all workers run managers
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CLHEP::HepRandomEngine* masterRNGEngine;
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// Pointer to the mastet thread random engine
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protected:
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virtual void TerminateWorkers() override;
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private:
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// Handling of master thread scoring worlds, access to it is needed by workers
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G4TASK_DLL static G4ScoringManager* masterScM;
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G4TASK_DLL static masterWorlds_t masterWorlds;
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// Singleton implementing master thread behavior
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static G4TaskRunManager* fMasterRM;
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G4TaskRunManagerKernel* MTkernel;
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public: // with description
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static G4TaskRunManager* GetMasterRunManager();
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// Returns the singleton instance of the run manager common to all threads
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// implementing the master behavior
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static G4RunManagerKernel* GetMasterRunManagerKernel();
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static G4TaskRunManagerKernel* GetMTMasterRunManagerKernel();
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// Returns the singleton instance of the run manager kernel common to all
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// threads
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public:
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// To be invoked solely from G4WorkerTaskRunManager to merge the results
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void MergeScores(const G4ScoringManager* localScoringManager);
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void MergeRun(const G4Run* localRun);
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public:
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virtual void RequestWorkersProcessCommandsStack() override;
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// Called to force workers to request and process the UI commands stack
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// This will block untill all workers have processed UI commands
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virtual void ThisWorkerProcessCommandsStackDone() override;
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// Called by workers to signal to master it has completed processing of
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// UI commands
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// virtual WorkerActionRequest ThisWorkerWaitForNextAction();
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// Worker thread barrier
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// This method should be used by workers' run manager to wait,
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// after an event loop for the next action to be performed
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// (for example execute a new run)
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// This returns the action to be performed
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virtual void WaitForReadyWorkers() override {}
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virtual void WaitForEndEventLoopWorkers() override;
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virtual void ThisWorkerReady() override {}
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virtual void ThisWorkerEndEventLoop() override {}
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virtual WorkerActionRequest ThisWorkerWaitForNextAction() override
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{
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return WorkerActionRequest::UNDEFINED;
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}
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virtual void NewActionRequest(WorkerActionRequest) override {}
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protected:
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// WorkerActionRequest nextActionRequest;
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// virtual void NewActionRequest( WorkerActionRequest newRequest );
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virtual void AddEventTask(G4int, G4int);
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public:
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inline void SetInitializeSeedsCallback(InitializeSeedsCallback f)
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{
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initSeedsCallback = f;
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}
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public:
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virtual void AbortRun(G4bool softAbort = false) override;
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virtual void AbortEvent() override;
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protected:
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// Barriers: synch points between master and workers
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RunTaskGroup* workTaskGroup = nullptr;
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RunTaskGroupTBB* workTaskGroupTBB = nullptr;
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// aliases to inherited member values
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G4bool& poolInitialized = PTL::TaskRunManager::m_is_initialized;
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G4ThreadPool*& threadPool = PTL::TaskRunManager::m_thread_pool;
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G4VUserTaskQueue*& taskQueue = PTL::TaskRunManager::m_task_queue;
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G4TaskManager*& taskManager = PTL::TaskRunManager::m_task_manager;
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InitializeSeedsCallback initSeedsCallback = [](G4int, G4int&, G4int&) {
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return false;
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};
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};
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#endif // G4TaskRunManager_hh
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