Import Geant4 10.7.0.beta source tree
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@@ -25,34 +25,34 @@
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//
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//
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//
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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// GEANT 4 class header file
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// Class Description:
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// This class is an virtual class for constructing
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// This class is an virtual class for constructing
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// particles and processes. This class objects will be
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// registered to G4VPhysicsList.
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//
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// User must implement following four virtual methods
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// in his own concrete class derived from this class.
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// in his own concrete class derived from this class.
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//
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// all necessary particle type will be instantiated
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// virtual void ConstructParticle();
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//
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//
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// all physics processes will be instantiated and
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// registered to the process manager of each particle type
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// registered to the process manager of each particle type
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// virtual void ConstructProcess();
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//
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// Only one physics constructor can be registered to
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// Modular Physics List for each "physics_type".
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// Physics constructors with same "physics_type" can be
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// replaced by using the method of
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// replaced by using the method of
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// G4VModularPhysicsList::ReplacePhysics()
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//
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//
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// -------------------------------------------
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//
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// -------------------------------------------
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// History
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// first version 12 Nov. 2000 by H.Kurashige
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// first version 12 Nov. 2000 by H.Kurashige
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// Add physicsType 14 Mar. 2011 by H.Kurashige
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// Add RegisterProcess 1 May 2011 by H.Kurashige
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// Add G4PhysicsBuilderInterface 21 Apr 2017 by A.Dotti
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@@ -60,25 +60,25 @@
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#ifndef G4VPhysicsConstructor_h
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#define G4VPhysicsConstructor_h 1
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#include "globals.hh"
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#include "rundefs.hh"
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#include "G4ios.hh"
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#include "G4ParticleTable.hh"
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#include "G4PhysicsListHelper.hh"
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#include "G4VUPLSplitter.hh"
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#include "G4ios.hh"
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#include "globals.hh"
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#include "rundefs.hh"
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#include <vector>
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class G4PhysicsBuilderInterface;
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class G4VPCData
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{
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//Encapsulate the fields of class G4VPhysicsConstructor
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//that are per-thread.
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public:
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using PhysicsBuilders_V=std::vector<G4PhysicsBuilderInterface*>;
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void initialize();
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G4ParticleTable::G4PTblDicIterator* _aParticleIterator;
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PhysicsBuilders_V * _builders;
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// Encapsulate the fields of class G4VPhysicsConstructor
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// that are per-thread.
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public:
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using PhysicsBuilders_V = std::vector<G4PhysicsBuilderInterface*>;
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void initialize();
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G4ParticleTable::G4PTblDicIterator* _aParticleIterator;
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PhysicsBuilders_V* _builders;
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};
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// The type G4VPCManager is introduced to encapsulate the methods used by
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@@ -103,10 +103,11 @@ public:
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// Important Note: you may wonder why we are introducing this mechanism
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// since there is only one PL for each application.
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// This is true, in the sense that only one PL is allowed
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// to be associated to a G4RunManager, however user can instantiate
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// as many PLs are needed and at run-time select one of the PLs to be used
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// we thus need this mechanism to guarantee that the system works without
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// problems in case of this (unusual) case. This may be reviewed in the future
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// to be associated to a G4RunManager, however user can
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// instantiate as many PLs are needed and at run-time select one
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// of the PLs to be used we thus need this mechanism to
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// guarantee that the system works without problems in case of
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// this (unusual) case. This may be reviewed in the future
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typedef G4VUPLSplitter<G4VPCData> G4VPCManager;
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typedef G4VPCManager G4VPhyscicsConstructorManager;
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@@ -120,69 +121,69 @@ typedef G4VPCManager G4VPhyscicsConstructorManager;
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// this base class (all examples). However one should note comment
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// on JIRA task: http://jira-geant4.kek.jp/browse/DEV-27
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//#define aParticleIterator ((subInstanceManager.offset[g4vpcInstanceID])._aParticleIterator)
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//#define aParticleIterator
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//((subInstanceManager.offset[g4vpcInstanceID])._aParticleIterator)
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class G4VPhysicsConstructor
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{
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public: // with description
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public: // with description
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G4VPhysicsConstructor(const G4String& = "");
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G4VPhysicsConstructor(const G4String& name, G4int physics_type);
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virtual ~G4VPhysicsConstructor();
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G4VPhysicsConstructor(const G4String& ="");
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G4VPhysicsConstructor(const G4String& name, G4int physics_type);
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virtual ~G4VPhysicsConstructor();
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virtual void ConstructParticle() = 0;
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// This method will be invoked in the Construct() method.
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// each particle type will be instantiated
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virtual void ConstructParticle()=0;
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// This method will be invoked in the Construct() method.
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// each particle type will be instantiated
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virtual void ConstructProcess()=0;
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// This method will be invoked in the Construct() method.
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// each physics process will be instantiated and
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// registered to the process manager of each particle type
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virtual void ConstructProcess() = 0;
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// This method will be invoked in the Construct() method.
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// each physics process will be instantiated and
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// registered to the process manager of each particle type
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inline void SetPhysicsName(const G4String& ="");
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inline const G4String& GetPhysicsName() const;
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inline void SetPhysicsName(const G4String& = "");
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inline const G4String& GetPhysicsName() const;
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inline void SetPhysicsType(G4int);
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inline G4int GetPhysicsType() const;
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inline void SetPhysicsType(G4int);
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inline G4int GetPhysicsType() const;
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inline void SetVerboseLevel(G4int value);
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inline G4int GetVerboseLevel() const;
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// set/get controle flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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// verbose level is set equal to physics list when registered
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inline void SetVerboseLevel(G4int value);
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inline G4int GetVerboseLevel() const;
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// set/get controle flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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// verbose level is set equal to physics list when registered
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protected:
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protected:
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inline G4bool RegisterProcess(G4VProcess* process,
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G4ParticleDefinition* particle);
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// Register a process to the particle type
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// according to the ordering parameter table
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// 'true' is returned if the process is registerd successfully
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inline G4bool RegisterProcess(G4VProcess* process,
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G4ParticleDefinition* particle);
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// Register a process to the particle type
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// according to the ordering parameter table
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// 'true' is returned if the process is registerd successfully
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protected:
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G4int verboseLevel;
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G4String namePhysics;
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G4int typePhysics;
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protected:
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G4int verboseLevel;
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G4String namePhysics;
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G4int typePhysics;
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G4ParticleTable* theParticleTable;
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G4int g4vpcInstanceID;
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G4RUN_DLL static G4VPCManager subInstanceManager;
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G4ParticleTable::G4PTblDicIterator* GetParticleIterator() const;
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using PhysicsBuilder_V = G4VPCData::PhysicsBuilders_V;
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// This returns a copy of the vector of pointers
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PhysicsBuilder_V GetBuilders() const;
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void AddBuilder(G4PhysicsBuilderInterface* bld);
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G4ParticleTable* theParticleTable;
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G4int g4vpcInstanceID;
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G4RUN_DLL static G4VPCManager subInstanceManager;
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G4ParticleTable::G4PTblDicIterator* GetParticleIterator() const;
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using PhysicsBuilder_V=G4VPCData::PhysicsBuilders_V;
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//This returns a copy of the vector of pointers
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PhysicsBuilder_V GetBuilders() const;
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void AddBuilder(G4PhysicsBuilderInterface* bld);
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public:
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inline G4int GetInstanceID() const;
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static const G4VPCManager& GetSubInstanceManager();
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public:
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inline G4int GetInstanceID() const;
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static const G4VPCManager& GetSubInstanceManager();
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//Method called by kernel to destroy thread-local
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//data, equivalent to destructor in sequential mode
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//Derived classes implementing this method, must also call
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//this base class method.
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virtual void TerminateWorker();
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// Method called by kernel to destroy thread-local
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// data, equivalent to destructor in sequential mode
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// Derived classes implementing this method, must also call
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// this base class method.
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virtual void TerminateWorker();
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};
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// Inlined methods
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@@ -192,9 +193,9 @@ inline void G4VPhysicsConstructor::SetVerboseLevel(G4int value)
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verboseLevel = value;
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}
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inline G4int G4VPhysicsConstructor::GetVerboseLevel() const
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inline G4int G4VPhysicsConstructor::GetVerboseLevel() const
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{
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return verboseLevel;
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return verboseLevel;
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}
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inline void G4VPhysicsConstructor::SetPhysicsName(const G4String& name)
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@@ -202,36 +203,32 @@ inline void G4VPhysicsConstructor::SetPhysicsName(const G4String& name)
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namePhysics = name;
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}
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inline const G4String& G4VPhysicsConstructor::GetPhysicsName() const
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inline const G4String& G4VPhysicsConstructor::GetPhysicsName() const
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{
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return namePhysics;
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return namePhysics;
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}
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inline void G4VPhysicsConstructor::SetPhysicsType(G4int val)
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{
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if (val>0) typePhysics = val;
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if(val > 0)
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typePhysics = val;
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}
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inline G4int G4VPhysicsConstructor::GetPhysicsType() const
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{
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return typePhysics;
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return typePhysics;
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}
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inline
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G4bool G4VPhysicsConstructor::RegisterProcess(G4VProcess* process,
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G4ParticleDefinition* particle)
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inline G4bool G4VPhysicsConstructor::RegisterProcess(
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G4VProcess* process, G4ParticleDefinition* particle)
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{
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return G4PhysicsListHelper::GetPhysicsListHelper()->RegisterProcess(process,particle);
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//return aPLHelper->RegisterProcess(process, particle);
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return G4PhysicsListHelper::GetPhysicsListHelper()->RegisterProcess(process,
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particle);
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// return aPLHelper->RegisterProcess(process, particle);
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}
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inline
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const G4VPCManager& G4VPhysicsConstructor::GetSubInstanceManager()
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inline const G4VPCManager& G4VPhysicsConstructor::GetSubInstanceManager()
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{
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return subInstanceManager;
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return subInstanceManager;
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}
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#endif
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