Import Geant4 10.7.0.beta source tree
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@@ -44,39 +44,40 @@ class G4WorkerRunManager;
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#include "G4Threading.hh"
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#include "Randomize.hh"
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class G4UserWorkerThreadInitialization {
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public: // with description
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G4UserWorkerThreadInitialization();
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virtual ~G4UserWorkerThreadInitialization();
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class G4UserWorkerThreadInitialization
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{
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public: // with description
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G4UserWorkerThreadInitialization();
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virtual ~G4UserWorkerThreadInitialization();
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virtual G4Thread* CreateAndStartWorker(G4WorkerThread* workerThreadContext);
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// Called by the kernel to create a new thread/worker
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// and start work.
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// Usere should not re-implement this function (in derived class), except only if he/she
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// wants to verwrite the default threading model (see StartThread function)
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virtual G4Thread* CreateAndStartWorker(G4WorkerThread* workerThreadContext);
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// Called by the kernel to create a new thread/worker
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// and start work.
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// Usere should not re-implement this function (in derived class), except only
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// if he/she wants to verwrite the default threading model (see StartThread
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// function)
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virtual void SetupRNGEngine(const CLHEP::HepRandomEngine* aRNGEngine) const;
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// Called by worker threads to set the Random Number Generator Engine
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// The default implementation "clones" the engine from the master thread
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// User needs to re-implement this method if using a non-standard
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// RNG Engine (i.e. a different one w.r.t. the one provided in the CLHEP
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// version supported by G4.
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// Important: this method is called by all threads at the same time
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// if is user responsibilitiy to make it thread-safe
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virtual void SetupRNGEngine(const CLHEP::HepRandomEngine* aRNGEngine) const;
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// Called by worker threads to set the Random Number Generator Engine
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// The default implementation "clones" the engine from the master thread
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// User needs to re-implement this method if using a non-standard
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// RNG Engine (i.e. a different one w.r.t. the one provided in the CLHEP
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// version supported by G4.
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// Important: this method is called by all threads at the same time
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// if is user responsibilitiy to make it thread-safe
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virtual void JoinWorker(G4Thread* aThread);
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// Called by the kernel when threads need to be terminated. Implements logic of
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// joining the aThread. Calling thread will wait for aThread to end.
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// Usere should not re-implement this function (in derived class), except only if he/she
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// wants to verwrite the default threading model (see StartThread function)
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virtual G4WorkerRunManager* CreateWorkerRunManager() const;
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// Called by StartThread function to create a run-manager implementing worker behvior.
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// User should re-implemtn this function in derived class to instantiate his/her
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// user-defined WorkerRunManager.
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// By default this method instantiates G4WorkerRunManager object.
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virtual void JoinWorker(G4Thread* aThread);
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// Called by the kernel when threads need to be terminated. Implements logic
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// of joining the aThread. Calling thread will wait for aThread to end. Usere
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// should not re-implement this function (in derived class), except only if
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// he/she wants to verwrite the default threading model (see StartThread
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// function)
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virtual G4WorkerRunManager* CreateWorkerRunManager() const;
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// Called by StartThread function to create a run-manager implementing worker
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// behvior. User should re-implemtn this function in derived class to
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// instantiate his/her user-defined WorkerRunManager. By default this method
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// instantiates G4WorkerRunManager object.
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};
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#endif //G4UserWorkerThreadInitialization_hh
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#endif // G4UserWorkerThreadInitialization_hh
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