Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
@@ -29,66 +29,68 @@
// class description:
//
// This class is used for multi-threaded Geant4.
// The object of this class can be set to G4MTRunManager, but not to G4RunManager.
// G4UserWorkerInitialization class has five virtual methods as the user hooks
// which are invoked at several occasions of the life cycle of each thread.
// The object of this class can be set to G4MTRunManager, but not to
// G4RunManager. G4UserWorkerInitialization class has five virtual methods
// as the user hooks which are invoked at several occasions of the life
// cycle of each thread.
//
// - virtual void WorkerInitialize() const
// This method is called after the tread is created but before the G4WorkerRunManager
// is instantiated.
// This method is called after the tread is created but before the
// G4WorkerRunManager is instantiated.
// - virtual void WorkerStart() const
// This method is called once at the beginning of simulation job when kernel
// classes and user action classes have already instantiated but geometry and
// physics have not been yet initialized. This situation is identical to
// "PreInit" state in the sequential mode.
// This method is called once at the beginning of simulation job when
// kernel classes and user action classes have already instantiated but
// geometry and physics have not been yet initialized. This situation is
// identical to "PreInit" state in the sequential mode.
// - virtual void WorkerRunStart() const
// This method is called before an event loop. Geometry and physics have already
// been set up for the thread. All threads are synchronized and ready to start
// the local event loop. This situation is identical to "Idle" state in the sequential mode.
// This method is called before an event loop. Geometry and physics have
// already been set up for the thread. All threads are synchronized and
// ready to start the local event loop. This situation is identical to
// "Idle" state in the sequential mode.
// - virtual void WorkerRunEnd() const
// This method is called for each thread when the local event loop is done, but
// before the synchronization over threads.
// This method is called for each thread when the local event loop is
// done, but before the synchronization over threads.
// - virtual void WorkerStop() const
// This method is called once at the end of simulation job.
//
// Note: This object should be instantiated only once and set to G4MTRunManager,
// while these five methods are invoked for each worker thread. Thus, to store
// thread-local objects, use G4ThreadLocal keyword.
// Note: This object should be instantiated only once and set to
// G4MTRunManager,
// while these five methods are invoked for each worker thread. Thus, to
// store thread-local objects, use G4ThreadLocal keyword.
//
#ifndef G4UserWorkerInitialization_hh
#define G4UserWorkerInitialization_hh
class G4UserWorkerInitialization {
public: // with description
G4UserWorkerInitialization();
virtual ~G4UserWorkerInitialization();
class G4UserWorkerInitialization
{
public: // with description
G4UserWorkerInitialization();
virtual ~G4UserWorkerInitialization();
virtual void WorkerInitialize() const;
// This method is called after the tread is created but before the
// G4WorkerRunManager is instantiated.
virtual void WorkerInitialize() const;
// This method is called after the tread is created but before the
// G4WorkerRunManager is instantiated.
virtual void WorkerStart() const;
// This method is called once at the beginning of simulation job
// when kernel classes and user action classes have already instantiated
// but geometry and physics have not been yet initialized. This situation
// is identical to "PreInit" state in the sequential mode.
virtual void WorkerStart() const;
// This method is called once at the beginning of simulation job
// when kernel classes and user action classes have already instantiated
// but geometry and physics have not been yet initialized. This situation
// is identical to "PreInit" state in the sequential mode.
virtual void WorkerRunStart() const;
// This method is called before an event loop. Geometry and physics have
// already been set up for the thread. All threads are synchronized and
// ready to start the local event loop. This situation is identical to
// "Idle" state in the sequential mode.
virtual void WorkerRunStart() const;
// This method is called before an event loop. Geometry and physics have
// already been set up for the thread. All threads are synchronized and
// ready to start the local event loop. This situation is identical to
// "Idle" state in the sequential mode.
virtual void WorkerRunEnd() const;
// This method is called for each thread, when the local event loop has
// finished but before the synchronization over threads.
virtual void WorkerRunEnd() const;
// This method is called for each thread, when the local event loop has
// finished but before the synchronization over threads.
virtual void WorkerStop() const;
// This method is called once at the end of simulation job.
// Implement here a clean up action.
virtual void WorkerStop() const;
// This method is called once at the end of simulation job.
// Implement here a clean up action.
};
#endif //G4UserWorkerInitialization_hh
#endif // G4UserWorkerInitialization_hh