Import Geant4 10.7.0.beta source tree
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@@ -24,70 +24,70 @@
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// ********************************************************************
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//
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// Description:
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// Manage the per-thread state of solids - those which
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// Manage the per-thread state of solids - those which
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// have a per-thread state and dependent classes (if any)
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// In particular it
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// - owns the arrays that implement 'split' classes
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// In particular it
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// - owns the arrays that implement 'split' classes
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// - classes/objects which are owned by the split classes.
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// Background: the classes/objects affected are
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// Background: the classes/objects affected are
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// - 'split' classes part of its state is per-thread,
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// - per-thread objects, in particular those which are owned
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// - per-thread objects, in particular those which are owned
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// by the split classes.
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// Goal: Take ownership and control of per-thread state of
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// classes to work with multi-threading.
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// Goal: Take ownership and control of per-thread state of
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// classes to work with multi-threading.
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// Offshoot of G4GeometryWorkspace, to deal with PhysicsList.
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//
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//
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// Designed / created by John Apostolakis
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// Interface design - review with Andrea Dotti.
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//
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//
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// First version: 4th Oct 2013
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// Created due to dependency issue with G4GeometryWorkspace
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// Working version:
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// Created due to dependency issue with G4GeometryWorkspace
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// Working version:
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#ifndef G4PHYSICSLISTWORKSPACE_HH
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#define G4PHYSICSLISTWORKSPACE_HH
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#include "G4TWorkspacePool.hh"
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#include "G4VUserPhysicsList.hh"
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#include "G4VPhysicsConstructor.hh"
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#include "G4VModularPhysicsList.hh"
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#include "G4VPhysicsConstructor.hh"
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#include "G4VUserPhysicsList.hh"
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class G4PhysicsListWorkspace
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{
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public:
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typedef G4TWorkspacePool<G4PhysicsListWorkspace> pool_type;
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G4PhysicsListWorkspace(G4bool verbose=false);
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~G4PhysicsListWorkspace();
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public:
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typedef G4TWorkspacePool<G4PhysicsListWorkspace> pool_type;
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G4PhysicsListWorkspace(G4bool verbose = false);
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~G4PhysicsListWorkspace();
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void UseWorkspace(); //Take ownership
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void ReleaseWorkspace(); //Release ownership
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void DestroyWorkspace(); //Release ownership and destroy
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void UseWorkspace(); // Take ownership
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void ReleaseWorkspace(); // Release ownership
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void DestroyWorkspace(); // Release ownership and destroy
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void InitialiseWorkspace();
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// To be called at start of each run (especially 2nd and further runs)
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void InitialiseWorkspace();
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// To be called at start of each run (especially 2nd and further runs)
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void SetVerbose(G4bool v) { fVerbose = v; }
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G4bool GetVerbose() { return fVerbose; }
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static pool_type* GetPool();
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void SetVerbose(G4bool v) { fVerbose=v; }
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G4bool GetVerbose() { return fVerbose; }
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static pool_type* GetPool();
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protected: // Implementation methods
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void InitialisePhysicsList();
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void InitialisePhysicsList();
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private: // Helper pointers - can be per instance or shared
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G4VUPLManager *fpVUPLSIM;
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G4VPCManager*fpVPCSIM;
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G4VMPLManager *fpVMPLSIM;
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private: // Helper pointers - can be per instance or shared
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G4VUPLManager* fpVUPLSIM;
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G4VPCManager* fpVPCSIM;
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G4VMPLManager* fpVMPLSIM;
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// Per Instance variables
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// NOTE: the ownership of the Data Arrays is IN this object
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private:
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// Store SubInstanceManager object pointers (SIM pointers)
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G4VUPLData *fpVUPLOffset;
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G4VPCData *fpVPCOffset;
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G4VMPLData *fpVMPLOffset;
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// Store SubInstanceManager object pointers (SIM pointers)
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G4VUPLData* fpVUPLOffset;
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G4VPCData* fpVPCOffset;
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G4VMPLData* fpVMPLOffset;
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G4bool fVerbose;
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G4bool fVerbose;
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};
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#endif //G4PARTICLESWORKSPACE_HH
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#endif // G4PARTICLESWORKSPACE_HH
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