Import Geant4 10.7.0.beta source tree
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@@ -23,22 +23,16 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4WrapperProcess
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//
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// Class description:
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// Class Description
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//
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// This class is the virtual class for wrapper process objects.
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// Virtual class for wrapper process objects.
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// ------------------------------------------------------------
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// New Physics scheme 18 Dec. 1996 H.Kurahige
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// ------------------------------------------------------------
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#ifndef G4WrapperProcess_h
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#define G4WrapperProcess_h 1
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// Author: H.Kurahige, 18 December 1996
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// --------------------------------------------------------------------
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#ifndef G4WrapperProcess_hh
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#define G4WrapperProcess_hh 1
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#include "globals.hh"
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#include "G4ios.hh"
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@@ -46,159 +40,142 @@
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class G4WrapperProcess : public G4VProcess
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{
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// A virtual class for wrapper process objects.
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public:
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private:
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// hide default constructor and assignment operator as private
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// do not hide default constructor for alpha version
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inline G4WrapperProcess & operator=(const G4WrapperProcess &right);
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G4WrapperProcess(const G4String& aName = "Wrapped",
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G4ProcessType aType = fNotDefined);
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// Constructor requires the process name and type
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public: // with description
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// constructor requires the process name and type
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G4WrapperProcess(const G4String& aName = "Wrapped",
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G4ProcessType aType = fNotDefined );
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G4WrapperProcess(const G4WrapperProcess& right);
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// Copy constructor copies the name but does not copy the
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// physics table (null pointer is assigned)
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// copy constructor copys the name but does not copy the
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// physics table (0 pointer is assigned)
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G4WrapperProcess(const G4WrapperProcess &right);
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virtual ~G4WrapperProcess();
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// Destructor
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public:
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// destructor
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virtual ~G4WrapperProcess();
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G4WrapperProcess& operator=(const G4WrapperProcess&) = delete;
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// equality opperators
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inline G4bool operator==(const G4WrapperProcess &right) const;
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inline G4bool operator!=(const G4WrapperProcess &right) const;
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inline G4bool operator==(const G4WrapperProcess& right) const;
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inline G4bool operator!=(const G4WrapperProcess& right) const;
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// Equality operators
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public: // with description
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virtual void RegisterProcess(G4VProcess*);
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virtual void RegisterProcess(G4VProcess*);
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virtual const G4VProcess* GetRegisteredProcess() const;
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protected:
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G4VProcess* pRegProcess;
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////////////////////////////
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// DoIt /////////////////
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///////////////////////////
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public: // with description
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////////////////////////////
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// DoIt /////////////////
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///////////////////////////
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virtual G4VParticleChange* PostStepDoIt(
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virtual G4VParticleChange* PostStepDoIt(
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const G4Track& track,
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const G4Step& stepData
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);
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virtual G4VParticleChange* AlongStepDoIt(
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virtual G4VParticleChange* AlongStepDoIt(
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const G4Track& track,
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const G4Step& stepData
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);
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virtual G4VParticleChange* AtRestDoIt(
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virtual G4VParticleChange* AtRestDoIt(
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const G4Track& track,
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const G4Step& stepData
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);
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//////////////////////////
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// GPIL //////////////
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/////////////////////////
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virtual G4double AlongStepGetPhysicalInteractionLength(
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//////////////////////////
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// GPIL //////////////
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/////////////////////////
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virtual G4double AlongStepGetPhysicalInteractionLength(
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const G4Track& track,
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G4double previousStepSize,
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G4double currentMinimumStep,
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G4double& proposedSafety,
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G4GPILSelection* selection);
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virtual G4double AtRestGetPhysicalInteractionLength(
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virtual G4double AtRestGetPhysicalInteractionLength(
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const G4Track& track,
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G4ForceCondition* condition
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);
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virtual G4double PostStepGetPhysicalInteractionLength(
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virtual G4double PostStepGetPhysicalInteractionLength(
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const G4Track& track,
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G4double previousStepSize,
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G4ForceCondition* condition
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) ;
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);
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//////////////////////
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virtual G4bool IsApplicable(const G4ParticleDefinition&);
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virtual G4bool IsApplicable(const G4ParticleDefinition&);
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// Returns true if this process object is applicable to
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// the particle type
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// Process will not be registered to a particle if IsApplicable is false
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virtual void BuildPhysicsTable(const G4ParticleDefinition&);
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virtual void BuildPhysicsTable(const G4ParticleDefinition&);
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// Messaged by the Particle definition (via the Process manager)
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// whenever cross section tables have to be rebuilt (i.e. if new
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// whenever cross-section tables have to be rebuilt (i.e. if new
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// materials have been defined).
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// It is overloaded by individual processes when they need physics
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// tables.
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// tables
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// Processes which Build (for example in their
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// constructors) physics tables independent of cuts
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// should preferably use a
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// private void BuildThePhysicsTable()
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// function. Not another BuildPhysicsTable, please.
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// Processes which build (for example in their constructors)
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// physics tables independent of cuts should preferably use a private
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// void BuildThePhysicsTable() function.
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// **Not** another BuildPhysicsTable().
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virtual void PreparePhysicsTable(const G4ParticleDefinition&);
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virtual void PreparePhysicsTable(const G4ParticleDefinition&);
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// Messaged by the Particle definition (via the Process manager)
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// whenever cross section tables have to be prepare for rebuilt
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// whenever cross-section tables have to be prepare for rebuilt
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// (i.e. if new materials have been defined).
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// It is overloaded by individual processes when they need physics
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// tables.
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// Processes which Build physics tables independent of cuts
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// (for example in their constructors)
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// should preferably use private
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// void BuildThePhysicsTable() and void PreparePhysicsTable().
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// Not another BuildPhysicsTable, please.
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// tables
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virtual G4bool StorePhysicsTable(const G4ParticleDefinition* ,
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const G4String& directory,
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G4bool ascii = false);
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virtual G4bool StorePhysicsTable(const G4ParticleDefinition* ,
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const G4String& directory,
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G4bool ascii = false);
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// Store PhysicsTable in a file.
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// (return false in case of failure at I/O )
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// Return false in case of failure at I/O
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virtual G4bool RetrievePhysicsTable( const G4ParticleDefinition* ,
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const G4String& directory,
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G4bool ascii = false);
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virtual G4bool RetrievePhysicsTable( const G4ParticleDefinition* ,
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const G4String& directory,
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G4bool ascii = false);
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// Retrieve Physics from a file.
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// (return true if the Physics Table can be build by using file)
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// (return false if the process has no functionality or in case of failure)
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// File name should be defined by each process
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// and the file should be placed under the directory specifed by the argument.
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////////////////////////////
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virtual void StartTracking(G4Track*);
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virtual void EndTracking();
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// Return true if the Physics Table can be build by using file.
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// Return false if the process has no functionality or in case of failure.
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// File name should be defined by each process and the file should be
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// placed under the directory specifed by the argument
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virtual void StartTracking(G4Track*);
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virtual void EndTracking();
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// inform Start/End of tracking for each track to the physics process
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public:
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virtual void SetProcessManager(const G4ProcessManager*);
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// A process manager set its own pointer when the process is registered
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// the process Manager
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virtual const G4ProcessManager* GetProcessManager();
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virtual void SetProcessManager(const G4ProcessManager*);
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// A process manager sets its own pointer when the process is registered
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// in the process Manager
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virtual const G4ProcessManager* GetProcessManager();
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// Get the process manager which the process belongs to
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public:
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virtual void ResetNumberOfInteractionLengthLeft();
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// reset (determine the value of)NumberOfInteractionLengthLeft
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virtual void SetMasterProcess(G4VProcess* masterP);
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// Needed for MT, forward call to underlying process
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virtual void ResetNumberOfInteractionLengthLeft();
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// Reset (determine the value of) NumberOfInteractionLengthLeft
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virtual void SetMasterProcess(G4VProcess* masterP);
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// Needed for MT, forward call to underlying process
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protected:
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G4VProcess* pRegProcess = nullptr;
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};
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inline
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G4WrapperProcess & G4WrapperProcess::operator=(const G4WrapperProcess &)
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{
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G4Exception("G4WrapperProcess::operator=","Illegal operation",
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JustWarning,"Assignment operator is called");
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return *this;
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}
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// ------------------------
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// Inline operators
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// ------------------------
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inline
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G4bool G4WrapperProcess::operator==(const G4WrapperProcess &right) const
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G4bool G4WrapperProcess::operator==(const G4WrapperProcess& right) const
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{
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return (this == &right);
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}
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inline
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G4bool G4WrapperProcess::operator!=(const G4WrapperProcess &right) const
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G4bool G4WrapperProcess::operator!=(const G4WrapperProcess& right) const
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{
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return (this != &right);
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return (this != &right);
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}
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#endif
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