Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
@@ -23,33 +23,21 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4ProcessTable
//
// Class description:
//
// This class is used for "book keeping" of all processes
// which are registered for all particles
//
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// History: first implementation, based on object model of
// 4th Aug 1998, H.Kurashige
//
// Class Description
// This class is used for "book keeping" of all processes
// which are registered in all particles
//
// History:
// Added G4ProcessTableMesseneger 16 Aug. 1998, H.Kurashige
// Use STL vector instead of RW vector 1. Mar 00 H.Kurashige
//
// ------------------------------------------------------------
// Author: H.Kurashige, 4 August 1998
// --------------------------------------------------------------------
#ifndef G4ProcessTable_hh
#define G4ProcessTable_hh 1
#ifndef G4ProcessTable_h
#define G4ProcessTable_h 1
#include "globals.hh"
#include "G4ios.hh"
#include <vector>
#include "globals.hh"
#include "G4ProcTblElement.hh"
#include "G4ProcessVector.hh"
#include "G4ThreadLocalSingleton.hh"
@@ -59,132 +47,130 @@ class G4ProcessTableMessenger;
class G4ProcessTable
{
friend class G4ThreadLocalSingleton<G4ProcessTable>;
friend class G4ThreadLocalSingleton<G4ProcessTable>;
public:
public:
G4ProcessTable();
// Constructors
~G4ProcessTable();
// Destructor
private:
G4ProcessTable(const G4ProcessTable &right);
G4ProcessTable & operator=(const G4ProcessTable &right);
// Assignment operator
G4bool operator==(const G4ProcessTable &right) const;
G4bool operator!=(const G4ProcessTable &right) const;
// equal / unequal operator
using G4ProcTableVector = std::vector<G4ProcTblElement*>;
using G4ProcNameVector = std::vector<G4String>;
~G4ProcessTable();
// Destructor
G4ProcessTable(const G4ProcessTable&) = delete;
G4ProcessTable& operator=(const G4ProcessTable&) = delete;
G4bool operator==(const G4ProcessTable &right) const = delete;
G4bool operator!=(const G4ProcessTable &right) const = delete;
// Copy constructor and operators not allowed
public: // with description
static G4ProcessTable* GetProcessTable();
// return the pointer to G4ProcessTable object
// G4ProcessTable is a "singleton" and can get its pointer by this function
static G4ProcessTable* GetProcessTable();
// Return the pointer to the G4ProcessTable object
// As "singleton" one can get the instance pointer by this function
G4int Length() const;
// return the number of processes in the table
inline G4int Length() const;
// Return the number of processes in the table
G4int Insert(G4VProcess* aProcess, G4ProcessManager* aProcMgr);
G4int Remove(G4VProcess* aProcess, G4ProcessManager* aProcMgr);
// insert and remove methods
// each process object is registered with information of process managers
// that use it.
G4int Insert(G4VProcess* aProcess, G4ProcessManager* aProcMgr);
G4int Remove(G4VProcess* aProcess, G4ProcessManager* aProcMgr);
// Each process object is registered with information of process
// managers that use it
G4VProcess* FindProcess(const G4String& processName,
const G4String& particleName) const;
G4VProcess* FindProcess(const G4String& processName,
const G4ParticleDefinition* particle) const;
G4VProcess* FindProcess(const G4String& processName,
const G4ProcessManager* processManager) const;
// return the process pointer
G4VProcess* FindProcess(const G4String& processName,
const G4String& particleName) const;
inline G4VProcess* FindProcess(const G4String& processName,
const G4ParticleDefinition* particle) const;
G4VProcess* FindProcess(const G4String& processName,
const G4ProcessManager* processManager) const;
G4VProcess* FindProcess(G4ProcessType processType,
const G4ParticleDefinition* particle) const;
G4VProcess* FindProcess(G4int processSubType,
const G4ParticleDefinition* particle) const;
// Return the process pointer
void RegisterProcess(G4VProcess*);
void DeRegisterProcess(G4VProcess*);
// Implementation of registration mechanism
G4ProcessVector* FindProcesses();
G4ProcessVector* FindProcesses( const G4ProcessManager* processManager );
G4ProcessVector* FindProcesses( const G4String& processName );
G4ProcessVector* FindProcesses( G4ProcessType processType );
// return pointer of a process vector
// which includes processes specified
// Note:: User is responsible to delete this process vector object
inline G4ProcessVector* FindProcesses();
inline G4ProcessVector* FindProcesses( const G4ProcessManager* pManager );
inline G4ProcessVector* FindProcesses( const G4String& processName );
inline G4ProcessVector* FindProcesses( G4ProcessType processType );
// Return pointer of a process vector which includes processes specified
// Note: user is responsible to delete this process vector object
void SetProcessActivation( const G4String& processName,
G4bool fActive);
void SetProcessActivation( const G4String& processName,
const G4String& particleName,
G4bool fActive );
void SetProcessActivation( const G4String& processName,
G4ParticleDefinition* particle,
G4bool fActive );
void SetProcessActivation( const G4String& processName,
G4ProcessManager* processManager,
G4bool fActive );
void SetProcessActivation( G4ProcessType processType,
G4bool fActive );
void SetProcessActivation( G4ProcessType processType,
const G4String& particleName,
G4bool fActive );
void SetProcessActivation( G4ProcessType processType,
G4ParticleDefinition* particle,
G4bool fActive );
void SetProcessActivation( G4ProcessType processType,
G4ProcessManager* processManager,
G4bool fActive );
// These methods are provided to activate or inactivate processes
void SetProcessActivation( const G4String& processName,
G4bool fActive );
void SetProcessActivation( const G4String& processName,
const G4String& particleName,
G4bool fActive );
inline void SetProcessActivation( const G4String& processName,
const G4ParticleDefinition* particle,
G4bool fActive );
void SetProcessActivation( const G4String& processName,
G4ProcessManager* processManager,
G4bool fActive );
void SetProcessActivation( G4ProcessType processType,
G4bool fActive );
void SetProcessActivation( G4ProcessType processType,
const G4String& particleName,
G4bool fActive );
inline void SetProcessActivation( G4ProcessType processType,
const G4ParticleDefinition* particle,
G4bool fActive );
void SetProcessActivation( G4ProcessType processType,
G4ProcessManager* processManager,
G4bool fActive );
// These methods are provided to activate or inactivate processes
public:
typedef std::vector<G4ProcTblElement*> G4ProcTableVector;
typedef std::vector<G4String> G4ProcNameVector;
inline G4ProcNameVector* GetNameList();
// Return pointer of the list of process name
public: // with description
G4ProcNameVector* GetNameList();
// return pointer of the list of process name
inline G4ProcTableVector* GetProcTableVector();
// Return pointer of the vector of G4ProcTblElement
G4ProcTableVector* GetProcTableVector();
// return pointer of the vector of G4ProcTblElement
private:
G4ProcTableVector* Find( G4ProcTableVector* procTableVector,
const G4String& processName );
G4ProcTableVector* Find( G4ProcTableVector* procTableVector,
G4ProcessType processType );
// return pointer of a ProcTableVector
// which includes ProcTbleElement specified
G4ProcessVector* ExtractProcesses( G4ProcTableVector* procTableVector);
// extract all process objects from the process table
public: // with description
void DumpInfo(G4VProcess* process, G4ParticleDefinition* particle=0);
// dump out information of the process table
// second argument is used to specify processes designated by a particle
void DumpInfo(G4VProcess* process,
const G4ParticleDefinition* particle = nullptr);
// Dump out information of the process table. The second argument
// is used to specify processes designated by a particle
public: // with description
void SetVerboseLevel(G4int value);
G4int GetVerboseLevel() const;
// Set/Get controle flag for output message
// 0: Silent
// 1: Warning message
// 2: More
inline void SetVerboseLevel(G4int value);
inline G4int GetVerboseLevel() const;
// Set/Get control flag for output message
// 0: Silent
// 1: Warning message
// 2: More
private:
private:
static G4ThreadLocal G4ProcessTable* fProcessTable;
G4ProcessTableMessenger* fProcTblMessenger;
private:
G4ProcTableVector* fProcTblVector;
G4ProcNameVector* fProcNameVector;
// list of G4ProcTblElement
G4ProcessTable();
// Private default constructor
G4ProcTableVector* tmpTblVector;
// used only internaly for temporary buffer.
G4ProcTableVector* Find(const G4String& processName );
G4ProcTableVector* Find(G4ProcessType processType );
// Return pointer of a ProcTableVector which includes
// ProcTbleElement specified
private:
G4int verboseLevel;
// controle flag for output message
G4ProcessVector* ExtractProcesses(G4ProcTableVector*) const;
// Extract all process objects from the process table
private:
static G4ThreadLocal G4ProcessTable* fProcessTable;
G4ProcessTableMessenger* fProcTblMessenger = nullptr;
G4ProcTableVector* fProcTblVector = nullptr;
G4ProcNameVector* fProcNameVector = nullptr;
G4ProcTableVector* tmpTblVector = nullptr;
// Used only internally as temporary buffer
std::vector<G4VProcess*> fListProcesses;
// Used for registration of process instances
G4int verboseLevel = 1;
// Control flag for output message
};
#include "G4ProcessTable.icc"
#endif