Import Geant4 10.7.0.beta source tree
This commit is contained in:
@@ -54,10 +54,6 @@
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#ifndef G4Scintillation_h
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#define G4Scintillation_h 1
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/////////////
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// Includes
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/////////////
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#include "globals.hh"
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#include "templates.hh"
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#include "Randomize.hh"
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@@ -80,194 +76,199 @@
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// Class inherits publicly from G4VRestDiscreteProcess.
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// Class Description - End:
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/////////////////////
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// Class Definition
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/////////////////////
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class G4Scintillation : public G4VRestDiscreteProcess
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{
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public:
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////////////////////////////////
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// Constructors and Destructor
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////////////////////////////////
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explicit G4Scintillation(const G4String& processName = "Scintillation",
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G4ProcessType type = fElectromagnetic);
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~G4Scintillation();
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private:
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G4Scintillation(const G4Scintillation &right) = delete;
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//////////////
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// Operators
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//////////////
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G4Scintillation& operator=(const G4Scintillation &right) = delete;
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G4Scintillation(const G4Scintillation &right) = delete;
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G4Scintillation& operator=(const G4Scintillation &right) = delete;
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public:
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////////////
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// Methods
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////////////
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// G4Scintillation Process has both PostStepDoIt (for energy
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// deposition of particles in flight) and AtRestDoIt (for energy
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// given to the medium by particles at rest)
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// G4Scintillation Process has both PostStepDoIt (for energy
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// deposition of particles in flight) and AtRestDoIt (for energy
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// given to the medium by particles at rest)
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G4bool IsApplicable(const G4ParticleDefinition& aParticleType) override;
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// Returns true -> 'is applicable', for any particle type except
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// for an 'opticalphoton' and for short-lived particles
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G4bool IsApplicable(
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const G4ParticleDefinition& aParticleType) override;
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// Returns true -> 'is applicable', for any particle type except
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// for an 'opticalphoton' and for short-lived particles
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void BuildPhysicsTable(const G4ParticleDefinition& aParticleType) override;
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// Build table at the right time
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void BuildPhysicsTable(
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const G4ParticleDefinition& aParticleType) override;
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// Build table at the right time
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G4double GetMeanFreePath(const G4Track& aTrack,
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G4double ,
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G4ForceCondition* ) override;
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// Returns infinity; i. e. the process does not limit the step,
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// but sets the 'StronglyForced' condition for the DoIt to be
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// invoked at every step.
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G4double GetMeanLifeTime(const G4Track& aTrack,
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G4double GetMeanFreePath(const G4Track& aTrack,
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G4double ,
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G4ForceCondition* ) override;
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// Returns infinity; i. e. the process does not limit the time,
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// but sets the 'StronglyForced' condition for the DoIt to be
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// invoked at every step.
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// Returns infinity; i. e. the process does not limit the step,
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// but sets the 'StronglyForced' condition for the DoIt to be
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// invoked at every step.
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G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
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const G4Step& aStep) override;
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G4VParticleChange* AtRestDoIt (const G4Track& aTrack,
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const G4Step& aStep) override;
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G4double GetMeanLifeTime(const G4Track& aTrack,
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G4ForceCondition* ) override;
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// Returns infinity; i. e. the process does not limit the time,
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// but sets the 'StronglyForced' condition for the DoIt to be
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// invoked at every step.
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G4double GetScintillationYieldByParticleType(const G4Track &aTrack,
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const G4Step &aStep);
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// Returns the number of scintillation photons calculated when
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// scintillation depends on the particle type and energy
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// deposited (includes nonlinear dependendency)
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G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
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const G4Step& aStep) override;
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G4VParticleChange* AtRestDoIt (const G4Track& aTrack,
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const G4Step& aStep) override;
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// These are the methods implementing the scintillation process.
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G4double GetScintillationYieldByParticleType(const G4Track &aTrack,
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const G4Step &aStep);
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// Returns the number of scintillation photons calculated when
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// scintillation depends on the particle type and energy
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// deposited (includes nonlinear dependendency)
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// DEPRECATED: to be removed in the next major release. Use the
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// following instead.
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void SetTrackSecondariesFirst(const G4bool state);
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// If set, the primary particle tracking is interrupted and any
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// produced scintillation photons are tracked next. When all
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// have been tracked, the tracking of the primary resumes.
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G4double GetScintillationYieldByParticleType(
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const G4Track &aTrack,
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const G4Step &aStep,
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G4double &yield1,
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G4double &yield2,
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G4double &yield3);
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// allow multiple time constants with scint by particle type
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G4bool GetTrackSecondariesFirst() const;
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// Returns the boolean flag for tracking secondaries first.
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void SetTrackSecondariesFirst(const G4bool state);
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// If set, the primary particle tracking is interrupted and any
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// produced scintillation photons are tracked next. When all
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// have been tracked, the tracking of the primary resumes.
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void SetFiniteRiseTime(const G4bool state);
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// If set, the G4Scintillation process expects the user to have
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// set the constant material property FAST/SLOWSCINTILLATIONRISETIME.
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G4bool GetTrackSecondariesFirst() const;
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// Returns the boolean flag for tracking secondaries first.
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G4bool GetFiniteRiseTime() const;
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// Returns the boolean flag for a finite scintillation rise time.
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void SetScintillationYieldFactor(const G4double yieldfactor);
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// Called to set the scintillation photon yield factor, needed when
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// the yield is different for different types of particles. This
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// scales the yield obtained from the G4MaterialPropertiesTable.
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void SetFiniteRiseTime(const G4bool state);
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// If set, the G4Scintillation process expects the user to have
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// set the constant material property FAST/SLOWSCINTILLATIONRISETIME.
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G4double GetScintillationYieldFactor() const;
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// Returns the photon yield factor.
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G4bool GetFiniteRiseTime() const;
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// Returns the boolean flag for a finite scintillation rise time.
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void SetScintillationExcitationRatio(const G4double ratio);
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// Called to set the scintillation exciation ratio, needed when
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// the scintillation level excitation is different for different
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// types of particles. This overwrites the YieldRatio obtained
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// from the G4MaterialPropertiesTable.
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void SetScintillationYieldFactor(const G4double yieldfactor);
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// Called to set the scintillation photon yield factor, needed when
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// the yield is different for different types of particles. This
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// scales the yield obtained from the G4MaterialPropertiesTable.
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G4double GetScintillationExcitationRatio() const;
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// Returns the scintillation level excitation ratio.
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G4double GetScintillationYieldFactor() const;
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// Returns the photon yield factor.
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G4PhysicsTable* GetFastIntegralTable() const;
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// Returns the address of the fast scintillation integral table.
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void SetScintillationExcitationRatio(const G4double ratio);
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// Called to set the scintillation excitation ratio, needed when
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// the scintillation level excitation is different for different
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// types of particles. This overwrites the YieldRatio obtained
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// from the G4MaterialPropertiesTable.
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// DEPRECATED and will be removed in the next major release. Set
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// the yields for different particles in material property table instead.
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G4PhysicsTable* GetSlowIntegralTable() const;
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// Returns the address of the slow scintillation integral table.
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G4double GetScintillationExcitationRatio() const;
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// Returns the scintillation level excitation ratio.
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// DEPRECATED and will be removed in the next major release. Set
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// the yields for different particles in material property table instead.
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void AddSaturation(G4EmSaturation* sat);
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// Adds Birks Saturation to the process.
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G4PhysicsTable* GetFastIntegralTable() const;
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// Returns the address of the fast scintillation integral table.
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// DEPRECATED and will be removed in the next major release. Use
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// GetIntegralTable1() instead.
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void RemoveSaturation();
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// Removes the Birks Saturation from the process.
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G4PhysicsTable* GetSlowIntegralTable() const;
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// Returns the address of the slow scintillation integral table.
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// DEPRECATED and will be removed in the next major release. Use
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// GetIntegralTable3() instead.
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G4EmSaturation* GetSaturation() const;
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// Returns the Birks Saturation.
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G4PhysicsTable* GetIntegralTable1() const;
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// Returns the address of scintillation integral table #1.
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void SetScintillationByParticleType(const G4bool );
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// Called by the user to set the scintillation yield as a function
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// of energy deposited by particle type
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G4PhysicsTable* GetIntegralTable2() const;
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// Returns the address of scintillation integral table #2.
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G4bool GetScintillationByParticleType() const;
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// Return the boolean that determines the method of scintillation
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// production
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G4PhysicsTable* GetIntegralTable3() const;
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// Returns the address of scintillation integral table #3.
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void SetScintillationTrackInfo(const G4bool trackType);
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// Call by the user to set the G4ScintillationTrackInformation
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// to scintillation photon track
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void AddSaturation(G4EmSaturation* sat);
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// Adds Birks Saturation to the process.
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G4bool GetScintillationTrackInfo() const;
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// Return the boolean for whether or not the
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// G4ScintillationTrackInformation is set to the scint. photon track
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void RemoveSaturation();
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// Removes the Birks Saturation from the process.
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void SetStackPhotons(const G4bool );
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// Call by the user to set the flag for stacking the scint. photons
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G4EmSaturation* GetSaturation() const;
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// Returns the Birks Saturation.
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G4bool GetStackPhotons() const;
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// Return the boolean for whether or not the scint. photons are stacked
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void SetScintillationByParticleType(const G4bool );
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// Called by the user to set the scintillation yield as a function
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// of energy deposited by particle type
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G4int GetNumPhotons() const;
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// Returns the current number of scint. photons (after PostStepDoIt)
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G4bool GetScintillationByParticleType() const;
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// Return the boolean that determines the method of scintillation
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// production
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void DumpPhysicsTable() const;
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// Prints the fast and slow scintillation integral tables.
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void SetEnhancedTimeConstants(G4bool);
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G4bool GetEnhancedTimeConstants() const;
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// Starting with 10.7.beta, enable 3 time constants, either for
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// all particles or by particle type. The names of the material
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// properties have been generalized from FAST and SLOW to 1, 2, 3.
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void SetScintillationTrackInfo(const G4bool trackType);
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// Call by the user to set the G4ScintillationTrackInformation
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// to scintillation photon track
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G4bool GetScintillationTrackInfo() const;
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// Return the boolean for whether or not the
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// G4ScintillationTrackInformation is set to the scint. photon track
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void SetStackPhotons(const G4bool );
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// Call by the user to set the flag for stacking the scint. photons
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G4bool GetStackPhotons() const;
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// Return the boolean for whether or not the scint. photons are stacked
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G4int GetNumPhotons() const;
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// Returns the current number of scint. photons (after PostStepDoIt)
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void DumpPhysicsTable() const;
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// Prints the fast and slow scintillation integral tables.
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protected:
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void BuildThePhysicsTable();
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// It builds either the fast or slow scintillation integral table;
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// or both.
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void BuildThePhysicsTable();
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// It builds either the fast or slow scintillation integral table;
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// or both.
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///////////////////////
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// Class Data Members
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///////////////////////
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G4PhysicsTable* fFastIntegralTable;
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G4PhysicsTable* fSlowIntegralTable;
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G4PhysicsTable* fIntegralTable1;
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G4PhysicsTable* fIntegralTable2;
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G4PhysicsTable* fIntegralTable3;
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private:
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G4bool fTrackSecondariesFirst;
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G4bool fFiniteRiseTime;
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G4double fYieldFactor;
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G4double fExcitationRatio;
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G4bool fScintillationByParticleType;
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G4bool fScintillationTrackInfo;
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G4bool fStackingFlag;
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G4int fNumPhotons;
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G4bool fTrackSecondariesFirst;
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G4bool fFiniteRiseTime;
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G4double fYieldFactor;
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G4double fExcitationRatio;
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G4bool fScintillationByParticleType;
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G4bool fScintillationTrackInfo;
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G4bool fStackingFlag;
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G4int fNumPhotons;
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G4bool fEnhancedTimeConstants;
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#ifdef G4DEBUG_SCINTILLATION
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G4double ScintTrackEDep, ScintTrackYield;
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G4double ScintTrackEDep, ScintTrackYield;
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#endif
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G4double single_exp(G4double t, G4double tau2);
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G4double bi_exp(G4double t, G4double tau1, G4double tau2);
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G4double single_exp(G4double t, G4double tau2);
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G4double bi_exp(G4double t, G4double tau1, G4double tau2);
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// emission time distribution when there is a finite rise time
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G4double sample_time(G4double tau1, G4double tau2);
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// emission time distribution when there is a finite rise time
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G4double sample_time(G4double tau1, G4double tau2);
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G4EmSaturation* fEmSaturation;
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G4EmSaturation* fEmSaturation;
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G4ParticleDefinition* opticalphoton = G4OpticalPhoton::OpticalPhotonDefinition();
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};
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@@ -278,128 +279,158 @@ private:
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inline
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void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
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{
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fTrackSecondariesFirst = state;
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fTrackSecondariesFirst = state;
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}
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inline
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G4bool G4Scintillation::GetTrackSecondariesFirst() const
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{
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return fTrackSecondariesFirst;
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return fTrackSecondariesFirst;
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}
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inline
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void G4Scintillation::SetFiniteRiseTime(const G4bool state)
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{
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fFiniteRiseTime = state;
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fFiniteRiseTime = state;
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}
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inline
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G4bool G4Scintillation::GetFiniteRiseTime() const
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{
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return fFiniteRiseTime;
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return fFiniteRiseTime;
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}
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inline
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void G4Scintillation::SetScintillationYieldFactor(const G4double yieldfactor)
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{
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fYieldFactor = yieldfactor;
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fYieldFactor = yieldfactor;
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}
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inline
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G4double G4Scintillation::GetScintillationYieldFactor() const
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{
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return fYieldFactor;
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return fYieldFactor;
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}
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inline
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void G4Scintillation::SetScintillationExcitationRatio(const G4double ratio)
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{
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fExcitationRatio = ratio;
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fExcitationRatio = ratio;
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}
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inline
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G4double G4Scintillation::GetScintillationExcitationRatio() const
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{
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return fExcitationRatio;
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return fExcitationRatio;
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}
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inline
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G4PhysicsTable* G4Scintillation::GetSlowIntegralTable() const
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{
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return fSlowIntegralTable;
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return fIntegralTable3;
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}
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inline
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G4PhysicsTable* G4Scintillation::GetFastIntegralTable() const
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{
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return fFastIntegralTable;
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return fIntegralTable1;
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}
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inline
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G4PhysicsTable* G4Scintillation::GetIntegralTable1() const
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{
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return fIntegralTable1;
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}
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inline
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G4PhysicsTable* G4Scintillation::GetIntegralTable2() const
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{
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return fIntegralTable2;
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}
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inline
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G4PhysicsTable* G4Scintillation::GetIntegralTable3() const
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{
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return fIntegralTable3;
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}
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inline
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void G4Scintillation::AddSaturation(G4EmSaturation* sat)
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{
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fEmSaturation = sat;
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fEmSaturation = sat;
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}
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inline
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void G4Scintillation::RemoveSaturation()
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{
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fEmSaturation = nullptr;
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fEmSaturation = nullptr;
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}
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inline
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G4EmSaturation* G4Scintillation::GetSaturation() const
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{
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return fEmSaturation;
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return fEmSaturation;
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}
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inline
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G4bool G4Scintillation::GetScintillationByParticleType() const
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{
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return fScintillationByParticleType;
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return fScintillationByParticleType;
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}
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inline
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void G4Scintillation::SetEnhancedTimeConstants(G4bool val)
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{
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||||
fEnhancedTimeConstants = val;
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}
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inline
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G4bool G4Scintillation::GetEnhancedTimeConstants() const
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{
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return fEnhancedTimeConstants;
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}
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inline
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void G4Scintillation::SetScintillationTrackInfo(const G4bool trackType)
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||||
{
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||||
fScintillationTrackInfo = trackType;
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fScintillationTrackInfo = trackType;
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||||
}
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inline
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G4bool G4Scintillation::GetScintillationTrackInfo() const
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||||
{
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||||
return fScintillationTrackInfo;
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||||
return fScintillationTrackInfo;
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||||
}
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|
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inline
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||||
void G4Scintillation::SetStackPhotons(const G4bool stackingFlag)
|
||||
{
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||||
fStackingFlag = stackingFlag;
|
||||
fStackingFlag = stackingFlag;
|
||||
}
|
||||
|
||||
inline
|
||||
G4bool G4Scintillation::GetStackPhotons() const
|
||||
{
|
||||
return fStackingFlag;
|
||||
return fStackingFlag;
|
||||
}
|
||||
|
||||
inline
|
||||
G4int G4Scintillation::GetNumPhotons() const
|
||||
{
|
||||
return fNumPhotons;
|
||||
return fNumPhotons;
|
||||
}
|
||||
|
||||
|
||||
inline
|
||||
G4double G4Scintillation::single_exp(G4double t, G4double tau2)
|
||||
{
|
||||
return std::exp(-1.0*t/tau2)/tau2;
|
||||
return std::exp(-1.0*t/tau2)/tau2;
|
||||
}
|
||||
|
||||
inline
|
||||
G4double G4Scintillation::bi_exp(G4double t, G4double tau1, G4double tau2)
|
||||
{
|
||||
return std::exp(-1.0*t/tau2)*(1-std::exp(-1.0*t/tau1))/tau2/tau2*(tau1+tau2);
|
||||
return std::exp(-1.0*t/tau2)*(1-std::exp(-1.0*t/tau1))/tau2/tau2*(tau1+tau2);
|
||||
}
|
||||
|
||||
#endif /* G4Scintillation_h */
|
||||
|
||||
Reference in New Issue
Block a user