Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
@@ -16,6 +16,20 @@ committal in the CVS repository !
* Reverse chronological order (last date on top), please *
----------------------------------------------------------
28 May 20: D. Sawkey (xrays-V10-06-03)
- G4Cerenkov - set verbosity levels correctly
24 May 20: D. Sawkey (xrays-V10-06-02)
- G4Scintillation, G4ScintillationTrackInformation - new material property
names allowing 3 time constants, either with/without scintillation
by particle type
19 May 20: D. Sawkey (xrays-V10-06-01)
- G4Cerenkov, G4Scintillation - update format and style
14 February 20: V. Ivanchenko (xrays-V10-06-00)
- G4VXTRenergyLoss - fixed destructor
08 November 19: V. Ivanchenko (xrays-V10-05-02)
- G4SynchrotronRadiation, G4VTransitionRadiation - fixed deregistration
@@ -47,10 +47,6 @@
#ifndef G4Cerenkov_h
#define G4Cerenkov_h 1
/////////////
// Includes
/////////////
#include <CLHEP/Units/SystemOfUnits.h>
#include "globals.hh"
@@ -68,24 +64,11 @@
#include "G4MaterialPropertiesTable.hh"
#include "G4PhysicsOrderedFreeVector.hh"
// Class Description:
// Discrete Process -- Generation of Cerenkov Photons.
// Class inherits publicly from G4VDiscreteProcess.
// Class Description - End:
/////////////////////
// Class Definition
/////////////////////
class G4Cerenkov : public G4VProcess
{
public:
////////////////////////////////
// Constructors and Destructor
////////////////////////////////
explicit G4Cerenkov(const G4String& processName = "Cerenkov",
G4ProcessType type = fElectromagnetic);
~G4Cerenkov();
@@ -94,18 +77,10 @@ public:
private:
//////////////
// Operators
//////////////
G4Cerenkov& operator=(const G4Cerenkov &right) = delete;
public:
////////////
// Methods
////////////
G4bool IsApplicable(const G4ParticleDefinition& aParticleType) override;
// Returns true -> 'is applicable', for all charged particles
// except short-lived particles.
@@ -156,25 +131,23 @@ public:
// Returns the boolean flag for tracking secondaries first.
void SetMaxBetaChangePerStep(const G4double d);
// Set the maximum allowed change in beta = v/c in % (perCent)
// per step.
// Set the maximum allowed change in beta = v/c in % (perCent) per step.
G4double GetMaxBetaChangePerStep() const;
// Returns the maximum allowed change in beta = v/c in % (perCent)
void SetMaxNumPhotonsPerStep(const G4int NumPhotons);
// Set the maximum number of Cerenkov photons allowed to be
// generated during a tracking step. This is an average ONLY;
// the actual number will vary around this average. If invoked,
// the maximum photon stack will roughly be of the size set.
// If not called, the step is not limited by the number of
// Set the maximum number of Cerenkov photons allowed to be generated during
// a tracking step. This is an average ONLY; the actual number will vary
// around this average. If invoked, the maximum photon stack will roughly be
// of the size set. If not called, the step is not limited by the number of
// photons generated.
G4int GetMaxNumPhotonsPerStep() const;
// Returns the maximum number of Cerenkov photons allowed to be
// generated during a tracking step.
void SetStackPhotons(const G4bool );
void SetStackPhotons(const G4bool);
// Call by the user to set the flag for stacking the scint. photons
G4bool GetStackPhotons() const;
@@ -193,25 +166,14 @@ private:
void BuildThePhysicsTable();
/////////////////////
// Helper Functions
/////////////////////
G4double GetAverageNumberOfPhotons(const G4double charge,
const G4double beta,
const G4Material *aMaterial,
G4MaterialPropertyVector* Rindex) const;
///////////////////////
// Class Data Members
///////////////////////
protected:
G4PhysicsTable* thePhysicsTable;
// A Physics Table can be either a cross-sections table or
// an energy table (or can be used for other specific
// purposes).
private:
@@ -224,10 +186,6 @@ private:
G4int fNumPhotons;
};
////////////////////
// Inline methods
////////////////////
inline
G4bool G4Cerenkov::GetTrackSecondariesFirst() const
{
@@ -249,19 +207,19 @@ G4int G4Cerenkov::GetMaxNumPhotonsPerStep() const
inline
void G4Cerenkov::SetStackPhotons(const G4bool stackingFlag)
{
fStackingFlag = stackingFlag;
fStackingFlag = stackingFlag;
}
inline
G4bool G4Cerenkov::GetStackPhotons() const
{
return fStackingFlag;
return fStackingFlag;
}
inline
G4int G4Cerenkov::GetNumPhotons() const
{
return fNumPhotons;
return fNumPhotons;
}
inline
@@ -54,10 +54,6 @@
#ifndef G4Scintillation_h
#define G4Scintillation_h 1
/////////////
// Includes
/////////////
#include "globals.hh"
#include "templates.hh"
#include "Randomize.hh"
@@ -80,194 +76,199 @@
// Class inherits publicly from G4VRestDiscreteProcess.
// Class Description - End:
/////////////////////
// Class Definition
/////////////////////
class G4Scintillation : public G4VRestDiscreteProcess
{
public:
////////////////////////////////
// Constructors and Destructor
////////////////////////////////
explicit G4Scintillation(const G4String& processName = "Scintillation",
G4ProcessType type = fElectromagnetic);
~G4Scintillation();
private:
G4Scintillation(const G4Scintillation &right) = delete;
//////////////
// Operators
//////////////
G4Scintillation& operator=(const G4Scintillation &right) = delete;
G4Scintillation(const G4Scintillation &right) = delete;
G4Scintillation& operator=(const G4Scintillation &right) = delete;
public:
////////////
// Methods
////////////
// G4Scintillation Process has both PostStepDoIt (for energy
// deposition of particles in flight) and AtRestDoIt (for energy
// given to the medium by particles at rest)
// G4Scintillation Process has both PostStepDoIt (for energy
// deposition of particles in flight) and AtRestDoIt (for energy
// given to the medium by particles at rest)
G4bool IsApplicable(const G4ParticleDefinition& aParticleType) override;
// Returns true -> 'is applicable', for any particle type except
// for an 'opticalphoton' and for short-lived particles
G4bool IsApplicable(
const G4ParticleDefinition& aParticleType) override;
// Returns true -> 'is applicable', for any particle type except
// for an 'opticalphoton' and for short-lived particles
void BuildPhysicsTable(const G4ParticleDefinition& aParticleType) override;
// Build table at the right time
void BuildPhysicsTable(
const G4ParticleDefinition& aParticleType) override;
// Build table at the right time
G4double GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* ) override;
// Returns infinity; i. e. the process does not limit the step,
// but sets the 'StronglyForced' condition for the DoIt to be
// invoked at every step.
G4double GetMeanLifeTime(const G4Track& aTrack,
G4double GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* ) override;
// Returns infinity; i. e. the process does not limit the time,
// but sets the 'StronglyForced' condition for the DoIt to be
// invoked at every step.
// Returns infinity; i. e. the process does not limit the step,
// but sets the 'StronglyForced' condition for the DoIt to be
// invoked at every step.
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
G4VParticleChange* AtRestDoIt (const G4Track& aTrack,
const G4Step& aStep) override;
G4double GetMeanLifeTime(const G4Track& aTrack,
G4ForceCondition* ) override;
// Returns infinity; i. e. the process does not limit the time,
// but sets the 'StronglyForced' condition for the DoIt to be
// invoked at every step.
G4double GetScintillationYieldByParticleType(const G4Track &aTrack,
const G4Step &aStep);
// Returns the number of scintillation photons calculated when
// scintillation depends on the particle type and energy
// deposited (includes nonlinear dependendency)
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
G4VParticleChange* AtRestDoIt (const G4Track& aTrack,
const G4Step& aStep) override;
// These are the methods implementing the scintillation process.
G4double GetScintillationYieldByParticleType(const G4Track &aTrack,
const G4Step &aStep);
// Returns the number of scintillation photons calculated when
// scintillation depends on the particle type and energy
// deposited (includes nonlinear dependendency)
// DEPRECATED: to be removed in the next major release. Use the
// following instead.
void SetTrackSecondariesFirst(const G4bool state);
// If set, the primary particle tracking is interrupted and any
// produced scintillation photons are tracked next. When all
// have been tracked, the tracking of the primary resumes.
G4double GetScintillationYieldByParticleType(
const G4Track &aTrack,
const G4Step &aStep,
G4double &yield1,
G4double &yield2,
G4double &yield3);
// allow multiple time constants with scint by particle type
G4bool GetTrackSecondariesFirst() const;
// Returns the boolean flag for tracking secondaries first.
void SetTrackSecondariesFirst(const G4bool state);
// If set, the primary particle tracking is interrupted and any
// produced scintillation photons are tracked next. When all
// have been tracked, the tracking of the primary resumes.
void SetFiniteRiseTime(const G4bool state);
// If set, the G4Scintillation process expects the user to have
// set the constant material property FAST/SLOWSCINTILLATIONRISETIME.
G4bool GetTrackSecondariesFirst() const;
// Returns the boolean flag for tracking secondaries first.
G4bool GetFiniteRiseTime() const;
// Returns the boolean flag for a finite scintillation rise time.
void SetScintillationYieldFactor(const G4double yieldfactor);
// Called to set the scintillation photon yield factor, needed when
// the yield is different for different types of particles. This
// scales the yield obtained from the G4MaterialPropertiesTable.
void SetFiniteRiseTime(const G4bool state);
// If set, the G4Scintillation process expects the user to have
// set the constant material property FAST/SLOWSCINTILLATIONRISETIME.
G4double GetScintillationYieldFactor() const;
// Returns the photon yield factor.
G4bool GetFiniteRiseTime() const;
// Returns the boolean flag for a finite scintillation rise time.
void SetScintillationExcitationRatio(const G4double ratio);
// Called to set the scintillation exciation ratio, needed when
// the scintillation level excitation is different for different
// types of particles. This overwrites the YieldRatio obtained
// from the G4MaterialPropertiesTable.
void SetScintillationYieldFactor(const G4double yieldfactor);
// Called to set the scintillation photon yield factor, needed when
// the yield is different for different types of particles. This
// scales the yield obtained from the G4MaterialPropertiesTable.
G4double GetScintillationExcitationRatio() const;
// Returns the scintillation level excitation ratio.
G4double GetScintillationYieldFactor() const;
// Returns the photon yield factor.
G4PhysicsTable* GetFastIntegralTable() const;
// Returns the address of the fast scintillation integral table.
void SetScintillationExcitationRatio(const G4double ratio);
// Called to set the scintillation excitation ratio, needed when
// the scintillation level excitation is different for different
// types of particles. This overwrites the YieldRatio obtained
// from the G4MaterialPropertiesTable.
// DEPRECATED and will be removed in the next major release. Set
// the yields for different particles in material property table instead.
G4PhysicsTable* GetSlowIntegralTable() const;
// Returns the address of the slow scintillation integral table.
G4double GetScintillationExcitationRatio() const;
// Returns the scintillation level excitation ratio.
// DEPRECATED and will be removed in the next major release. Set
// the yields for different particles in material property table instead.
void AddSaturation(G4EmSaturation* sat);
// Adds Birks Saturation to the process.
G4PhysicsTable* GetFastIntegralTable() const;
// Returns the address of the fast scintillation integral table.
// DEPRECATED and will be removed in the next major release. Use
// GetIntegralTable1() instead.
void RemoveSaturation();
// Removes the Birks Saturation from the process.
G4PhysicsTable* GetSlowIntegralTable() const;
// Returns the address of the slow scintillation integral table.
// DEPRECATED and will be removed in the next major release. Use
// GetIntegralTable3() instead.
G4EmSaturation* GetSaturation() const;
// Returns the Birks Saturation.
G4PhysicsTable* GetIntegralTable1() const;
// Returns the address of scintillation integral table #1.
void SetScintillationByParticleType(const G4bool );
// Called by the user to set the scintillation yield as a function
// of energy deposited by particle type
G4PhysicsTable* GetIntegralTable2() const;
// Returns the address of scintillation integral table #2.
G4bool GetScintillationByParticleType() const;
// Return the boolean that determines the method of scintillation
// production
G4PhysicsTable* GetIntegralTable3() const;
// Returns the address of scintillation integral table #3.
void SetScintillationTrackInfo(const G4bool trackType);
// Call by the user to set the G4ScintillationTrackInformation
// to scintillation photon track
void AddSaturation(G4EmSaturation* sat);
// Adds Birks Saturation to the process.
G4bool GetScintillationTrackInfo() const;
// Return the boolean for whether or not the
// G4ScintillationTrackInformation is set to the scint. photon track
void RemoveSaturation();
// Removes the Birks Saturation from the process.
void SetStackPhotons(const G4bool );
// Call by the user to set the flag for stacking the scint. photons
G4EmSaturation* GetSaturation() const;
// Returns the Birks Saturation.
G4bool GetStackPhotons() const;
// Return the boolean for whether or not the scint. photons are stacked
void SetScintillationByParticleType(const G4bool );
// Called by the user to set the scintillation yield as a function
// of energy deposited by particle type
G4int GetNumPhotons() const;
// Returns the current number of scint. photons (after PostStepDoIt)
G4bool GetScintillationByParticleType() const;
// Return the boolean that determines the method of scintillation
// production
void DumpPhysicsTable() const;
// Prints the fast and slow scintillation integral tables.
void SetEnhancedTimeConstants(G4bool);
G4bool GetEnhancedTimeConstants() const;
// Starting with 10.7.beta, enable 3 time constants, either for
// all particles or by particle type. The names of the material
// properties have been generalized from FAST and SLOW to 1, 2, 3.
void SetScintillationTrackInfo(const G4bool trackType);
// Call by the user to set the G4ScintillationTrackInformation
// to scintillation photon track
G4bool GetScintillationTrackInfo() const;
// Return the boolean for whether or not the
// G4ScintillationTrackInformation is set to the scint. photon track
void SetStackPhotons(const G4bool );
// Call by the user to set the flag for stacking the scint. photons
G4bool GetStackPhotons() const;
// Return the boolean for whether or not the scint. photons are stacked
G4int GetNumPhotons() const;
// Returns the current number of scint. photons (after PostStepDoIt)
void DumpPhysicsTable() const;
// Prints the fast and slow scintillation integral tables.
protected:
void BuildThePhysicsTable();
// It builds either the fast or slow scintillation integral table;
// or both.
void BuildThePhysicsTable();
// It builds either the fast or slow scintillation integral table;
// or both.
///////////////////////
// Class Data Members
///////////////////////
G4PhysicsTable* fFastIntegralTable;
G4PhysicsTable* fSlowIntegralTable;
G4PhysicsTable* fIntegralTable1;
G4PhysicsTable* fIntegralTable2;
G4PhysicsTable* fIntegralTable3;
private:
G4bool fTrackSecondariesFirst;
G4bool fFiniteRiseTime;
G4double fYieldFactor;
G4double fExcitationRatio;
G4bool fScintillationByParticleType;
G4bool fScintillationTrackInfo;
G4bool fStackingFlag;
G4int fNumPhotons;
G4bool fTrackSecondariesFirst;
G4bool fFiniteRiseTime;
G4double fYieldFactor;
G4double fExcitationRatio;
G4bool fScintillationByParticleType;
G4bool fScintillationTrackInfo;
G4bool fStackingFlag;
G4int fNumPhotons;
G4bool fEnhancedTimeConstants;
#ifdef G4DEBUG_SCINTILLATION
G4double ScintTrackEDep, ScintTrackYield;
G4double ScintTrackEDep, ScintTrackYield;
#endif
G4double single_exp(G4double t, G4double tau2);
G4double bi_exp(G4double t, G4double tau1, G4double tau2);
G4double single_exp(G4double t, G4double tau2);
G4double bi_exp(G4double t, G4double tau1, G4double tau2);
// emission time distribution when there is a finite rise time
G4double sample_time(G4double tau1, G4double tau2);
// emission time distribution when there is a finite rise time
G4double sample_time(G4double tau1, G4double tau2);
G4EmSaturation* fEmSaturation;
G4EmSaturation* fEmSaturation;
G4ParticleDefinition* opticalphoton = G4OpticalPhoton::OpticalPhotonDefinition();
};
@@ -278,128 +279,158 @@ private:
inline
void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
{
fTrackSecondariesFirst = state;
fTrackSecondariesFirst = state;
}
inline
G4bool G4Scintillation::GetTrackSecondariesFirst() const
{
return fTrackSecondariesFirst;
return fTrackSecondariesFirst;
}
inline
void G4Scintillation::SetFiniteRiseTime(const G4bool state)
{
fFiniteRiseTime = state;
fFiniteRiseTime = state;
}
inline
G4bool G4Scintillation::GetFiniteRiseTime() const
{
return fFiniteRiseTime;
return fFiniteRiseTime;
}
inline
void G4Scintillation::SetScintillationYieldFactor(const G4double yieldfactor)
{
fYieldFactor = yieldfactor;
fYieldFactor = yieldfactor;
}
inline
G4double G4Scintillation::GetScintillationYieldFactor() const
{
return fYieldFactor;
return fYieldFactor;
}
inline
void G4Scintillation::SetScintillationExcitationRatio(const G4double ratio)
{
fExcitationRatio = ratio;
fExcitationRatio = ratio;
}
inline
G4double G4Scintillation::GetScintillationExcitationRatio() const
{
return fExcitationRatio;
return fExcitationRatio;
}
inline
G4PhysicsTable* G4Scintillation::GetSlowIntegralTable() const
{
return fSlowIntegralTable;
return fIntegralTable3;
}
inline
G4PhysicsTable* G4Scintillation::GetFastIntegralTable() const
{
return fFastIntegralTable;
return fIntegralTable1;
}
inline
G4PhysicsTable* G4Scintillation::GetIntegralTable1() const
{
return fIntegralTable1;
}
inline
G4PhysicsTable* G4Scintillation::GetIntegralTable2() const
{
return fIntegralTable2;
}
inline
G4PhysicsTable* G4Scintillation::GetIntegralTable3() const
{
return fIntegralTable3;
}
inline
void G4Scintillation::AddSaturation(G4EmSaturation* sat)
{
fEmSaturation = sat;
fEmSaturation = sat;
}
inline
void G4Scintillation::RemoveSaturation()
{
fEmSaturation = nullptr;
fEmSaturation = nullptr;
}
inline
G4EmSaturation* G4Scintillation::GetSaturation() const
{
return fEmSaturation;
return fEmSaturation;
}
inline
G4bool G4Scintillation::GetScintillationByParticleType() const
{
return fScintillationByParticleType;
return fScintillationByParticleType;
}
inline
void G4Scintillation::SetEnhancedTimeConstants(G4bool val)
{
fEnhancedTimeConstants = val;
}
inline
G4bool G4Scintillation::GetEnhancedTimeConstants() const
{
return fEnhancedTimeConstants;
}
inline
void G4Scintillation::SetScintillationTrackInfo(const G4bool trackType)
{
fScintillationTrackInfo = trackType;
fScintillationTrackInfo = trackType;
}
inline
G4bool G4Scintillation::GetScintillationTrackInfo() const
{
return fScintillationTrackInfo;
return fScintillationTrackInfo;
}
inline
void G4Scintillation::SetStackPhotons(const G4bool stackingFlag)
{
fStackingFlag = stackingFlag;
fStackingFlag = stackingFlag;
}
inline
G4bool G4Scintillation::GetStackPhotons() const
{
return fStackingFlag;
return fStackingFlag;
}
inline
G4int G4Scintillation::GetNumPhotons() const
{
return fNumPhotons;
return fNumPhotons;
}
inline
G4double G4Scintillation::single_exp(G4double t, G4double tau2)
{
return std::exp(-1.0*t/tau2)/tau2;
return std::exp(-1.0*t/tau2)/tau2;
}
inline
G4double G4Scintillation::bi_exp(G4double t, G4double tau1, G4double tau2)
{
return std::exp(-1.0*t/tau2)*(1-std::exp(-1.0*t/tau1))/tau2/tau2*(tau1+tau2);
return std::exp(-1.0*t/tau2)*(1-std::exp(-1.0*t/tau1))/tau2/tau2*(tau1+tau2);
}
#endif /* G4Scintillation_h */
@@ -43,7 +43,7 @@
#include "G4VUserTrackInformation.hh"
// Represents the scintillation type used to create the track (opticalphoton).
enum G4ScintillationType {Fast, Slow};
enum G4ScintillationType {Fast, Medium, Slow};
class G4ScintillationTrackInformation : public G4VUserTrackInformation
{
@@ -72,6 +72,7 @@
#include "G4Cerenkov.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Cerenkov::G4Cerenkov(const G4String& processName, G4ProcessType type)
: G4VProcess(processName, type),
fTrackSecondariesFirst(false),
@@ -85,52 +86,55 @@ G4Cerenkov::G4Cerenkov(const G4String& processName, G4ProcessType type)
thePhysicsTable = nullptr;
if (verboseLevel>0) {
G4cout << GetProcessName() << " is created " << G4endl;
G4cout << GetProcessName() << " is created." << G4endl;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Cerenkov::~G4Cerenkov()
{
if (thePhysicsTable != nullptr) {
thePhysicsTable->clearAndDestroy();
delete thePhysicsTable;
thePhysicsTable->clearAndDestroy();
delete thePhysicsTable;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4bool G4Cerenkov::IsApplicable(const G4ParticleDefinition& aParticleType)
{
return (aParticleType.GetPDGCharge() != 0.0 &&
aParticleType.GetPDGMass() != 0.0 &&
aParticleType.GetParticleName() != "chargedgeantino" &&
!aParticleType.IsShortLived() ) ? true : false;
aParticleType.GetPDGMass() != 0.0 &&
aParticleType.GetParticleName() != "chargedgeantino" &&
!aParticleType.IsShortLived() ) ? true : false;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::SetTrackSecondariesFirst(const G4bool state)
{
fTrackSecondariesFirst = state;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::SetMaxBetaChangePerStep(const G4double value)
{
fMaxBetaChange = value*CLHEP::perCent;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::SetMaxNumPhotonsPerStep(const G4int NumPhotons)
{
fMaxPhotons = NumPhotons;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::BuildPhysicsTable(const G4ParticleDefinition&)
{
if (!thePhysicsTable) BuildThePhysicsTable();
}
// PostStepDoIt
// -------------
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VParticleChange*
G4Cerenkov::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
// This routine is called for each tracking Step of a charged particle
// in a radiator. A Poisson-distributed number of photons is generated
// according to the Cerenkov formula, distributed evenly along the track
@@ -153,7 +157,7 @@ G4Cerenkov::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
G4ThreeVector x0 = pPreStepPoint->GetPosition();
G4ThreeVector p0 = aStep.GetDeltaPosition().unit();
G4double t0 = pPreStepPoint->GetGlobalTime();
G4double t0 = pPreStepPoint->GetGlobalTime();
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
@@ -163,10 +167,7 @@ G4Cerenkov::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
aMaterialPropertiesTable->GetProperty(kRINDEX);
if (!Rindex) return pParticleChange;
// particle charge
G4double charge = aParticle->GetDefinition()->GetPDGCharge();
// particle beta
G4double beta = (pPreStepPoint->GetBeta() + pPostStepPoint->GetBeta())*0.5;
//fNumPhotons = 0; // in PostStepGetPhysicalInteractionLength()
@@ -175,48 +176,35 @@ G4Cerenkov::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
GetAverageNumberOfPhotons(charge,beta,aMaterial,Rindex);
if (MeanNumberOfPhotons <= 0.0) {
// return unchanged particle and no secondaries
aParticleChange.SetNumberOfSecondaries(0);
return pParticleChange;
// return unchanged particle and no secondaries
aParticleChange.SetNumberOfSecondaries(0);
return pParticleChange;
}
G4double step_length = aStep.GetStepLength();
MeanNumberOfPhotons = MeanNumberOfPhotons * step_length;
fNumPhotons = (G4int)G4Poisson(MeanNumberOfPhotons);
fNumPhotons = (G4int) G4Poisson(MeanNumberOfPhotons);
if ( fNumPhotons <= 0 || !fStackingFlag ) {
// return unchanged particle and no secondaries
aParticleChange.SetNumberOfSecondaries(0);
return pParticleChange;
if (fNumPhotons <= 0 || !fStackingFlag) {
// return unchanged particle and no secondaries
aParticleChange.SetNumberOfSecondaries(0);
return pParticleChange;
}
////////////////////////////////////////////////////////////////
aParticleChange.SetNumberOfSecondaries(fNumPhotons);
if (fTrackSecondariesFirst) {
if (aTrack.GetTrackStatus() == fAlive )
if (aTrack.GetTrackStatus() == fAlive)
aParticleChange.ProposeTrackStatus(fSuspend);
}
////////////////////////////////////////////////////////////////
G4double Pmin = Rindex->GetMinLowEdgeEnergy();
G4double Pmax = Rindex->GetMaxLowEdgeEnergy();
G4double dp = Pmax - Pmin;
G4double nMax = Rindex->GetMaxValue();
G4double BetaInverse = 1./beta;
G4double maxCos = BetaInverse / nMax;
@@ -230,127 +218,89 @@ G4Cerenkov::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
G4double MeanNumberOfPhotons2 =
GetAverageNumberOfPhotons(charge,beta2,aMaterial,Rindex);
for (G4int i = 0; i < fNumPhotons; i++) {
for (G4int i=0; i<fNumPhotons; ++i) {
// Determine photon energy
G4double rand;
G4double sampledEnergy, sampledRI;
G4double cosTheta, sin2Theta;
// Determine photon energy
// sample an energy
do {
rand = G4UniformRand();
sampledEnergy = Pmin + rand * dp;
sampledRI = Rindex->Value(sampledEnergy);
cosTheta = BetaInverse / sampledRI;
G4double rand;
G4double sampledEnergy, sampledRI;
G4double cosTheta, sin2Theta;
sin2Theta = (1.0 - cosTheta)*(1.0 + cosTheta);
rand = G4UniformRand();
// sample an energy
// Loop checking, 07-Aug-2015, Vladimir Ivanchenko
} while (rand*maxSin2 > sin2Theta);
do {
rand = G4UniformRand();
sampledEnergy = Pmin + rand * dp;
sampledRI = Rindex->Value(sampledEnergy);
cosTheta = BetaInverse / sampledRI;
// Create photon momentum direction vector. The momentum direction is still
// with respect to the coordinate system where the primary particle
// direction is aligned with the z axis
rand = G4UniformRand();
G4double phi = twopi*rand;
G4double sinPhi = std::sin(phi);
G4double cosPhi = std::cos(phi);
G4double sinTheta = std::sqrt(sin2Theta);
G4ParticleMomentum photonMomentum(sinTheta*cosPhi, sinTheta*sinPhi, cosTheta);
sin2Theta = (1.0 - cosTheta)*(1.0 + cosTheta);
rand = G4UniformRand();
// Rotate momentum direction back to global reference system
photonMomentum.rotateUz(p0);
// Loop checking, 07-Aug-2015, Vladimir Ivanchenko
} while (rand*maxSin2 > sin2Theta);
// Determine polarization of new photon
G4ThreeVector photonPolarization(cosTheta*cosPhi, cosTheta*sinPhi, -sinTheta);
// Generate random position of photon on cone surface
// defined by Theta
// Rotate back to original coord system
photonPolarization.rotateUz(p0);
// Generate a new photon:
G4DynamicParticle* aCerenkovPhoton =
new G4DynamicParticle(G4OpticalPhoton::OpticalPhoton(), photonMomentum);
aCerenkovPhoton->SetPolarization(photonPolarization);
aCerenkovPhoton->SetKineticEnergy(sampledEnergy);
G4double NumberOfPhotons, N;
do {
rand = G4UniformRand();
NumberOfPhotons = MeanNumberOfPhotons1 - rand *
(MeanNumberOfPhotons1-MeanNumberOfPhotons2);
N = G4UniformRand() *
std::max(MeanNumberOfPhotons1,MeanNumberOfPhotons2);
// Loop checking, 07-Aug-2015, Vladimir Ivanchenko
} while (N > NumberOfPhotons);
G4double phi = twopi*rand;
G4double sinPhi = std::sin(phi);
G4double cosPhi = std::cos(phi);
G4double delta = rand * aStep.GetStepLength();
G4double deltaTime = delta / (pPreStepPoint->GetVelocity() +
rand*(pPostStepPoint->GetVelocity() -
pPreStepPoint->GetVelocity())*0.5);
// calculate x,y, and z components of photon energy
// (in coord system with primary particle direction
// aligned with the z axis)
G4double aSecondaryTime = t0 + deltaTime;
G4ThreeVector aSecondaryPosition = x0 + rand * aStep.GetDeltaPosition();
G4double sinTheta = std::sqrt(sin2Theta);
G4double px = sinTheta*cosPhi;
G4double py = sinTheta*sinPhi;
G4double pz = cosTheta;
// Generate new G4Track object:
G4Track* aSecondaryTrack =
new G4Track(aCerenkovPhoton,aSecondaryTime,aSecondaryPosition);
// Create photon momentum direction vector
// The momentum direction is still with respect
// to the coordinate system where the primary
// particle direction is aligned with the z axis
G4ParticleMomentum photonMomentum(px, py, pz);
// Rotate momentum direction back to global reference
// system
photonMomentum.rotateUz(p0);
// Determine polarization of new photon
G4double sx = cosTheta*cosPhi;
G4double sy = cosTheta*sinPhi;
G4double sz = -sinTheta;
G4ThreeVector photonPolarization(sx, sy, sz);
// Rotate back to original coord system
photonPolarization.rotateUz(p0);
// Generate a new photon:
G4DynamicParticle* aCerenkovPhoton =
new G4DynamicParticle(G4OpticalPhoton::OpticalPhoton(),photonMomentum);
aCerenkovPhoton->SetPolarization(photonPolarization.x(),
photonPolarization.y(),
photonPolarization.z());
aCerenkovPhoton->SetKineticEnergy(sampledEnergy);
// Generate new G4Track object:
G4double NumberOfPhotons, N;
do {
rand = G4UniformRand();
NumberOfPhotons = MeanNumberOfPhotons1 - rand *
(MeanNumberOfPhotons1-MeanNumberOfPhotons2);
N = G4UniformRand() *
std::max(MeanNumberOfPhotons1,MeanNumberOfPhotons2);
// Loop checking, 07-Aug-2015, Vladimir Ivanchenko
} while (N > NumberOfPhotons);
G4double delta = rand * aStep.GetStepLength();
G4double deltaTime = delta / (pPreStepPoint->GetVelocity()+
rand*(pPostStepPoint->GetVelocity()-
pPreStepPoint->GetVelocity())*0.5);
G4double aSecondaryTime = t0 + deltaTime;
G4ThreeVector aSecondaryPosition = x0 + rand * aStep.GetDeltaPosition();
G4Track* aSecondaryTrack =
new G4Track(aCerenkovPhoton,aSecondaryTime,aSecondaryPosition);
aSecondaryTrack->SetTouchableHandle(
aStep.GetPreStepPoint()->GetTouchableHandle());
aSecondaryTrack->SetParentID(aTrack.GetTrackID());
aParticleChange.AddSecondary(aSecondaryTrack);
aSecondaryTrack->SetTouchableHandle(
aStep.GetPreStepPoint()->GetTouchableHandle());
aSecondaryTrack->SetParentID(aTrack.GetTrackID());
aParticleChange.AddSecondary(aSecondaryTrack);
}
if (verboseLevel>0) {
G4cout <<"\n Exiting from G4Cerenkov::DoIt -- NumberOfSecondaries = "
<< aParticleChange.GetNumberOfSecondaries() << G4endl;
if (verboseLevel>1) {
G4cout << "\n Exiting from G4Cerenkov::DoIt -- NumberOfSecondaries = "
<< aParticleChange.GetNumberOfSecondaries() << G4endl;
}
return pParticleChange;
}
// BuildThePhysicsTable for the Cerenkov process
// ---------------------------------------------
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::BuildThePhysicsTable()
{
if (thePhysicsTable) return;
@@ -359,92 +309,68 @@ void G4Cerenkov::BuildThePhysicsTable()
G4Material::GetMaterialTable();
G4int numOfMaterials = G4Material::GetNumberOfMaterials();
// create new physics table
thePhysicsTable = new G4PhysicsTable(numOfMaterials);
// loop for materials
// loop over materials
for (G4int i=0; i<numOfMaterials; ++i) {
G4PhysicsOrderedFreeVector* aPhysicsOrderedFreeVector = 0;
for (G4int i=0 ; i < numOfMaterials; i++) {
// Retrieve vector of refraction indices for the material
// from the material's optical properties table
G4Material* aMaterial = (*theMaterialTable)[i];
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
G4PhysicsOrderedFreeVector* aPhysicsOrderedFreeVector = 0;
if (aMaterialPropertiesTable) {
aPhysicsOrderedFreeVector = new G4PhysicsOrderedFreeVector();
G4MaterialPropertyVector* theRefractionIndexVector =
aMaterialPropertiesTable->GetProperty(kRINDEX);
// Retrieve vector of refraction indices for the material
// from the material's optical properties table
if (theRefractionIndexVector) {
// Retrieve the first refraction index in vector
// of (photon energy, refraction index) pairs
G4double currentRI = (*theRefractionIndexVector)[0];
G4Material* aMaterial = (*theMaterialTable)[i];
if (currentRI > 1.0) {
// Create first (photon energy, Cerenkov Integral) pair
G4double currentPM = theRefractionIndexVector->Energy(0);
G4double currentCAI = 0.0;
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
aPhysicsOrderedFreeVector->InsertValues(currentPM , currentCAI);
if (aMaterialPropertiesTable) {
aPhysicsOrderedFreeVector = new G4PhysicsOrderedFreeVector();
G4MaterialPropertyVector* theRefractionIndexVector =
aMaterialPropertiesTable->GetProperty(kRINDEX);
// Set previous values to current ones prior to loop
G4double prevPM = currentPM;
G4double prevCAI = currentCAI;
G4double prevRI = currentRI;
if (theRefractionIndexVector) {
// loop over all (photon energy, refraction index)
// pairs stored for this material
for (size_t ii = 1;
ii < theRefractionIndexVector->GetVectorLength();
++ii) {
currentRI = (*theRefractionIndexVector)[ii];
currentPM = theRefractionIndexVector->Energy(ii);
currentCAI = prevCAI + (currentPM - prevPM) *
0.5*(1.0/(prevRI*prevRI) + 1.0/(currentRI*currentRI));
// Retrieve the first refraction index in vector
// of (photon energy, refraction index) pairs
aPhysicsOrderedFreeVector->InsertValues(currentPM, currentCAI);
G4double currentRI = (*theRefractionIndexVector)[0];
if (currentRI > 1.0) {
// Create first (photon energy, Cerenkov Integral)
// pair
G4double currentPM = theRefractionIndexVector->Energy(0);
G4double currentCAI = 0.0;
aPhysicsOrderedFreeVector->InsertValues(currentPM , currentCAI);
// Set previous values to current ones prior to loop
G4double prevPM = currentPM;
G4double prevCAI = currentCAI;
G4double prevRI = currentRI;
// loop over all (photon energy, refraction index)
// pairs stored for this material
for (size_t ii = 1;
ii < theRefractionIndexVector->GetVectorLength();
++ii) {
currentRI = (*theRefractionIndexVector)[ii];
currentPM = theRefractionIndexVector->Energy(ii);
currentCAI = 0.5*(1.0/(prevRI*prevRI) +
1.0/(currentRI*currentRI));
currentCAI = prevCAI + (currentPM - prevPM) * currentCAI;
aPhysicsOrderedFreeVector->
InsertValues(currentPM, currentCAI);
prevPM = currentPM;
prevCAI = currentCAI;
prevRI = currentRI;
}
}
}
prevPM = currentPM;
prevCAI = currentCAI;
prevRI = currentRI;
}
}
}
}
// The Cerenkov integral for a given material
// will be inserted in thePhysicsTable
// according to the position of the material in
// the material table.
thePhysicsTable->insertAt(i,aPhysicsOrderedFreeVector);
// The Cerenkov integral for a given material will be inserted in
// thePhysicsTable according to the position of the material in
// the material table.
thePhysicsTable->insertAt(i,aPhysicsOrderedFreeVector);
}
}
// GetMeanFreePath
// ---------------
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4Cerenkov::GetMeanFreePath(const G4Track&,
G4double,
G4ForceCondition*)
@@ -452,6 +378,7 @@ G4double G4Cerenkov::GetMeanFreePath(const G4Track&,
return 1.;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double G4Cerenkov::PostStepGetPhysicalInteractionLength(
const G4Track& aTrack,
G4double,
@@ -465,9 +392,7 @@ G4double G4Cerenkov::PostStepGetPhysicalInteractionLength(
G4int materialIndex = aMaterial->GetIndex();
// If Physics Vector is not defined no Cerenkov photons
// this check avoid string comparison below
if(!(*thePhysicsTable)[materialIndex]) { return StepLimit; }
if (!(*thePhysicsTable)[materialIndex]) { return StepLimit; }
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4MaterialCutsCouple* couple = aTrack.GetMaterialCutsCouple();
@@ -476,120 +401,95 @@ G4double G4Cerenkov::PostStepGetPhysicalInteractionLength(
const G4ParticleDefinition* particleType = aParticle->GetDefinition();
G4double mass = particleType->GetPDGMass();
// particle beta
G4double beta = aParticle->GetTotalMomentum() /
aParticle->GetTotalEnergy();
// particle gamma
G4double beta = aParticle->GetTotalMomentum() / aParticle->GetTotalEnergy();
G4double gamma = aParticle->GetTotalEnergy()/mass;
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
G4MaterialPropertyVector* Rindex = NULL;
G4MaterialPropertyVector* Rindex = nullptr;
if (aMaterialPropertiesTable)
Rindex = aMaterialPropertiesTable->GetProperty(kRINDEX);
G4double nMax;
if (Rindex) {
nMax = Rindex->GetMaxValue();
nMax = Rindex->GetMaxValue();
} else {
return StepLimit;
return StepLimit;
}
G4double BetaMin = 1./nMax;
if ( BetaMin >= 1. ) return StepLimit;
if (BetaMin >= 1.) return StepLimit;
G4double GammaMin = 1./std::sqrt(1.-BetaMin*BetaMin);
if (gamma < GammaMin ) return StepLimit;
if (gamma < GammaMin) return StepLimit;
G4double kinEmin = mass*(GammaMin-1.);
G4double RangeMin = G4LossTableManager::Instance()->GetRange(particleType,
kinEmin,
couple);
G4double Range = G4LossTableManager::Instance()->GetRange(particleType,
kineticEnergy,
couple);
G4double RangeMin =
G4LossTableManager::Instance()->GetRange(particleType, kinEmin, couple);
G4double Range =
G4LossTableManager::Instance()->GetRange(particleType, kineticEnergy, couple);
G4double Step = Range - RangeMin;
// If the step is smaller than 1e-16 mm, it may happen that the particle
// does not move. See bug 1992.
// 2019-03-11: change to 1e-15
if (Step < 1.e-15*mm) return StepLimit;
if (Step < StepLimit) StepLimit = Step;
// If user has defined an average maximum number of photons to
// be generated in a Step, then calculate the Step length for
// that number of photons.
// If user has defined an average maximum number of photons to be generated in
// a Step, then calculate the Step length for that number of photons.
if (fMaxPhotons > 0) {
// particle charge
const G4double charge = aParticle->GetDefinition()->GetPDGCharge();
G4double MeanNumberOfPhotons =
GetAverageNumberOfPhotons(charge,beta,aMaterial,Rindex);
Step = 0.;
if (MeanNumberOfPhotons > 0.0) Step = fMaxPhotons / MeanNumberOfPhotons;
if (Step > 0. && Step < StepLimit) StepLimit = Step;
const G4double charge = aParticle->GetDefinition()->GetPDGCharge();
G4double MeanNumberOfPhotons =
GetAverageNumberOfPhotons(charge,beta,aMaterial,Rindex);
Step = 0.;
if (MeanNumberOfPhotons > 0.0) Step = fMaxPhotons / MeanNumberOfPhotons;
if (Step > 0. && Step < StepLimit) StepLimit = Step;
}
// If user has defined an maximum allowed change in beta per step
if (fMaxBetaChange > 0.) {
G4double dedx =
G4LossTableManager::Instance()->GetDEDX(particleType, kineticEnergy, couple);
G4double deltaGamma =
gamma - 1./std::sqrt(1.-beta*beta* (1.-fMaxBetaChange)* (1.-fMaxBetaChange));
G4double dedx = G4LossTableManager::Instance()->GetDEDX(particleType,
kineticEnergy,
couple);
G4double deltaGamma = gamma - 1./std::sqrt(1.-beta*beta*
(1.-fMaxBetaChange)*
(1.-fMaxBetaChange));
Step = mass * deltaGamma / dedx;
if (Step > 0. && Step < StepLimit) StepLimit = Step;
Step = mass * deltaGamma / dedx;
if (Step > 0. && Step < StepLimit) StepLimit = Step;
}
*condition = StronglyForced;
return StepLimit;
}
// GetAverageNumberOfPhotons
// -------------------------
// This routine computes the number of Cerenkov photons produced per
// GEANT-unit (millimeter) in the current medium.
// ^^^^^^^^^^
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4double
G4Cerenkov::GetAverageNumberOfPhotons(const G4double charge,
const G4double beta,
const G4Material* aMaterial,
G4MaterialPropertyVector* Rindex) const
G4Cerenkov::GetAverageNumberOfPhotons(const G4double charge,
const G4double beta,
const G4Material* aMaterial,
G4MaterialPropertyVector* Rindex) const
// This routine computes the number of Cerenkov photons produced per
// GEANT4-unit (millimeter) in the current medium.
// ^^^^^^^^^^
{
const G4double Rfact = 369.81/(eV * cm);
if(beta <= 0.0)return 0.0;
if (beta <= 0.0) return 0.0;
G4double BetaInverse = 1./beta;
// Vectors used in computation of Cerenkov Angle Integral:
// - Refraction Indices for the current material
// - new G4PhysicsOrderedFreeVector allocated to hold CAI's
G4int materialIndex = aMaterial->GetIndex();
// Retrieve the Cerenkov Angle Integrals for this material
G4PhysicsOrderedFreeVector* CerenkovAngleIntegrals =
(G4PhysicsOrderedFreeVector*)((*thePhysicsTable)(materialIndex));
if(!(CerenkovAngleIntegrals->IsFilledVectorExist()))return 0.0;
if (!(CerenkovAngleIntegrals->IsFilledVectorExist())) return 0.0;
// Min and Max photon energies
G4double Pmin = Rindex->GetMinLowEdgeEnergy();
@@ -603,41 +503,31 @@ G4double
G4double CAImax = CerenkovAngleIntegrals->GetMaxValue();
G4double dp, ge;
// If n(Pmax) < 1/Beta -- no photons generated
if (nMax < BetaInverse) {
dp = 0.0;
ge = 0.0;
dp = 0.0;
ge = 0.0;
}
// otherwise if n(Pmin) >= 1/Beta -- photons generated
else if (nMin > BetaInverse) {
dp = Pmax - Pmin;
ge = CAImax;
dp = Pmax - Pmin;
ge = CAImax;
}
// If n(Pmin) < 1/Beta, and n(Pmax) >= 1/Beta, then
// we need to find a P such that the value of n(P) == 1/Beta.
// Interpolation is performed by the GetEnergy() and
// Value() methods of the G4MaterialPropertiesTable and
// the GetValue() method of G4PhysicsVector.
// If n(Pmin) < 1/Beta, and n(Pmax) >= 1/Beta, then we need to find a P such
// that the value of n(P) == 1/Beta. Interpolation is performed by the
// GetEnergy() and Value() methods of the G4MaterialPropertiesTable and
// the Value() method of G4PhysicsVector.
else {
Pmin = Rindex->GetEnergy(BetaInverse);
dp = Pmax - Pmin;
Pmin = Rindex->GetEnergy(BetaInverse);
dp = Pmax - Pmin;
// need boolean for current implementation of G4PhysicsVector
// ==> being phased out
G4bool isOutRange;
G4double CAImin = CerenkovAngleIntegrals->GetValue(Pmin, isOutRange);
ge = CAImax - CAImin;
G4double CAImin = CerenkovAngleIntegrals->Value(Pmin);
ge = CAImax - CAImin;
if (verboseLevel>0) {
G4cout << "CAImin = " << CAImin << G4endl;
G4cout << "ge = " << ge << G4endl;
}
if (verboseLevel>1) {
G4cout << "CAImin = " << CAImin << G4endl
<< "ge = " << ge << G4endl;
}
}
// Calculate number of photons
@@ -647,12 +537,11 @@ G4double
return NumPhotons;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4Cerenkov::DumpPhysicsTable() const
{
G4int PhysicsTableSize = thePhysicsTable->entries();
G4PhysicsOrderedFreeVector *v;
for (G4int i = 0 ; i < PhysicsTableSize ; i++ ) {
for (size_t i=0 ; i<thePhysicsTable->entries(); ++i) {
v = (G4PhysicsOrderedFreeVector*)(*thePhysicsTable)[i];
v->DumpValues();
}
File diff suppressed because it is too large Load Diff
@@ -169,7 +169,6 @@ G4VXTRenergyLoss::G4VXTRenergyLoss(G4LogicalVolume *anEnvelope,
G4VXTRenergyLoss::~G4VXTRenergyLoss()
{
if(fEnvelope) delete fEnvelope;
delete fProtonEnergyVector;
delete fXTREnergyVector;
if(fEnergyDistrTable) {