Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
@@ -23,18 +23,20 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
// G4PrimaryVertex
//
// class description:
//
// This is the class which represents a primary vertex. The object of this
// class is set to G4Event object by G4VPrimaryGenerator concrete class.
// class is set to G4Event by a G4VPrimaryGenerator concrete class.
// This class object has one or more G4PrimaryParticle objects as primary
// particles.
// Authors: G.Cosmo, 2 December 1995 - Design, based on object model
// M.Asai, 29 January 1996 - First implementation
// --------------------------------------------------------------------
#ifndef G4PrimaryVertex_h
#define G4PrimaryVertex_h 1
#ifndef G4PrimaryVertex_hh
#define G4PrimaryVertex_hh 1
#include "globals.hh"
#include "pwdefs.hh"
@@ -46,134 +48,188 @@ class G4VUserPrimaryVertexInformation;
class G4PrimaryVertex
{
public:
inline void *operator new(size_t);
inline void operator delete(void *aStackedTrack);
public:
public: // with description
G4PrimaryVertex();
G4PrimaryVertex(G4double x0,G4double y0,G4double z0,G4double t0);
G4PrimaryVertex(G4ThreeVector xyz0,G4double t0);
virtual ~G4PrimaryVertex();
G4PrimaryVertex();
G4PrimaryVertex(G4double x0,G4double y0,G4double z0,G4double t0);
G4PrimaryVertex(G4ThreeVector xyz0, G4double t0);
// Constructors
public:
G4PrimaryVertex(const G4PrimaryVertex &right);
G4PrimaryVertex & operator=(const G4PrimaryVertex &right);
virtual ~G4PrimaryVertex();
// Destructor
G4bool operator==(const G4PrimaryVertex &right) const;
G4bool operator!=(const G4PrimaryVertex &right) const;
G4PrimaryVertex(const G4PrimaryVertex& right);
G4PrimaryVertex& operator=(const G4PrimaryVertex& right);
// Copy constructor & assignment operator
public: // with description
G4ThreeVector GetPosition() const;
void SetPosition(G4double x0,G4double y0,G4double z0);
G4double GetX0() const;
G4double GetY0() const;
G4double GetZ0() const;
G4double GetT0() const;
void SetT0(G4double t0);
G4int GetNumberOfParticle() const;
void SetPrimary(G4PrimaryParticle * pp);
G4PrimaryParticle* GetPrimary(G4int i=0) const;
void SetNext(G4PrimaryVertex* nv);
void ClearNext();
G4PrimaryVertex* GetNext() const;
G4double GetWeight() const;
void SetWeight(G4double w);
void SetUserInformation(G4VUserPrimaryVertexInformation* anInfo);
G4VUserPrimaryVertexInformation* GetUserInformation() const;
G4bool operator==(const G4PrimaryVertex& right) const;
G4bool operator!=(const G4PrimaryVertex& right) const;
// Equality operators
void Print() const;
inline void* operator new(size_t);
inline void operator delete(void* aPrimaryVertex);
// Overloaded new/delete operators
// Accessors & modifiers
inline G4ThreeVector GetPosition() const;
inline void SetPosition(G4double x0, G4double y0, G4double z0);
inline G4double GetX0() const;
inline G4double GetY0() const;
inline G4double GetZ0() const;
inline G4double GetT0() const;
inline void SetT0(G4double t0);
inline G4int GetNumberOfParticle() const;
inline void SetPrimary(G4PrimaryParticle* pp);
G4PrimaryParticle* GetPrimary(G4int i=0) const;
inline void SetNext(G4PrimaryVertex* nv);
inline void ClearNext();
inline G4PrimaryVertex* GetNext() const;
inline G4double GetWeight() const;
inline void SetWeight(G4double w);
inline void SetUserInformation(G4VUserPrimaryVertexInformation* info);
inline G4VUserPrimaryVertexInformation* GetUserInformation() const;
void Print() const;
private:
G4double X0;
G4double Y0;
G4double Z0;
G4double T0;
G4PrimaryParticle * theParticle;
G4PrimaryParticle * theTail;
G4PrimaryVertex* nextVertex;
G4PrimaryVertex* tailVertex;
G4int numberOfParticle;
G4double Weight0;
G4VUserPrimaryVertexInformation* userInfo;
G4double X0 = 0.0;
G4double Y0 = 0.0;
G4double Z0 = 0.0;
G4double T0 = 0.0;
G4PrimaryParticle* theParticle = nullptr;
G4PrimaryParticle* theTail = nullptr;
G4PrimaryVertex* nextVertex = nullptr;
G4PrimaryVertex* tailVertex = nullptr;
G4double Weight0 = 1.0;
G4VUserPrimaryVertexInformation* userInfo = nullptr;
G4int numberOfParticle = 0;
};
extern G4PART_DLL G4Allocator<G4PrimaryVertex>*& aPrimaryVertexAllocator();
inline void * G4PrimaryVertex::operator new(size_t)
// ------------------------
// Inline methods
// ------------------------
inline
void* G4PrimaryVertex::operator new(std::size_t)
{
if (!aPrimaryVertexAllocator())
if (aPrimaryVertexAllocator() == nullptr)
{
aPrimaryVertexAllocator() = new G4Allocator<G4PrimaryVertex>;
}
return (void *) aPrimaryVertexAllocator()->MallocSingle();
return (void*) aPrimaryVertexAllocator()->MallocSingle();
}
inline void G4PrimaryVertex::operator delete(void * aPrimaryVertex)
inline
void G4PrimaryVertex::operator delete(void* aPrimaryVertex)
{
aPrimaryVertexAllocator()->FreeSingle((G4PrimaryVertex *) aPrimaryVertex);
aPrimaryVertexAllocator()->FreeSingle((G4PrimaryVertex*) aPrimaryVertex);
}
inline G4ThreeVector G4PrimaryVertex::GetPosition() const
{ return G4ThreeVector(X0,Y0,Z0); }
inline
G4ThreeVector G4PrimaryVertex::GetPosition() const
{
return G4ThreeVector(X0,Y0,Z0);
}
inline void G4PrimaryVertex::SetPosition(G4double x0,G4double y0,G4double z0)
{ X0 = x0; Y0 = y0; Z0 = z0; }
inline
void G4PrimaryVertex::SetPosition(G4double x0,G4double y0,G4double z0)
{
X0 = x0; Y0 = y0; Z0 = z0;
}
inline G4double G4PrimaryVertex::GetX0() const
{ return X0; }
inline
G4double G4PrimaryVertex::GetX0() const
{
return X0;
}
inline G4double G4PrimaryVertex::GetY0() const
{ return Y0; }
inline
G4double G4PrimaryVertex::GetY0() const
{
return Y0;
}
inline G4double G4PrimaryVertex::GetZ0() const
{ return Z0; }
inline
G4double G4PrimaryVertex::GetZ0() const
{
return Z0;
}
inline G4double G4PrimaryVertex::GetT0() const
{ return T0; }
inline
G4double G4PrimaryVertex::GetT0() const
{
return T0;
}
inline void G4PrimaryVertex::SetT0(G4double t0)
{ T0 = t0; }
inline
void G4PrimaryVertex::SetT0(G4double t0)
{
T0 = t0;
}
inline G4int G4PrimaryVertex::GetNumberOfParticle() const
{ return numberOfParticle; }
inline
G4int G4PrimaryVertex::GetNumberOfParticle() const
{
return numberOfParticle;
}
inline void G4PrimaryVertex::SetPrimary(G4PrimaryParticle * pp)
inline
void G4PrimaryVertex::SetPrimary(G4PrimaryParticle* pp)
{
if(theParticle == 0) { theParticle = pp; }
else { theTail->SetNext(pp); }
if(theParticle == nullptr) { theParticle = pp; }
else { theTail->SetNext(pp); }
theTail = pp;
numberOfParticle++;
++numberOfParticle;
}
inline void G4PrimaryVertex::SetNext(G4PrimaryVertex* nv)
inline
void G4PrimaryVertex::SetNext(G4PrimaryVertex* nv)
{
if(nextVertex == 0) { nextVertex = nv; }
else { tailVertex->SetNext(nv); }
if(nextVertex == nullptr) { nextVertex = nv; }
else { tailVertex->SetNext(nv); }
tailVertex = nv;
}
inline void G4PrimaryVertex::ClearNext()
inline
void G4PrimaryVertex::ClearNext()
{
nextVertex = nullptr;
tailVertex = nullptr;
}
inline G4PrimaryVertex* G4PrimaryVertex::GetNext() const
{ return nextVertex; }
inline
G4PrimaryVertex* G4PrimaryVertex::GetNext() const
{
return nextVertex;
}
inline G4double G4PrimaryVertex::GetWeight() const
{ return Weight0; }
inline
G4double G4PrimaryVertex::GetWeight() const
{
return Weight0;
}
inline void G4PrimaryVertex::SetWeight(G4double w)
{ Weight0 = w; }
inline
void G4PrimaryVertex::SetWeight(G4double w)
{
Weight0 = w;
}
inline void G4PrimaryVertex::SetUserInformation(G4VUserPrimaryVertexInformation* anInfo)
{ userInfo = anInfo; }
inline
void G4PrimaryVertex::SetUserInformation(G4VUserPrimaryVertexInformation* info)
{
userInfo = info;
}
inline G4VUserPrimaryVertexInformation* G4PrimaryVertex::GetUserInformation() const
{ return userInfo; }
inline
G4VUserPrimaryVertexInformation* G4PrimaryVertex::GetUserInformation() const
{
return userInfo;
}
#endif