Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
@@ -23,32 +23,26 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4ParticleTable
//
// Class description:
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// History: first implementation, based on object model of
// 27 June 1996, H.Kurashige
// ------------------------------------------------------------
// added fParticleMessenger 14 Nov., 97 H.Kurashige
// added Create/DeleteMessenger 06 Jul., 98 H.Kurashige
// modified FindIon 02 Aug., 98 H.Kurashige
// added dictionary for encoding 24 Sep., 98 H.Kurashige
// added RemoveAllParticles() 8 Nov., 98 H.Kurashige
// --------------------------------
// fixed some improper codings 08 Apr., 99 H.Kurashige
// modified FindIon/GetIon methods 17 AUg., 99 H.Kurashige
// implement new version for using STL map instaed of RW PtrHashedDictionary
// 28 ct., 99 H.Kurashige
// modified implementation of Remove 21 Mar.,08 H.Kurashige
// remove G4ShortLivedTable 25 July, 13 H.Kurashige
// added support for MuonicAtom September, 17 K.L.Genser
//
// G4ParticleTable is the table of pointers to G4ParticleDefinition.
// It is a "singleton" (only one static object).
// Each G4ParticleDefinition pointer is stored with its name as a key
// to itself. So, each G4ParticleDefinition object must have unique
// name.
#ifndef G4ParticleTable_h
#define G4ParticleTable_h 1
// Authors: G.Cosmo, 2 December 1995 - Design, based on object model
// H.Kurashige, 27 June 1996 - First implementation
// History:
// - 14 Nov 1997, H.Kurashige - Added messenger
// - 24 Sep 1998, H.Kurashige - Added dictionary for encoding
// - 28 Oct 1999, H.Kurashige - Migration to STL maps
// - 15 Sep 2017, K.L.Genser - Added support for MuonicAtom
// --------------------------------------------------------------------
#ifndef G4ParticleTable_hh
#define G4ParticleTable_hh 1
#include <map>
@@ -64,181 +58,172 @@ class G4IonTable;
class G4ParticleTable
{
// Class Description
// G4ParticleTable is the table of pointer to G4ParticleDefinition
// G4ParticleTable is a "singleton" (only one and staic object)
// In G4ParticleTable, each G4ParticleDefinition pointer is stored
// with its name as a key to itself. So, each G4ParticleDefinition
// object must have unique name for itself.
//
public:
public:
using G4PTblDictionary =
G4ParticleTableIterator<G4String, G4ParticleDefinition*>::Map;
using G4PTblDicIterator =
G4ParticleTableIterator<G4String, G4ParticleDefinition*>;
using G4PTblEncodingDictionary =
G4ParticleTableIterator<G4int, G4ParticleDefinition*>::Map;
using G4PTblEncodingDicIterator =
G4ParticleTableIterator<G4int, G4ParticleDefinition*>;
typedef G4ParticleTableIterator<G4String, G4ParticleDefinition*>::Map G4PTblDictionary;
typedef G4ParticleTableIterator<G4String, G4ParticleDefinition*> G4PTblDicIterator;
typedef G4ParticleTableIterator<G4int, G4ParticleDefinition*>::Map G4PTblEncodingDictionary;
typedef G4ParticleTableIterator<G4int, G4ParticleDefinition*> G4PTblEncodingDicIterator;
G4ParticleTable(const G4ParticleTable&) = delete;
G4ParticleTable& operator=(const G4ParticleTable&) = delete;
// Copy constructor and assignment operator not allowed
protected:
// default constructor
G4ParticleTable();
// Copy constructor and assignment operator
G4ParticleTable(const G4ParticleTable &right);
G4ParticleTable & operator=(const G4ParticleTable &);
void WorkerG4ParticleTable();
// This method is similar to the constructor. It is used by each worker
// thread to achieve the partial effect as that of the master thread
public:
void SlaveG4ParticleTable();
void WorkerG4ParticleTable();
// This method is similar to the constructor. It is used by each worker
// thread to achieve the partial effect as that of the master thread.
virtual ~G4ParticleTable();
void DestroyWorkerG4ParticleTable();
// This method is similar to the destructor. It is used by each worker
// thread to achieve the partial effect as that of the master thread.
virtual ~G4ParticleTable();
void DestroyWorkerG4ParticleTable();
// This method is similar to the destructor. It is used by each worker
// thread to achieve the partial effect as that of the master thread
public: // With Description
static G4ParticleTable* GetParticleTable();
// return the pointer to G4ParticleTable object
// G4ParticleTable is a "singleton" and can get its pointer by this function
// At the first time of calling this function, the G4ParticleTable object
// is instantiated
static G4ParticleTable* GetParticleTable();
// Return the pointer to the G4ParticleTable object
// G4ParticleTable is a "singleton" and can get its pointer by this
// function. At the first time of calling this function, the
// G4ParticleTable object is instantiated
G4bool contains(const G4ParticleDefinition *particle) const;
G4bool contains(const G4String &particle_name) const;
// returns TRUE if the ParticleTable contains
inline G4bool contains(const G4ParticleDefinition* particle) const;
G4bool contains(const G4String& particle_name) const;
// Returns TRUE if the ParticleTable contains the particle's pointer
G4int entries() const;
G4int size() const;
// returns the number of Particles in the ParticleTable
G4int entries() const;
G4int size() const;
// Returns the number of particles in the ParticleTable
G4ParticleDefinition* GetParticle(G4int index) const;
// returns a pointer to i-th particles in the ParticleTable
// 0<= index < entries()
G4ParticleDefinition* GetParticle(G4int index) const;
// Returns a pointer to the i-th particle in the ParticleTable
// 0 <= index < entries()
const G4String& GetParticleName(G4int index) const;
// returns name of i-th particles in the ParticleTable
const G4String& GetParticleName(G4int index) const;
// Returns the name of i-th particle in the ParticleTable
G4ParticleDefinition* FindParticle(G4int PDGEncoding );
G4ParticleDefinition* FindParticle(const G4String &particle_name);
G4ParticleDefinition* FindParticle(const G4ParticleDefinition *particle);
// returns a pointer to the particle (0 if not contained)
G4ParticleDefinition* FindParticle(G4int PDGEncoding );
G4ParticleDefinition* FindParticle(const G4String& particle_name);
G4ParticleDefinition* FindParticle(const G4ParticleDefinition* particle);
// Returns a pointer to the particle (0 if not contained)
G4ParticleDefinition* FindAntiParticle(G4int PDGEncoding );
G4ParticleDefinition* FindAntiParticle(const G4String &particle_name);
G4ParticleDefinition* FindAntiParticle(const G4ParticleDefinition *particle);
// returns a pointer to its anti-particle (0 if not contained)
inline G4ParticleDefinition* FindAntiParticle(G4int PDGEncoding );
inline G4ParticleDefinition* FindAntiParticle(const G4String& p_name);
inline G4ParticleDefinition* FindAntiParticle(const G4ParticleDefinition* p);
// Returns a pointer to its anti-particle (0 if not contained)
G4PTblDicIterator* GetIterator() const;
// return the pointer of Iterator (RW compatible)
G4PTblDicIterator* GetIterator() const;
// Returns the pointer to the Iterator
void DumpTable(const G4String &particle_name = "ALL");
// dump information of particles specified by name
void DumpTable(const G4String& particle_name = "ALL");
// Dumps information of particles specified by name
public: //With Description
G4IonTable* GetIonTable() const;
// Returns the pointer to the G4IonTable object
G4IonTable* GetIonTable() const;
// return the pointer to G4IonTable object
G4ParticleDefinition* Insert(G4ParticleDefinition* particle);
// Inserts the particle into ParticleTable.
// Returned value is the same as particle if successfully inserted
// or the pointer to another G4ParticleDefinition object
// which has same particle name
// or nullptr if failing to insert by other reason
G4ParticleDefinition* Remove(G4ParticleDefinition* particle);
// Removes the particle from the table (not delete)
public: // With Description
G4ParticleDefinition* Insert(G4ParticleDefinition *particle);
// insert the particle into ParticleTable
// return value is same as particle if successfully inserted
// or pointer to another G4ParticleDefinition object
// which has same name of particle
// or 0 if fail to insert by another reason
void RemoveAllParticles();
// Removes all particles from G4ParticleTable
G4ParticleDefinition* Remove(G4ParticleDefinition *particle);
// Remove the particle from the table (not delete)
void DeleteAllParticles();
// Removes and deletes all particles from G4ParticleTable
void RemoveAllParticles();
// remove all particles from G4ParticleTable
G4UImessenger* CreateMessenger();
// Creates messenger
void DeleteAllParticles();
// remove and delete all particles from G4ParticleTable
void SelectParticle(const G4String& name);
public:
G4UImessenger* CreateMessenger();
void DeleteMessenger();
// create/delete messenger for the particle table
// these methods are supposed to be invoked by G4RunManager only
inline const G4ParticleDefinition* GetSelectedParticle() const;
inline void SetVerboseLevel(G4int value);
inline G4int GetVerboseLevel() const;
inline void SetReadiness(G4bool val = true);
inline G4bool GetReadiness() const;
inline G4ParticleDefinition* GetGenericIon() const;
inline void SetGenericIon(G4ParticleDefinition*);
inline G4ParticleDefinition* GetGenericMuonicAtom() const;
inline void SetGenericMuonicAtom(G4ParticleDefinition*);
// Public data ----------------------------------------------------
G4ParticleMessenger* fParticleMessenger = nullptr;
static G4ThreadLocal G4PTblDictionary* fDictionary;
static G4ThreadLocal G4PTblDicIterator* fIterator;
static G4ThreadLocal G4PTblEncodingDictionary* fEncodingDictionary;
// These fields should be thread local or thread private. For a singleton
// class, we can change any member field as static without any problem
// because there is only one instance. Then we are allowed to add
// "G4ThreadLocal"
protected:
static G4ParticleTable* fgParticleTable;
// Particle table is being shared
const G4PTblDictionary* GetDictionary() const;
const G4String& GetKey(const G4ParticleDefinition *particle) const;
// return key value of the particle (i.e. particle name)
const G4PTblEncodingDictionary* GetEncodingDictionary() const;
// return the pointer to EncodingDictionary
private:
G4int verboseLevel;
// controle flag for output message
// 0: Silent
// 1: Warning message
// 2: More
public:
void SetVerboseLevel(G4int value);
G4int GetVerboseLevel() const;
static G4ThreadLocal G4ParticleMessenger* fParticleMessenger;
static G4ThreadLocal G4PTblDictionary* fDictionary;
static G4ThreadLocal G4PTblDicIterator* fIterator;
static G4ThreadLocal G4PTblEncodingDictionary* fEncodingDictionary;
// These fields should be thread local or thread private. For a singleton
// class, we can change any member field as static without any problem
// because there is only one instance. Then we are allowed to add
// "G4ThreadLocal".
//01.25.2009 Xin Dong: Phase II change for Geant4 multi-threading.
//Phase I changes this member to be thread local
//,while each thread holds its own copy of particles.
//Phase II changes this member back in order to share particles.
static G4ParticleTable* fgParticleTable;
static G4IonTable* fIonTable;
// This field should be thread private. However, we have to keep one copy
// of the ion table pointer. So we change all important fields of G4IonTable
// to the thread local variable.
// These shadow pointers are used by each worker thread to copy the content
// from the master thread.
static G4ParticleMessenger* fParticleMessengerShadow;
static G4PTblDictionary* fDictionaryShadow;
static G4PTblDicIterator* fIteratorShadow;
static G4PTblEncodingDictionary* fEncodingDictionaryShadow;
private:
const G4String noName;
G4bool readyToUse;
G4ParticleDefinition* genericIon;
G4ParticleDefinition* genericMuonicAtom;
public:
void SetReadiness(G4bool val=true);
G4bool GetReadiness() const;
G4ParticleDefinition* GetGenericIon() const;
void SetGenericIon(G4ParticleDefinition*);
G4ParticleDefinition* GetGenericMuonicAtom() const;
void SetGenericMuonicAtom(G4ParticleDefinition*);
private:
void CheckReadiness() const;
G4IonTable* fIonTable = nullptr;
// This field should be thread private. However, we have to keep one copy
// of the ion table pointer. So we change all important fields of
// G4IonTable to be thread local
// These shadow pointers are used by each worker thread to copy the content
// from the master thread
//
static G4PTblDictionary* fDictionaryShadow;
static G4PTblDicIterator* fIteratorShadow;
static G4PTblEncodingDictionary* fEncodingDictionaryShadow;
#ifdef G4MULTITHREADED
public:
//Andrea Dotti January 16. Shared instance of a mutex
static G4GLOB_DLL G4Mutex& particleTableMutex();
static G4GLOB_DLL G4int& lockCount();
// Shared instance of a mutex
static G4GLOB_DLL G4Mutex& particleTableMutex();
static G4GLOB_DLL G4int& lockCount();
#endif
protected:
const G4PTblDictionary* GetDictionary() const;
inline const G4String& GetKey(const G4ParticleDefinition* particle) const;
// Returns key value of the particle (i.e. particle name)
const G4PTblEncodingDictionary* GetEncodingDictionary() const;
// Returns the pointer to EncodingDictionary
private:
G4ParticleTable();
// Provate default constructor
void CheckReadiness() const;
// Private data ---------------------------------------------------
G4ParticleDefinition* genericIon = nullptr;
G4ParticleDefinition* genericMuonicAtom = nullptr;
const G4ParticleDefinition* selectedParticle = nullptr;
const G4String noName = " ";
G4String selectedName = "undefined";
G4int verboseLevel = 1;
// Control flag for output message
// 0: Silent
// 1: Warning message
// 2: More
G4bool readyToUse = false;
};
#include "G4ParticleTable.icc"
#endif