Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
+63 -144
View File
@@ -23,21 +23,22 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4Ions
//
// Class Description:
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// History: first implementation, based on object model of
// Hisaya Kurashige, 27 June 1998
// ----------------------------------------------------------------
// Add excitation energy 17 Aug. 1999 H.Kurashige
// Add isomer level 30 Apr. H.Kurashige
// This is the base class for all nuclei including pre-defined
// light nuclei such as deuteron, alpha, and proton (Hydrogen).
// All nuclei/ions created on the fly are objects of this class.
// Atomic number and atomic mass are valid only for particles derived
// from this class. This class has Excitation Energy in addition to
// the normal particle properties.
#ifndef G4Ions_h
#define G4Ions_h 1
// Authors: G.Cosmo, 4 April 1996 - Design based on object model
// H.Kurashige, 27 June 1998 - First implementation
// --------------------------------------------------------------------
#ifndef G4Ions_hh
#define G4Ions_hh 1
#include "globals.hh"
#include "G4ios.hh"
@@ -49,20 +50,9 @@
class G4Ions : public G4ParticleDefinition
{
// Class Description
// This is the base class for all nuclei including pre-defined
// light nuclei such as deuteron, alpha, and proton (Hydrogen)
// All nuclei/ions created on the fly are objects of this class
// Atomic number and atomic mass are vaild only for particles derived
// from this class. This class has Excitation Energy in addition to
// the normal particle properties.
public:
protected:
G4Ions(){};
public: //With Description
G4Ions(
G4Ions(
const G4String& aName, G4double mass,
G4double width, G4double charge,
G4int iSpin, G4int iParity,
@@ -71,47 +61,52 @@ class G4Ions : public G4ParticleDefinition
const G4String& pType, G4int lepton,
G4int baryon, G4int encoding,
G4bool stable, G4double lifetime,
G4DecayTable *decaytable, G4bool shortlived,
G4DecayTable* decaytable, G4bool shortlived,
const G4String& subType ="",
G4int anti_encoding =0,
G4double excitation = 0.0,
G4int isomer = 0
);
);
public:
virtual ~G4Ions();
G4Ions* IonsDefinition();
G4Ions* Ions();
virtual ~G4Ions();
public: //With Description
// Get excitation energy of nucleus
G4double GetExcitationEnergy() const ;
inline G4Ions* IonsDefinition();
inline G4Ions* Ions();
inline G4double GetExcitationEnergy() const;
// Get excitation energy of nucleus
// Get Isomer level (=0 for ground state)
G4int GetIsomerLevel() const;
inline G4int GetIsomerLevel() const;
// Get Isomer level (=0 for ground state)
// enumerator for floating level base
enum class G4FloatLevelBase
{ no_Float=0,
plus_X, plus_Y, plus_Z, plus_U, plus_V, plus_W,
plus_R, plus_S, plus_T, plus_A, plus_B, plus_C, plus_D, plus_E
};
static G4Ions::G4FloatLevelBase FloatLevelBase(char flbChar);
static G4Ions::G4FloatLevelBase FloatLevelBase(G4int flbIdx);
static char FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb);
enum class G4FloatLevelBase // enumerator for floating level base
{
no_Float=0,
plus_X, plus_Y, plus_Z, plus_U, plus_V, plus_W,
plus_R, plus_S, plus_T, plus_A, plus_B, plus_C, plus_D, plus_E
};
// set/get methods for floating level base
G4Ions::G4FloatLevelBase GetFloatLevelBase() const;
G4int GetFloatLevelBaseIndex() const;
void SetFloatLevelBase(G4Ions::G4FloatLevelBase flb);
void SetFloatLevelBase(char flbChar);
void SetFloatLevelBase(G4int flbIdx);
static G4Ions::G4FloatLevelBase FloatLevelBase(char flbChar);
static G4Ions::G4FloatLevelBase FloatLevelBase(G4int flbIdx);
static char FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb);
private:
G4double theExcitationEnergy;
G4int theIsomerLevel;
G4FloatLevelBase floatLevelBase;
// Set/Get methods for floating level base
//
inline G4Ions::G4FloatLevelBase GetFloatLevelBase() const;
inline G4int GetFloatLevelBaseIndex() const;
inline void SetFloatLevelBase(G4Ions::G4FloatLevelBase flb);
inline void SetFloatLevelBase(char flbChar);
inline void SetFloatLevelBase(G4int flbIdx);
protected:
G4Ions();
private:
G4double theExcitationEnergy = 0.0;
G4int theIsomerLevel = 0;
G4FloatLevelBase floatLevelBase = G4FloatLevelBase::no_Float;
};
#define noFloat G4Ions::G4FloatLevelBase::no_Float
@@ -130,138 +125,62 @@ class G4Ions : public G4ParticleDefinition
#define plusD G4Ions::G4FloatLevelBase::plus_D
#define plusE G4Ions::G4FloatLevelBase::plus_E
// ------------------------
// Inline methods
// ------------------------
inline
G4Ions* G4Ions::IonsDefinition()
G4Ions* G4Ions::IonsDefinition()
{
return this;
}
inline
G4Ions* G4Ions::Ions()
G4Ions* G4Ions::Ions()
{
return this;
}
inline
G4double G4Ions::GetExcitationEnergy() const
G4double G4Ions::GetExcitationEnergy() const
{
return theExcitationEnergy;
}
inline
G4int G4Ions::GetIsomerLevel() const
G4int G4Ions::GetIsomerLevel() const
{
return theIsomerLevel;
}
inline
G4Ions::G4FloatLevelBase G4Ions::GetFloatLevelBase() const
G4Ions::G4FloatLevelBase G4Ions::GetFloatLevelBase() const
{
return floatLevelBase;
}
inline
G4int G4Ions::GetFloatLevelBaseIndex() const
G4int G4Ions::GetFloatLevelBaseIndex() const
{
return static_cast<G4int>(floatLevelBase);
}
inline
void G4Ions::SetFloatLevelBase(G4Ions::G4FloatLevelBase flb)
void G4Ions::SetFloatLevelBase(G4Ions::G4FloatLevelBase flb)
{
floatLevelBase = flb;
}
inline
void G4Ions::SetFloatLevelBase(char flbChar)
void G4Ions::SetFloatLevelBase(char flbChar)
{
floatLevelBase = FloatLevelBase(flbChar);
}
inline
void G4Ions::SetFloatLevelBase(G4int flbIdx)
void G4Ions::SetFloatLevelBase(G4int flbIdx)
{
floatLevelBase = FloatLevelBase(flbIdx);
}
inline
G4Ions::G4FloatLevelBase G4Ions::FloatLevelBase(char flbChar)
{
G4Ions::G4FloatLevelBase flb = noFloat;
switch(flbChar)
{
case 'x': case 'X':
flb = plusX;
break;
case 'y': case 'Y':
flb = plusY;
break;
case 'z': case 'Z':
flb = plusZ;
break;
case 'u': case 'U':
flb = plusU;
break;
case 'v': case 'V':
flb = plusV;
break;
case 'w': case 'W':
flb = plusW;
break;
case 'r': case 'R':
flb = plusR;
break;
case 's': case 'S':
flb = plusS;
break;
case 't': case 'T':
flb = plusT;
break;
case 'a': case 'A':
flb = plusA;
break;
case 'b': case 'B':
flb = plusB;
break;
case 'c': case 'C':
flb = plusC;
break;
case 'd': case 'D':
flb = plusD;
break;
case 'e': case 'E':
flb = plusE;
break;
case '\0': default:
break;
}
return flb;
}
inline
G4Ions::G4FloatLevelBase G4Ions::FloatLevelBase(G4int flbIdx)
{
static G4Ions::G4FloatLevelBase flb[] =
{ noFloat,
plusX, plusY, plusZ, plusU, plusV, plusW,
plusR, plusS, plusT, plusA, plusB, plusC, plusD, plusE };
return flb[flbIdx];
}
inline
char G4Ions::FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb)
{
static char flbChar[] = {'\0','X','Y','Z','U','V','W',
'R','S','T','A','B','C','D','E'};
return flbChar[static_cast<G4int>(flb)];
}
#endif