Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
@@ -23,101 +23,108 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4ThreadLocalSingleton
//
// ---------------------------------------------------------------
// GEANT 4 class header file
// Class description:
//
// Class Description:
// This class implements a thread-private "singleton". Being thread
// private the singleton is not a singleton in the term, but a different
// instance existis for each thread.
// This class is a wrapper around the real object that we need to
// make singleton.
// This class implements a thread-private "singleton". Being thread
// private the singleton is not a singleton in the term, but a different
// instance exists for each thread.
// This class is a wrapper around the real object that we need to
// make singleton.
//
// Limitation:
// The object that is made thread-private singleton, should not
// contain any G4ThreadLocal data member. Note that in general,
// if object is to be thread-private it is unnecessary to mark
// The object that is made thread-private singleton should not
// contain any thread-local data member. Note that in general,
// if an object is to be thread-private it is unnecessary to mark
// any data-member as G4ThreadLocal.
//
//
// Performance issues:
// This class uses locks and mutexes.
//
// Example:
// This is the singleton patter often found in G4 (sequential):
// class G4Class {
// private:
// static G4Class* instance;
// G4Class() { ... }
// public:
// static G4Class* GetInstance() {
// static G4Class theInstance;
// if ( instance == 0 ) instance = &theInstance;
// return instance;
// }
// };
// This is transformed to the following to implement a thread-local
// singleton:
// class G4Class {
// private:
// static G4ThreadLocal G4Class* instance;
// G4Class() { ... }
// public:
// static G4Class* GetInstance() {
// if ( instance == 0 ) instance = new G4Class;
// return instance;
// }
// };
// Note that this class also has a memory leak.
// This is the singleton pattern often found in Geant4 (sequential):
// class G4Class
// {
// private:
// static G4Class* instance;
// G4Class() { ... }
// public:
// static G4Class* GetInstance()
// {
// static G4Class theInstance;
// if ( instance == nullptr ) instance = &theInstance;
// return instance;
// }
// };
// This is transformed to the following to implement a thread-local
// singleton:
// class G4Class
// {
// private:
// static G4ThreadLocal G4Class* instance;
// G4Class() { ... }
// public:
// static G4Class* GetInstance()
// {
// if ( instance == nullptr ) instance = new G4Class;
// return instance;
// }
// };
// Note that this class also has a memory leak.
//
// This class can be used as follows:
// class G4Class {
// friend class G4ThreadLocalSingleton<G4Class>;
// private:
// G4Class() { ... }
// public:
// static G4Class* GetInstance() {
// static G4ThreadLocalSingleton<G4Class> instance;
// return instance.Instance();
// }
// };
// Each thread has its own instance of G4Class.
// Deletion of G4Class instances is done at end of program.
// Note the "friend" statement.
//
// History:
// 28 October 2013: A. Dotti - First implementation
// This class can be used as follows:
// class G4Class
// {
// friend class G4ThreadLocalSingleton<G4Class>;
// private:
// G4Class() { ... }
// public:
// static G4Class* GetInstance()
// {
// static G4ThreadLocalSingleton<G4Class> instance;
// return instance.Instance();
// }
// };
// Each thread has its own instance of G4Class.
// Deletion of G4Class instances is done at end of program.
// Note the "friend" statement.
// Author: A.Dotti, 28 October 2013
// --------------------------------------------------------------------
#ifndef G4TLSSINGLETON_HH
#define G4TLSSINGLETON_HH
#define G4TLSSINGLETON_HH 1
//Debug this code
//#define g4tlssdebug 1
#include "G4Cache.hh"
#include <list>
//Forward declaration. See G4AutoDelete.hh
namespace G4AutoDelete {
template<class T>
#include "G4AutoLock.hh"
#include "G4Cache.hh"
// Forward declaration. See G4AutoDelete.hh
//
namespace G4AutoDelete
{
template <class T>
void Register(T*);
}
template<class T>
class G4ThreadLocalSingleton : private G4Cache<T*> {
template <class T>
class G4ThreadLocalSingleton : private G4Cache<T*>
{
friend void G4AutoDelete::Register<T>(T*);
public:
public:
G4ThreadLocalSingleton();
//Creates thread-local singleton manager
// Creates thread-local singleton manager
~G4ThreadLocalSingleton();
~G4ThreadLocalSingleton();
T* Instance() const;
//Returns a pointer to a thread-private instance of T
T* Instance() const;
// Returns a pointer to a thread-private instance of T
private:
G4ThreadLocalSingleton( G4ThreadLocalSingleton& rhs);// {}
void Register(T* i) const;
private:
G4ThreadLocalSingleton(G4ThreadLocalSingleton& rhs);
void Register(T* i) const;
void Clear();
@@ -125,52 +132,59 @@ private:
mutable G4Mutex listm;
};
//=============================================================
// Inline methods implementation
//=============================================================
//=============================================================
// Implementation details follow
//=============================================================
#include "G4AutoLock.hh"
template<class T>
G4ThreadLocalSingleton<T>::G4ThreadLocalSingleton() : G4Cache<T*>() {
template <class T>
G4ThreadLocalSingleton<T>::G4ThreadLocalSingleton()
: G4Cache<T*>()
{
G4MUTEXINIT(listm);
G4Cache<T*>::Put(static_cast<T*>(0));
G4Cache<T*>::Put(static_cast<T*>(0));
}
template<class T>
G4ThreadLocalSingleton<T>::~G4ThreadLocalSingleton() {
template <class T>
G4ThreadLocalSingleton<T>::~G4ThreadLocalSingleton()
{
Clear();
G4MUTEXDESTROY(listm);
}
template<class T>
T* G4ThreadLocalSingleton<T>::Instance() const {
T* instance = G4Cache<T*>::Get();
if ( instance == static_cast<T*>(0) ) {
instance = new T;
G4Cache<T*>::Put( instance );
Register(instance);
}
return instance;
template <class T>
T* G4ThreadLocalSingleton<T>::Instance() const
{
T* instance = G4Cache<T*>::Get();
if(instance == static_cast<T*>(0))
{
instance = new T;
G4Cache<T*>::Put(instance);
Register(instance);
}
return instance;
}
template<class T>
G4ThreadLocalSingleton<T>::G4ThreadLocalSingleton( G4ThreadLocalSingleton&) {}
template<class T>
void G4ThreadLocalSingleton<T>::Register(T* i) const {
template <class T>
G4ThreadLocalSingleton<T>::G4ThreadLocalSingleton(G4ThreadLocalSingleton&)
{}
template <class T>
void G4ThreadLocalSingleton<T>::Register(T* i) const
{
G4AutoLock l(&listm);
instances.push_back(i);
}
template<class T>
void G4ThreadLocalSingleton<T>::Clear() {
G4AutoLock l(&listm);
while ( ! instances.empty() )
{
T* thisinst = instances.front();
instances.pop_front();
if ( thisinst != 0 ) delete thisinst;
}
template <class T>
void G4ThreadLocalSingleton<T>::Clear()
{
G4AutoLock l(&listm);
while(!instances.empty())
{
T* thisinst = instances.front();
instances.pop_front();
delete thisinst;
}
}
#endif //G4TLSSINGLETON_HH
#endif