Import Geant4 10.7.0.beta source tree
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@@ -23,11 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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// G4PhysicsTable
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//
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// Class description:
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//
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@@ -39,108 +35,90 @@
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// The constructor given the 'capacity' of the table, pre-allocates
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// memory for the specified value by invoking the STL's reserve()
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// function, in order to avoid reallocation during insertions.
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// G4PhysicsTable has a vector of boolean which are used
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// as 'recalc-needed' flags when processes calculate physics tables.
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// ------------------------------------------------------------
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//
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// History:
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// -------
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// - First implementation, based on object model of
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// 2nd December 1995. G.Cosmo
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// - 1st March 1996, modified. K.Amako
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// - 24th February 2001, migration to STL vectors. H.Kurashige
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// - 9th March 2001, added Store/RetrievePhysicsTable. H.Kurashige
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// - 20th August 2004, added FlagArray and related methods H.Kurashige
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//-------------------------------------
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// G4PhysicsTable has a vector of Boolean which are used
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// as 'recalc-needed' flags when processes calculate physics tables.
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#ifndef G4PhysicsTable_h
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#define G4PhysicsTable_h 1
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// Author: G.Cosmo, 2 December 1995
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// First implementation based on object model
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// Revisions:
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// - 1st March 1996, K.Amako: modified
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// - 24th February 2001, H.Kurashige: migration to STL vectors
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// --------------------------------------------------------------------
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#ifndef G4PhysicsTable_hh
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#define G4PhysicsTable_hh 1
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#include <vector>
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#include "globals.hh"
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#include "G4PhysicsVector.hh"
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#include "G4ios.hh"
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#include "globals.hh"
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#include <vector>
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class G4PhysicsVector;
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class G4PhysicsTable : public std::vector<G4PhysicsVector*>
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class G4PhysicsTable : public std::vector<G4PhysicsVector*>
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{
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using G4PhysCollection = std::vector<G4PhysicsVector*>;
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using G4FlagCollection = std::vector<G4bool>;
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typedef std::vector<G4PhysicsVector*> G4PhysCollection;
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typedef std::vector<G4bool> G4FlagCollection;
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public: // with description
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public:
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G4PhysicsTable();
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// Default constructor.
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// Default constructor
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explicit G4PhysicsTable(size_t cap);
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// Constructor with capacity. Reserves memory for the
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// specified capacity.
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// Constructor with capacity. Reserves memory for the specified capacity
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virtual ~G4PhysicsTable();
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// Destructor.
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// Does not invoke deletion of contained pointed collections.
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G4PhysicsVector*& operator()(size_t);
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G4PhysicsVector* const& operator()(size_t) const;
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// Access operators.
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void clearAndDestroy();
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// Removes all items and deletes them at the same time.
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void push_back( G4PhysicsVector* );
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void insert (G4PhysicsVector*);
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// Pushes new element to collection.
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void insertAt (size_t, G4PhysicsVector*);
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// insert element at the specified position in the collection.
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void resize(size_t, G4PhysicsVector* vec = (G4PhysicsVector*)(0));
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// resize collection
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size_t entries() const;
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size_t length() const;
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// Return collection's size.
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G4bool isEmpty() const;
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// Flags if collection is empty or not.
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G4bool ExistPhysicsTable(const G4String& fileName) const;
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// Check if the specified file exists or not
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G4bool StorePhysicsTable(const G4String& filename, G4bool ascii=false);
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// Stores PhysicsTable in a file (returns false in case of failure).
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G4bool RetrievePhysicsTable(const G4String& filename, G4bool ascii=false);
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// Retrieves Physics from a file (returns false in case of failure).
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void ResetFlagArray();
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// Reset the array of flags and all flags are set "true"
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// This flag is supposed to be used as "recalc-needed" flag
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// associated with each physics vector
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G4bool GetFlag(size_t i) const;
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void ClearFlag(size_t i);
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// Get/Clear the flag for the 'i-th' physics vector
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friend std::ostream& operator<<(std::ostream& out, G4PhysicsTable& table);
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protected:
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G4PhysicsVector* CreatePhysicsVector(G4int type);
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G4FlagCollection vecFlag;
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private:
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// Destructor. Does not invoke deletion of contained pointed collections
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G4PhysicsTable(const G4PhysicsTable&) = delete;
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G4PhysicsTable& operator=(const G4PhysicsTable&) = delete;
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// Private copy constructor and assignment operator.
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G4PhysicsVector*& operator()(std::size_t);
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G4PhysicsVector* const& operator()(std::size_t) const;
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// Access operators
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void clearAndDestroy();
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// Removes all items and deletes them at the same time
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void push_back(G4PhysicsVector*);
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void insert(G4PhysicsVector*);
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// Pushes new element to collection
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void insertAt(std::size_t, G4PhysicsVector*);
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// Insert element at the specified position in the collection
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void resize(std::size_t, G4PhysicsVector* vec = (G4PhysicsVector*) (0));
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// Resize collection
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std::size_t entries() const;
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std::size_t length() const;
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// Return collection's size
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G4bool isEmpty() const;
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// Flags if collection is empty or not
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G4bool ExistPhysicsTable(const G4String& fileName) const;
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// Check if the specified file exists or not
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G4bool StorePhysicsTable(const G4String& filename, G4bool ascii = false);
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// Stores PhysicsTable in a file (returns false in case of failure)
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G4bool RetrievePhysicsTable(const G4String& filename, G4bool ascii = false);
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// Retrieves Physics from a file (returns false in case of failure)
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void ResetFlagArray();
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// Reset the array of flags and all flags are set "true".
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// This flag is supposed to be used as "recalc-needed" flag
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// associated with each physics vector
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G4bool GetFlag(std::size_t i) const;
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void ClearFlag(std::size_t i);
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// Get/Clear the flag for the 'i-th' physics vector
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friend std::ostream& operator<<(std::ostream& out, G4PhysicsTable& table);
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protected:
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G4PhysicsVector* CreatePhysicsVector(G4int type);
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G4FlagCollection vecFlag;
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};
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typedef G4PhysicsTable::iterator G4PhysicsTableIterator;
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#include "G4PhysicsVector.hh"
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#include "G4PhysicsTable.icc"
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#endif
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