Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
@@ -25,13 +25,13 @@
//
//
//
//
//
// ---------------------------------------------------------------------------
// GEANT 4 class header file
// GEANT 4 class header file
// ---------------------------------------------------------------------------
// Class description:
//
// Utility functions
// Utility functions
// History:
//
@@ -46,11 +46,11 @@
#include <CLHEP/Units/PhysicalConstants.h>
#include "globals.hh"
#include "Randomize.hh"
#include "G4TwoVector.hh"
#include "G4ThreeVector.hh"
#include "G4RandomDirection.hh"
#include "G4ThreeVector.hh"
#include "G4TwoVector.hh"
#include "Randomize.hh"
#include "globals.hh"
// ---------------------------------------------------------------------------
// Returns a random lambertian unit vector (rejection sampling)
@@ -59,22 +59,22 @@ inline G4ThreeVector G4LambertianRand(const G4ThreeVector& normal)
{
G4ThreeVector vect;
G4double ndotv;
G4int count=0;
G4int count = 0;
const G4int max_trials = 1024;
do
{
++count;
vect = G4RandomDirection();
vect = G4RandomDirection();
ndotv = normal * vect;
if (ndotv < 0.0)
if(ndotv < 0.0)
{
vect = -vect;
vect = -vect;
ndotv = -ndotv;
}
} while (!(G4UniformRand() < ndotv) && (count < max_trials));
} while(!(G4UniformRand() < ndotv) && (count < max_trials));
return vect;
}
@@ -87,7 +87,7 @@ inline G4ThreeVector G4PlaneVectorRand(const G4ThreeVector& normal)
G4ThreeVector vec1 = normal.orthogonal();
G4ThreeVector vec2 = vec1.cross(normal);
G4double phi = CLHEP::twopi*G4UniformRand();
G4double phi = CLHEP::twopi * G4UniformRand();
G4double cosphi = std::cos(phi);
G4double sinphi = std::sin(phi);
@@ -99,13 +99,13 @@ inline G4ThreeVector G4PlaneVectorRand(const G4ThreeVector& normal)
//
inline G4double G4RandomRadiusInRing(G4double rmin, G4double rmax)
{
if (rmin == rmax)
if(rmin == rmax)
{
return rmin;
}
G4double k = G4UniformRand();
return (rmin <= 0) ? rmax*std::sqrt(k)
: std::sqrt(k*rmax*rmax + (1.-k)*rmin*rmin);
return (rmin <= 0) ? rmax * std::sqrt(k)
: std::sqrt(k * rmax * rmax + (1. - k) * rmin * rmin);
}
// ---------------------------------------------------------------------------
@@ -114,15 +114,16 @@ inline G4double G4RandomRadiusInRing(G4double rmin, G4double rmax)
//
inline G4TwoVector G4RandomPointInEllipse(G4double a, G4double b)
{
G4double aa = (a*a == 0) ? 0 : 1/(a*a);
G4double bb = (b*b == 0) ? 0 : 1/(b*b);
for (G4int i=0; i<1000; ++i)
G4double aa = (a * a == 0) ? 0 : 1 / (a * a);
G4double bb = (b * b == 0) ? 0 : 1 / (b * b);
for(G4int i = 0; i < 1000; ++i)
{
G4double x = a*(2*G4UniformRand() - 1);
G4double y = b*(2*G4UniformRand() - 1);
if (x*x*aa + y*y*bb <= 1) return G4TwoVector(x,y);
G4double x = a * (2 * G4UniformRand() - 1);
G4double y = b * (2 * G4UniformRand() - 1);
if(x * x * aa + y * y * bb <= 1)
return G4TwoVector(x, y);
}
return G4TwoVector(0,0);
return G4TwoVector(0, 0);
}
// ---------------------------------------------------------------------------
@@ -131,45 +132,47 @@ inline G4TwoVector G4RandomPointInEllipse(G4double a, G4double b)
//
inline G4TwoVector G4RandomPointOnEllipse(G4double a, G4double b)
{
G4double A = std::abs(a);
G4double B = std::abs(b);
G4double mu_max = std::max(A,B);
G4double A = std::abs(a);
G4double B = std::abs(b);
G4double mu_max = std::max(A, B);
G4double x,y;
for (G4int i=0; i<1000; ++i)
G4double x, y;
for(G4int i = 0; i < 1000; ++i)
{
G4double phi = CLHEP::twopi*G4UniformRand();
x = std::cos(phi);
y = std::sin(phi);
G4double mu = std::sqrt((B*x)*(B*x) + (A*y)*(A*y));
if (mu_max*G4UniformRand() <= mu) break;
G4double phi = CLHEP::twopi * G4UniformRand();
x = std::cos(phi);
y = std::sin(phi);
G4double mu = std::sqrt((B * x) * (B * x) + (A * y) * (A * y));
if(mu_max * G4UniformRand() <= mu)
break;
}
return G4TwoVector(A*x,B*y);
return G4TwoVector(A * x, B * y);
}
// ---------------------------------------------------------------------------
// Returns a random point on ellipsoid (x/a)^2 + (y/b)^2 + (z/c)^2 = 1
// (rejection sampling)
//
inline
G4ThreeVector G4RandomPointOnEllipsoid(G4double a, G4double b, G4double c)
inline G4ThreeVector G4RandomPointOnEllipsoid(G4double a, G4double b,
G4double c)
{
G4double A = std::abs(a);
G4double B = std::abs(b);
G4double C = std::abs(c);
G4double mu_max = std::max(std::max(A*B,A*C),B*C);
G4double A = std::abs(a);
G4double B = std::abs(b);
G4double C = std::abs(c);
G4double mu_max = std::max(std::max(A * B, A * C), B * C);
G4ThreeVector p;
for (G4int i=0; i<1000; ++i)
for(G4int i = 0; i < 1000; ++i)
{
p = G4RandomDirection();
G4double xbc = p.x()*B*C;
G4double yac = p.y()*A*C;
G4double zab = p.z()*A*B;
G4double mu = std::sqrt(xbc*xbc + yac*yac + zab*zab);
if (mu_max*G4UniformRand() <= mu) break;
p = G4RandomDirection();
G4double xbc = p.x() * B * C;
G4double yac = p.y() * A * C;
G4double zab = p.z() * A * B;
G4double mu = std::sqrt(xbc * xbc + yac * yac + zab * zab);
if(mu_max * G4UniformRand() <= mu)
break;
}
return G4ThreeVector(A*p.x(),B*p.y(),C*p.z());
return G4ThreeVector(A * p.x(), B * p.y(), C * p.z());
}
#endif /* G4RANDOMTOOLS_HH */
#endif /* G4RANDOMTOOLS_HH */