Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
+15 -17
View File
@@ -23,8 +23,10 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4RayShooter class implementation
//
//
// Author: Makoto Asai, 2000
// --------------------------------------------------------------------
#include "G4RayShooter.hh"
#include "G4SystemOfUnits.hh"
@@ -34,7 +36,6 @@
#include "G4ParticleDefinition.hh"
#include "globals.hh"
G4RayShooter::G4RayShooter()
{
SetInitialValues();
@@ -42,12 +43,10 @@ G4RayShooter::G4RayShooter()
void G4RayShooter::SetInitialValues()
{
particle_definition = 0;
G4ThreeVector zero;
particle_momentum_direction = (G4ParticleMomentum)zero;
particle_energy = 1.0*GeV;
particle_position = zero;
particle_time = 0.0;
particle_polarization = zero;
}
@@ -55,38 +54,37 @@ G4RayShooter::~G4RayShooter()
{
}
void G4RayShooter::Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc)
void G4RayShooter::Shoot(G4Event* evt,G4ThreeVector vtx, G4ThreeVector direc)
{
if(!particle_definition)
if(particle_definition == nullptr)
{
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
particle_definition = particleTable->FindParticle(particleName="geantino");
if(!particle_definition)
if(particle_definition == nullptr)
{
G4String msg;
msg = " G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
msg = "G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
msg += "define G4Geantino. Please add G4Geantino in your physics list.";
G4Exception("G4RayShooter::Shoot","RayTracer001",FatalException,msg);
G4Exception("G4RayShooter::Shoot()", "RayTracer001", FatalException, msg);
}
}
// create a new vertex
// Create a new vertex
//
G4PrimaryVertex* vertex = new G4PrimaryVertex(vtx,particle_time);
// create new primaries and set them to the vertex
// Create new primaries and set them to the vertex
//
G4double mass = particle_definition->GetPDGMass();
G4PrimaryParticle* particle =
new G4PrimaryParticle(particle_definition);
G4PrimaryParticle* particle = new G4PrimaryParticle(particle_definition);
particle->SetKineticEnergy( particle_energy );
particle->SetMass( mass );
particle->SetMomentumDirection( direc );
particle->SetPolarization(particle_polarization.x(),
particle_polarization.y(),
particle_polarization.z());
particle_polarization.y(),
particle_polarization.z());
vertex->SetPrimary( particle );
evt->AddPrimaryVertex( vertex );
}