Import Geant4 10.7.0.beta source tree
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@@ -23,44 +23,43 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4UserEventAction
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//
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// Class description:
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//
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//
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//
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// This is the base class of one of the user's optional action classes.
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// The two methods BeginOfEventAction() and EndOfEventAction() are invoked
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// at the beginning and the end of one event processing. These methods are
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// invoked by G4EventManager.
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// Be aware that BeginOfEventAction() is invoked when a G4Event object is
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// sent to G4EventManager. Thus the primary vertexes/particles have already
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// been made by the primary generator. In case the user wants to do something
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// before generating primaries (i.e., store random number status), do it in
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// the G4VUserPrimaryGeneratorAction concrete class
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#ifndef G4UserEventAction_h
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#define G4UserEventAction_h 1
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// Author: Makoto Asai (SLAC)
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// --------------------------------------------------------------------
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#ifndef G4UserEventAction_hh
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#define G4UserEventAction_hh 1
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class G4EventManager;
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class G4Event;
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// class description:
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//
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// This is the base class of one of the user's optional action classes.
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// The two methods BeginOfEventAction() and EndOfEventAction() are invoked
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// at the beginning and the end of one event processing. These methods are
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// invoked by G4EventManager.
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// Be aware that BeginOfEventAction() is invoked when a G4Event object is
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// sent to G4EventManager. Thus the primary vertexes/particles have already
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// been made by the primary generator. In case the user wants to do something
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// before generating primaries (i.e., store random number status), do it in
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// the G4VUserPrimaryGeneratorAction concrete class.
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//
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class G4UserEventAction
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{
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public:
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G4UserEventAction();
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virtual ~G4UserEventAction();
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virtual void SetEventManager(G4EventManager* value)
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{ fpEventManager = value; }
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public: // with description
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virtual void BeginOfEventAction(const G4Event* anEvent);
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virtual void EndOfEventAction(const G4Event* anEvent);
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G4UserEventAction();
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virtual ~G4UserEventAction();
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virtual void SetEventManager(G4EventManager* value);
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virtual void BeginOfEventAction(const G4Event* anEvent);
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virtual void EndOfEventAction(const G4Event* anEvent);
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// Two virtual method the user can override.
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protected:
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G4EventManager* fpEventManager;
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G4EventManager* fpEventManager = nullptr;
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};
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#endif
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