Import Geant4 10.7.0.beta source tree

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Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
///////////////////////////////////////////////////////////////////////////////
// G4SPSAngDistribution
//
// MODULE: G4SPSAngDistribution.hh
// Class description:
//
// Version: 1.0
// Date: 5/02/04
// Author: Fan Lei
// Organisation: QinetiQ ltd.
// Customer: ESA/ESTEC
//
///////////////////////////////////////////////////////////////////////////////
//
//
// CHANGE HISTORY
// --------------
// 06/06/2014 A Dotti
// For thread safety: this is a shared object,
// mutex has been added to control access to shared resources (data members).
// in Getters and Setters, mutex is NOT used in GenerateOne because it is
// assumed that properties are not changed during event loop.
//
// 26/10/2004 F Lei
// To generate the direction of a primary vertex according to the
// defined distribution. This is a shared class between threads.
// Only one thread should use the set-methods here.
// Note that this is exactly what is achieved using UI commands.
// If you use the set methods to set defaults in your
// application take care that only one thread is executing them.
// In addition take care of calling these methods before the run is started
// Do not use these setters during the event loop.
// Author: Fan Lei, QinetiQ ltd.
// Customer: ESA/ESTEC
// History:
// - 05/02/2004, Fan Lei - Created.
// Based on the G4GeneralParticleSource class.
// - 26/10/2004, Fan Lei
// Added a "focused" option to allow all primary particles pointing to
// a user specified focusing point.
//
// Version 1.0, 05/02/2004, Fan Lei, Created.
// Based on the G4GeneralParticleSource class in Geant4 v6.0
//
///////////////////////////////////////////////////////////////////////////////
//
// Class Description:
//
// To generate the direction of a primary vertex according to the defined distribution
//
///////////////////////////////////////////////////////////////////////////////
//
// MEMBER FUNCTIONS
// ----------------
//
// G4SPSAngDistribution ()
// Constructor: Initializes variables
//
// ~G4SPSAngDistribution ()
// Destructor:
//
// void SetAngDistType(G4String)
// Used to set the type of angular distribution wanted. Arguments
// are iso, cos, beam and user for isotropic, cosine-law, beam and user-defined
// respectively.
//
// void DefineAngRefAxes(G4String, G4ThreeVector)
// DefineAngRefAxes is used in a similar way as SetPosRot to
// define vectors, one x' and one in the plane x'y', to create
// a rotated set of axes for the angular distribution.
//
// void SetMinTheta(G4double)
// Sets the minimum value for the angle theta.
//
// void SetMinPhi(G4double)
// Sets the minimum value for phi.
//
// void SetMaxTheta(G4double)
// Sets the maximum value for theta.
//
// void SetMaxPhi(G4double)
// Sets the maximum value for phi.
//
// void UserDefAngTheta(G4ThreeVector)
// This method allows the user to define a histogram in Theta.
//
// void UserDefAngPhi(G4ThreeVector)
// This method allows the user to define a histogram in phi.
//
// void GenerateIsotropicFlux()
// This method generates momentum vectors for particles according
// to an isotropic distribution.
//
// void GenerateCosineLawFlux()
// This method generates momentum vectors for particles according
// to a cosine-law distribution.
//
// void GenerateFocusedFlux()
// This method generates momentum vectors for particles pointing to
// an user specified focusing point.
//
// void GenerateUserDefFlux()
// Controls generation of momentum vectors according to user-defined
// distributions.
//
// G4double GenerateUserDefTheta()
// Generates the theta angle according to a user-defined distribution.
//
// G4double GenerateUserDefPhi()
// Generates phi according to a user-defined distribution.
//
// void SetBeamSigmaInAngR(G4double);
// Sets the sigma for 1D beam
//
// void SetBeamSigmaInAngX(G4double);
// Sets the first sigma for 2D beam
//
// void SetBeamSigmaInAngY(G4double);
// Sets the second sigma for 2D beam
//
// void SetUserWRTSurface(G4bool)
// Allows user to have user-defined spectra either with respect to the
// co-ordinate system (default) or with respect to the surface normal.
//
// void SetPosDistribution(G4SPSPosDistribution* a) {posDist = a; };
// Sets the required position generator, required for determining the cosine-law distribution
//
// void SetBiasRndm (G4SPSRandomGenerator* a)
// Sets the biased random number generator
//
// G4ThreeVector GenerateOne();
// Generate one random direction
//
// void ReSetHist(G4String);
// Re-sets the histogram for user defined distribution
//
// void SetVerbosity(G4int)
// Sets the verbosity level.
//
///////////////////////////////////////////////////////////////////////////////
//
#ifndef G4SPSAngDistribution_h
#define G4SPSAngDistribution_h 1
// - 06/06/2014, Andrea Dotti, SLAC
// For thread safety: this is a shared object,
// Added mutex to control access to shared resources (data members).
// in Getters and Setters, mutex is NOT used in GenerateOne() because it is
// assumed that properties are not changed during event loop.
// --------------------------------------------------------------------
#ifndef G4SPSAngDistribution_hh
#define G4SPSAngDistribution_hh 1
#include "G4PhysicsOrderedFreeVector.hh"
#include "G4DataInterpolation.hh"
@@ -161,97 +63,146 @@
#include "G4Threading.hh"
#include "G4AutoLock.hh"
/** Andrea Dotti Feb 2015
* Important: This is a shared class between threads.
* Only one thread should use the set-methods here.
* Note that this is exactly what is achieved using UI commands.
* If you use the set methods to set defaults in your
* application take care that only one thread is executing them.
* In addition take care of calling these methods before the run is started
* Do not use these setters during the event loop
*/
class G4SPSAngDistribution
{
public:
G4SPSAngDistribution ();
~G4SPSAngDistribution ();
// Angular Distribution Methods
void SetAngDistType(G4String);
void DefineAngRefAxes(G4String, G4ThreeVector);
void SetMinTheta(G4double);
void SetMinPhi(G4double);
void SetMaxTheta(G4double);
void SetMaxPhi(G4double);
void SetBeamSigmaInAngR(G4double);
void SetBeamSigmaInAngX(G4double);
void SetBeamSigmaInAngY(G4double);
void UserDefAngTheta(G4ThreeVector);
void UserDefAngPhi(G4ThreeVector);
void SetFocusPoint(G4ThreeVector);
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection);
void SetUseUserAngAxis(G4bool);
void SetUserWRTSurface(G4bool);
//
void SetPosDistribution(G4SPSPosDistribution* a);
void SetBiasRndm(G4SPSRandomGenerator* a);
// method to re-set the histograms
void ReSetHist(G4String);
//
// Set the verbosity level.
void SetVerbosity(G4int a);
// some get methods
public:
G4SPSAngDistribution ();
// Constructor: Initializes variables
~G4SPSAngDistribution ();
// Destructor
// Angular Distribution Methods
void SetAngDistType(const G4String&);
// Used to set the type of angular distribution wanted. Arguments
// are iso, cos, beam and user for isotropic, cosine-law, beam and
// user-defined respectively.
void DefineAngRefAxes(const G4String&, const G4ThreeVector&);
// Used in a similar way as SetPosRot() to define vectors, one x'
// and one in the plane x'y', to create a rotated set of axes for
// the angular distribution.
void SetMinTheta(G4double);
// Sets the minimum value for the angle theta.
void SetMinPhi(G4double);
// Sets the minimum value for phi.
void SetMaxTheta(G4double);
// Sets the maximum value for theta.
void SetMaxPhi(G4double);
// Sets the maximum value for phi.
void SetBeamSigmaInAngR(G4double);
// Sets the sigma for 1D beam.
void SetBeamSigmaInAngX(G4double);
// Sets the first sigma for 2D beam.
void SetBeamSigmaInAngY(G4double);
// Sets the second sigma for 2D beam.
void UserDefAngTheta(const G4ThreeVector&);
// This method allows the user to define a histogram in Theta.
void UserDefAngPhi(const G4ThreeVector&);
// This method allows the user to define a histogram in phi.
void SetFocusPoint(const G4ThreeVector&);
void SetParticleMomentumDirection(const G4ParticleMomentum& aMomDirection);
void SetUseUserAngAxis(G4bool);
void SetUserWRTSurface(G4bool);
// Allows user to have user-defined spectra either with respect to the
// coordinate system (default) or with respect to the surface normal.
void SetPosDistribution(G4SPSPosDistribution* a);
// Sets the required position generator, required for determining
// the cosine-law distribution.
void SetBiasRndm(G4SPSRandomGenerator* a);
// Sets the biased random number generator.
G4ParticleMomentum GenerateOne();
// Generates one random direction.
void ReSetHist(const G4String&);
// Re-sets the histogram for user defined distribution..
void SetVerbosity(G4int a);
// Sets the verbosity level.
// Some accessors
G4String GetDistType();
G4double GetMinTheta();
G4double GetMaxTheta();
G4double GetMinPhi();
G4double GetMaxPhi();
G4ThreeVector GetDirection();
//
G4ParticleMomentum GenerateOne();
private:
private:
// These methods generate the momentum vectors for the particles.
void GenerateFocusedFlux(G4ParticleMomentum& outputMom);
void GenerateIsotropicFlux(G4ParticleMomentum& outputMom);
void GenerateCosineLawFlux(G4ParticleMomentum& outputMom);
void GenerateBeamFlux(G4ParticleMomentum& outputMom);
void GeneratePlanarFlux(G4ParticleMomentum& outputMom);
void GenerateUserDefFlux(G4ParticleMomentum& outputMom);
G4double GenerateUserDefTheta();
G4double GenerateUserDefPhi();
private:
void GenerateFocusedFlux(G4ParticleMomentum& outputMom);
// This method generates momentum vectors for particles pointing to
// an user specified focusing point.
// Angular distribution variables.
G4String AngDistType; // String to hold Ang dist type iso, cos, user
G4ThreeVector AngRef1, AngRef2, AngRef3; // Reference axes for ang dist
G4double MinTheta, MaxTheta, MinPhi, MaxPhi; // min/max theta/phi
G4double DR,DX,DY ; // Standard deviations for beam divergence
G4double Theta, Phi; // Store these for use with DEBUG
G4ThreeVector FocusPoint ; // the focusing point in mother coordinates
G4bool IPDFThetaExist, IPDFPhiExist; // tell whether IPDF histos exist
G4PhysicsOrderedFreeVector UDefThetaH; // Theta histo data
G4PhysicsOrderedFreeVector IPDFThetaH; //Cumulative Theta histogram.
G4PhysicsOrderedFreeVector UDefPhiH; // Phi histo bins
G4PhysicsOrderedFreeVector IPDFPhiH; // Cumulative phi histogram.
G4String UserDistType; //String to hold user distributions
G4bool UserWRTSurface; // G4bool to tell whether user wants distribution wrt
// surface normals or co-ordinate system
G4bool UserAngRef; // Set to true when user defines a new coordinates
//
G4ParticleMomentum particle_momentum_direction;
//
G4SPSPosDistribution* posDist; // need it here for the cosine-law distri
G4SPSRandomGenerator* angRndm; // biased random generator
void GenerateIsotropicFlux(G4ParticleMomentum& outputMom);
// This method generates momentum vectors for particles according
// to an isotropic distribution.
// Verbosity
G4int verbosityLevel;
//
G4PhysicsOrderedFreeVector ZeroPhysVector ; // for re-set only
//
G4Mutex mutex; //protect access to shared resources
void GenerateCosineLawFlux(G4ParticleMomentum& outputMom);
// This method generates momentum vectors for particles according
// to a cosine-law distribution.
void GenerateBeamFlux(G4ParticleMomentum& outputMom);
void GeneratePlanarFlux(G4ParticleMomentum& outputMom);
void GenerateUserDefFlux(G4ParticleMomentum& outputMom);
// Controls generation of momentum vectors according to user-defined
// distributions.
G4double GenerateUserDefTheta();
// Generates the theta angle according to a user-defined distribution.
G4double GenerateUserDefPhi();
// Generates phi according to a user-defined distribution.
private:
// Angular distribution variables.
G4String AngDistType; // String to hold Ang dist type iso, cos, user
G4ThreeVector AngRef1, AngRef2, AngRef3; // Reference axes for ang dist
G4double MinTheta, MaxTheta, MinPhi, MaxPhi; // min/max theta/phi
G4double DR,DX,DY ; // Standard deviations for beam divergence
G4double Theta, Phi; // Store these for use with DEBUG
G4ThreeVector FocusPoint ; // the focusing point in mother coordinates
G4bool IPDFThetaExist, IPDFPhiExist; // tell whether IPDF histos exist
G4PhysicsOrderedFreeVector UDefThetaH; // Theta histo data
G4PhysicsOrderedFreeVector IPDFThetaH; //Cumulative Theta histogram.
G4PhysicsOrderedFreeVector UDefPhiH; // Phi histo bins
G4PhysicsOrderedFreeVector IPDFPhiH; // Cumulative phi histogram.
G4String UserDistType; //String to hold user distributions
G4bool UserWRTSurface; // G4bool to tell whether user wants distribution wrt
// surface normals or co-ordinate system
G4bool UserAngRef; // Set to true when user defines a new coordinates
G4ParticleMomentum particle_momentum_direction;
G4SPSPosDistribution* posDist = nullptr; // need for the cosine-law distrib.
G4SPSRandomGenerator* angRndm = nullptr; // biased random generator
G4int verbosityLevel; // Verbosity
G4PhysicsOrderedFreeVector ZeroPhysVector; // for re-set only
G4Mutex mutex; // Protect access to shared resources
};
#endif