Import Geant4 10.7.0.beta source tree
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@@ -23,19 +23,18 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4RayShooter
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//
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// Class description:
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//
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// class description:
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//
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// the object of this class shoots a ray (actually geantino) primary particle
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// The object of this class shoots a ray (actually geantino) primary particle
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// associated with a G4Event object. This slass must be used exclusively by
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// G4RayTracer.
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//
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#ifndef G4RayShooter_h
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#define G4RayShooter_h 1
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// Author: Makoto Asai, 2000
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// --------------------------------------------------------------------
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#ifndef G4RayShooter_hh
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#define G4RayShooter_hh 1
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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@@ -47,33 +46,26 @@ class G4Event;
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class G4RayShooter
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{
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public:
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G4RayShooter();
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public:
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virtual ~G4RayShooter();
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public: // with description
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void Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc);
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// This method generates a primary vertex and a primary particle at the
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// given vertex point and with the given direction. This method is invoked
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// by G4RayTracer and G4MaterialScanner.
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G4RayShooter();
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virtual ~G4RayShooter();
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private:
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void SetInitialValues();
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void Shoot(G4Event* evt, G4ThreeVector vtx, G4ThreeVector direc);
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// Generates a primary vertex and a primary particle at the given
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// vertex point and with the given direction. This method is invoked
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// by G4RayTracer and G4MaterialScanner.
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G4ParticleDefinition* particle_definition;
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G4ParticleMomentum particle_momentum_direction;
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G4double particle_energy;
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G4ThreeVector particle_position;
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G4double particle_time;
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G4ThreeVector particle_polarization;
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private:
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void SetInitialValues();
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G4ParticleDefinition* particle_definition = nullptr;
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G4ParticleMomentum particle_momentum_direction;
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G4double particle_energy = 0.0;
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G4ThreeVector particle_position;
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G4double particle_time = 0.0;
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G4ThreeVector particle_polarization;
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};
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#endif
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