Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
@@ -23,37 +23,30 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// -------------------------------------------------------------------
//
// GEANT4 Class file
//
//
// File name: G4GeneralParticleSourceData.hh
//
// Author: Andrew Green
//
// Creation date: 20 Mar 2014
// G4GeneralParticleSourceData
//
// Class Description:
//
// This class uses the singleton pattern to create a single copy of the data
// needed for the G4GPS class. As yet, only the largest parts have been split
// off.
//
// Thread Safety:
// Thread Safety considerations:
// Singleton creation (G4GeneralParticleSourceData::Instance()) is thread safe.
// Getters are thread-safe if no other thread is adding/deleting a source or normalizing
// However please note that the setters are usually accessed via messenger. This should be
// instantiated in master thread.
// Getters are thread-safe if no other thread is adding/deleting a source or
// normalizing. However, please note that the setters are usually accessed via
// messenger. This should be instantiated in master thread.
//
// For convinience Lock and Unlock methods are provided that can be used to serialize calls.
// For convenience Lock and Unlock methods are provided that can be used to
// serialize calls.
// For example:
// gpsdata=G4GeneralParticleSourceData::Instance();
// gpsdata->Lock();
// gpsdata->AddASource(1.0);
// gpsdata->Unlock();
// Author: Andrew Green, 20.03.2014
// --------------------------------------------------------------------
#ifndef G4GPS_DATA_HH
#define G4GPS_DATA_HH 1
@@ -62,58 +55,71 @@
class G4GeneralParticleSourceData
{
public:
static G4GeneralParticleSourceData* Instance();
void AddASource(G4double intensity);
void DeleteASource(G4int idx);
void ClearSources();
void IntensityNormalise();
G4bool Normalised() const {return normalised;}
G4SingleParticleSource* GetCurrentSource(G4int idx);
G4SingleParticleSource* GetCurrentSource() const {return currentSource;}
public:
G4int GetSourceVectorSize() const {return G4int(sourceVector.size());}
G4int GetIntensityVectorSize() const {return G4int(sourceIntensity.size());}
G4double GetIntensity(G4int idx)const {return sourceIntensity.at(idx);}
G4double GetSourceProbability(G4int idx) const {return sourceProbability.at(idx);}
static G4GeneralParticleSourceData* Instance();
void SetCurrentSourceIntensity(G4double);
void AddASource(G4double intensity);
void DeleteASource(G4int idx);
void ClearSources();
void IntensityNormalise();
inline G4bool Normalised() const
{ return normalised; }
G4SingleParticleSource* GetCurrentSource(G4int idx);
inline G4SingleParticleSource* GetCurrentSource() const
{ return currentSource; }
void SetFlatSampling(G4bool fSamp){flat_sampling = fSamp;}
G4bool GetFlatSampling() const { return flat_sampling; }
inline G4int GetSourceVectorSize() const
{ return G4int(sourceVector.size()); }
inline G4int GetIntensityVectorSize() const
{ return G4int(sourceIntensity.size()); }
inline G4double GetIntensity(G4int idx) const
{ return sourceIntensity.at(idx); }
inline G4double GetSourceProbability(G4int idx) const
{ return sourceProbability.at(idx); }
void SetCurrentSourceIntensity(G4double);
void SetMultipleVertex(G4bool flag) { multiple_vertex = flag; }
G4bool GetMultipleVertex() const { return multiple_vertex; }
inline void SetFlatSampling(G4bool fSamp)
{ flat_sampling = fSamp; }
inline G4bool GetFlatSampling() const
{ return flat_sampling; }
G4int GetCurrentSourceIdx() const { return currentSourceIdx; }
inline void SetMultipleVertex(G4bool flag)
{ multiple_vertex = flag; }
inline G4bool GetMultipleVertex() const
{ return multiple_vertex; }
void SetVerbosityAllSources(G4int vl);
//Lock/Unlock shared mutex
void Lock();
void Unlock();
inline G4int GetCurrentSourceIdx() const
{ return currentSourceIdx; }
void SetVerbosityAllSources(G4int vl);
void Lock();
void Unlock();
//Lock/Unlock shared mutex
private:
G4GeneralParticleSourceData();
~G4GeneralParticleSourceData();
private:
G4GeneralParticleSourceData();
~G4GeneralParticleSourceData();
private:
private:
std::vector<G4SingleParticleSource*> sourceVector;
std::vector <G4double> sourceIntensity;
std::vector <G4double> sourceProbability;
std::vector<G4SingleParticleSource*> sourceVector;
std::vector <G4double> sourceIntensity;
std::vector <G4double> sourceProbability;
G4bool multiple_vertex = false;
G4bool flat_sampling = false;
G4bool normalised = false;
G4bool multiple_vertex;
G4bool flat_sampling;
G4bool normalised;
G4int currentSourceIdx;
G4SingleParticleSource* currentSource;
G4Mutex mutex;
G4int currentSourceIdx = 0;
G4SingleParticleSource* currentSource = nullptr;
G4Mutex mutex;
};
#endif