Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
+92 -98
View File
@@ -23,15 +23,18 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4EventManager
//
// Class description:
//
//
// G4EventManager controls an event. This class must be a singleton
// and should be constructed by G4RunManager.
// Author: M.Asai, SLAC
// --------------------------------------------------------------------
#ifndef G4EventManager_hh
#define G4EventManager_hh 1
#ifndef G4EventManager_h
#define G4EventManager_h 1
#include "evmandefs.hh"
#include "G4StackManager.hh"
#include "G4TrajectoryContainer.hh"
#include "G4PrimaryTransformer.hh"
@@ -50,123 +53,84 @@ class G4StateManager;
#include "globals.hh"
class G4VUserEventInformation;
// class description:
//
// G4EventManager controls an event. This class must be a singleton
// and should be constructed by G4RunManager.
//
class G4EventManager
{
public: // with description
static G4EventManager* GetEventManager();
// This method returns the singleton pointer of G4EventManager.
private:
static G4ThreadLocal G4EventManager* fpEventManager;
public:
G4EventManager();
~G4EventManager();
private:
G4EventManager(const G4EventManager &right) = delete;
G4EventManager& operator=(const G4EventManager& right) = delete;
static G4EventManager* GetEventManager();
// This method returns the singleton pointer of G4EventManager.
public: // with description
void ProcessOneEvent(G4Event* anEvent);
// This method is the main entry to this class for simulating an event.
G4EventManager();
~G4EventManager();
void ProcessOneEvent(G4TrackVector* trackVector,G4Event* anEvent=0);
// This is an alternative entry for large HEP experiments which create G4Track
// objects by themselves directly without using G4VPrimaryGenerator or user
// primary generator action. Dummy G4Event object will be created if "anEvent" is null
// for internal use, but this dummy object will be deleted at the end of this
// method and will never be available for the use after the processing.
// Note that in this case of null G4Event pointer no output of the simulated event
// is returned by this method, but the user must implement some mechanism
// of storing output by his/herself, e.g. in his/her UserEventAction and/or
// sensitive detectors.
// If valid G4Event object is given, this object will not be deleted with
// this method and output objects such as hits collections and trajectories
// will be associated to this event object. If this event object has valid
// primary vertices/particles, they will be added to the given trackvector input.
G4EventManager(const G4EventManager &right) = delete;
G4EventManager& operator=(const G4EventManager& right) = delete;
private:
void DoProcessing(G4Event* anEvent);
void StackTracks(G4TrackVector *trackVector, G4bool IDhasAlreadySet=false);
G4Event* currentEvent;
void ProcessOneEvent(G4Event* anEvent);
// This method is the main entry to this class for simulating an event.
G4StackManager *trackContainer;
G4TrackingManager *trackManager;
G4TrajectoryContainer *trajectoryContainer;
G4int trackIDCounter;
G4int verboseLevel;
G4SDManager* sdManager;
G4PrimaryTransformer* transformer;
G4bool tracking;
G4bool abortRequested;
void ProcessOneEvent(G4TrackVector* trackVector, G4Event* anEvent= nullptr);
// This is an alternative entry for HEP experiments which create G4Track
// objects by themselves directly without using G4VPrimaryGenerator or a
// user-primary-generator action. Dummy G4Event object will be created if
// "anEvent" is null for internal use, but this dummy object will be
// deleted at the end of this method and will never be available for use
// after the processing.
// Note that in this case of null G4Event pointer, no output of the
// simulated event is returned by this method; the user must implement
// some mechanism of storing the output, e.g. in the UserEventAction
// and/or in sensitive detectors.
// If a valid G4Event object is given, this object will not be deleted
// by this method, and output objects such as hits collections and
// trajectories will be associated to the event object. If the event
// object has valid primary vertices/particles, they will be added to
// the given "trackvector" input.
G4EvManMessenger* theMessenger;
G4UserEventAction* userEventAction;
G4UserStackingAction* userStackingAction;
G4UserTrackingAction* userTrackingAction;
G4UserSteppingAction* userSteppingAction;
G4int storetRandomNumberStatusToG4Event;
G4String randomNumberStatusToG4Event;
G4StateManager* stateManager;
public: // with description
inline const G4Event* GetConstCurrentEvent()
inline const G4Event* GetConstCurrentEvent()
{ return currentEvent; }
inline G4Event* GetNonconstCurrentEvent()
inline G4Event* GetNonconstCurrentEvent()
{ return currentEvent; }
// These methods returns the pointers of const G4Event*
// These methods returns the pointers of const G4Event*
// and G4Event*, respectively. Null will be returned when
// an event is not processing.
public: // with description
void AbortCurrentEvent();
// This method aborts the processing of the current event. All stacked
void AbortCurrentEvent();
// This method aborts the processing of the current event. All stacked
// tracks are deleted. The contents of G4Event object is not completed,
// but trajectories, hits, and/or digits which are created before the
// moment of abortion can be used.
public: // with description
void SetUserAction(G4UserEventAction* userAction);
void SetUserAction(G4UserStackingAction* userAction);
void SetUserAction(G4UserTrackingAction* userAction);
void SetUserAction(G4UserSteppingAction* userAction);
inline G4UserEventAction* GetUserEventAction()
void SetUserAction(G4UserEventAction* userAction);
void SetUserAction(G4UserStackingAction* userAction);
void SetUserAction(G4UserTrackingAction* userAction);
void SetUserAction(G4UserSteppingAction* userAction);
inline G4UserEventAction* GetUserEventAction()
{ return userEventAction; }
inline G4UserStackingAction* GetUserStackingAction()
inline G4UserStackingAction* GetUserStackingAction()
{ return userStackingAction; }
inline G4UserTrackingAction* GetUserTrackingAction()
inline G4UserTrackingAction* GetUserTrackingAction()
{ return userTrackingAction; }
inline G4UserSteppingAction* GetUserSteppingAction()
inline G4UserSteppingAction* GetUserSteppingAction()
{ return userSteppingAction; }
// Set and get methods for user action classes. User action classes
// which should belong to the other managers will be sent to the
// corresponding managers.
void SetNumberOfAdditionalWaitingStacks(G4int iAdd)
void SetNumberOfAdditionalWaitingStacks(G4int iAdd)
{ trackContainer->SetNumberOfAdditionalWaitingStacks(iAdd); }
void KeepTheCurrentEvent();
// If the current event exists, it is kept undeleted until the end of the current run
void KeepTheCurrentEvent();
// If the current event exists, it is kept undeleted until
// the end of the current run
inline G4StackManager* GetStackManager() const
inline G4StackManager* GetStackManager() const
{ return trackContainer; }
inline G4TrackingManager* GetTrackingManager() const
inline G4TrackingManager* GetTrackingManager() const
{ return trackManager; }
public: // with description
inline G4int GetVerboseLevel()
inline G4int GetVerboseLevel()
{ return verboseLevel; }
inline void SetVerboseLevel( G4int value )
inline void SetVerboseLevel( G4int value )
{
verboseLevel = value;
trackContainer->SetVerboseLevel( value );
@@ -174,21 +138,51 @@ class G4EventManager
}
// Set and get method of the verbose level
void SetUserInformation(G4VUserEventInformation* anInfo);
G4VUserEventInformation* GetUserInformation();
void SetUserInformation(G4VUserEventInformation* anInfo);
G4VUserEventInformation* GetUserInformation();
// Set and get method of G4VUserEventInformation object associating with
// the current event. Both methods are valid only for G4State_EventProc
// application state.
inline G4PrimaryTransformer* GetPrimaryTransformer() const
inline G4PrimaryTransformer* GetPrimaryTransformer() const
{ return transformer; }
inline void SetPrimaryTransformer(G4PrimaryTransformer* tf)
inline void SetPrimaryTransformer(G4PrimaryTransformer* tf)
{ transformer = tf; }
inline void StoreRandomNumberStatusToG4Event(G4int vl)
inline void StoreRandomNumberStatusToG4Event(G4int vl)
{ storetRandomNumberStatusToG4Event = vl; }
private:
void DoProcessing(G4Event* anEvent);
void StackTracks(G4TrackVector* trackVector, G4bool IDhasAlreadySet= false);
private:
static G4ThreadLocal G4EventManager* fpEventManager;
G4Event* currentEvent = nullptr;
G4StackManager* trackContainer = nullptr;
G4TrackingManager* trackManager = nullptr;
G4TrajectoryContainer* trajectoryContainer = nullptr;
G4int trackIDCounter = 0;
G4int verboseLevel = 0;
G4SDManager* sdManager = nullptr;
G4PrimaryTransformer* transformer = nullptr;
G4bool tracking = false;
G4bool abortRequested = false;
G4EvManMessenger* theMessenger = nullptr;
G4UserEventAction* userEventAction = nullptr;
G4UserStackingAction* userStackingAction = nullptr;
G4UserTrackingAction* userTrackingAction = nullptr;
G4UserSteppingAction* userSteppingAction = nullptr;
G4int storetRandomNumberStatusToG4Event = 0;
G4String randomNumberStatusToG4Event;
G4StateManager* stateManager = nullptr;
};
#endif