Import Geant4 10.7.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2020-06-26 10:23:25 +02:00
parent c02c370437
commit 67ba86d073
1871 changed files with 174422 additions and 131884 deletions
@@ -30,10 +30,8 @@
#include "B2bDetectorConstruction.hh"
#include "B2ActionInitialization.hh"
//G4-TBB interfaces
#include "tbbUserWorkerInitialization.hh"
#include "SimpleTbbMasterRunManager.hh"
#include "G4Threading.hh"
#include "G4TaskRunManager.hh"
#include "G4UImanager.hh"
#include "FTFP_BERT.hh"
@@ -44,63 +42,26 @@
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
//TBB includes
#include <tbb/task_scheduler_init.h>
#include <tbb/task.h>
//This function is very simple: it just start tbb work.
//This is done in a seperate thread, because for G4 the
//master cannot live in the same thread where workers are
//Starting tbb work in a thread guarantees that no workers
//are created where the master lives (the main thread)
//Clearly a separate solution is to create and configure master
//in a separate thread. But this is much simpler.
G4ThreadFunReturnType startWork(G4ThreadFunArgType arg)
{
tbb::task_list* tasks = static_cast<tbb::task_list*>(arg);
//We assume at least one /run/beamOn was executed, thus the tasklist is now filled,
//lets start TBB
try {
std::cout<<"Now calling 'tbb::task::spawn_work_and_wait' "<<std::endl;
tbb::task::spawn_root_and_wait( *tasks );
} catch(std::exception& e) {
std::cerr<<"Error occurred. Error info is:\""<<e.what()<<"\""<<std::endl;
}
return static_cast<G4ThreadFunReturnType>(0);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int main(int argc,char** argv)
int main(int argc, char** argv)
{
// Instantiate G4UIExecutive if there are no arguments (interactive mode)
G4UIExecutive* ui = 0;
if ( argc == 1 ) {
if(argc == 1)
{
ui = new G4UIExecutive(argc, argv);
}
// Choose the Random engine
G4Random::setTheEngine(new CLHEP::RanecuEngine);
unsigned int numCoresAvailable= G4Threading::G4GetNumberOfCores();
unsigned int numberOfCoresToUse= (numCoresAvailable > 1 ) ? 2 : 1 ;
//=== TBB engine initialization
tbb::task_scheduler_init init( numberOfCoresToUse );
tbb::task_list tasks;
SimpleTbbMasterRunManager* runManager = new SimpleTbbMasterRunManager;
//Set TBB specific data to run-manager, 1 event per tbb::task (e.g. Nevents == N tasks)
//Note that a /run/beamOn command will just create tasks and add them to tasks
runManager->SetNumberEventsPerTask(1); //Not needed since 1 is however default
runManager->SetTaskList(&tasks);
//Set user-initialization that specify threading model, in this case TBB.
//This overwrites default that uses pthreads
runManager->SetUserInitialization(new tbbUserWorkerInitialization );
//==== Geant4 specific stuff, from now up to END-G4 comment is copy from MT example
auto runManager =
G4RunManagerFactory::CreateRunManager(G4RunManagerType::TBB);
//==== Geant4 specific stuff, from now up to END-G4 comment is copy from MT
// example
// Set mandatory initialization classes
runManager->SetUserInitialization(new B2bDetectorConstruction());
@@ -108,48 +69,37 @@ int main(int argc,char** argv)
G4VModularPhysicsList* physicsList = new FTFP_BERT;
physicsList->RegisterPhysics(new G4StepLimiterPhysics());
runManager->SetUserInitialization(physicsList);
// Set user action classes
runManager->SetUserInitialization(new B2ActionInitialization());
// Initialize G4 kernel
runManager->Initialize();
// Get the pointer to the User Interface manager
G4UImanager* UImanager = G4UImanager::GetUIpointer();
if (!ui) // batch mode
{
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command+fileName);
}
if(!ui) // batch mode
{
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command + fileName);
}
else
{ // interactive mode : define UI session
#if 1
G4int nEvents= 50;
runManager->BeamOn(nEvents);
#else
UImanager->ApplyCommand("/control/execute init.mac");
if (ui->IsGUI())
UImanager->ApplyCommand("/control/execute gui.mac");
ui->SessionStart();
delete ui;
#endif
}
//END-G4
G4Thread* aThread = new G4Thread;
G4THREADCREATE(aThread, startWork, static_cast<G4ThreadFunArgType>(&tasks));
//Wait for work to be finised
if(aThread)
aThread->join();
delete runManager;
{
// interactive mode : define UI session
UImanager->ApplyCommand("/control/execute init.mac");
if(ui->IsGUI())
UImanager->ApplyCommand("/control/execute gui.mac");
ui->SessionStart();
delete ui;
}
return 0;
delete runManager;
return 0;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....