Import Geant4 11.0.0.beta source tree
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@@ -167,15 +167,34 @@ G4AxesModel::G4AxesModel
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}
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}
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void G4AxesModel::SetTransformation (const G4Transform3D& transform)
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{
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fTransform = transform;
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if (fXAxisModel) fXAxisModel-> SetTransformation(fTransform);
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if (fXLabelModel) fXLabelModel-> SetTransformation(fTransform);
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if (fXAnnotationModel) fXAnnotationModel->SetTransformation(fTransform);
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if (fYAxisModel) fYAxisModel-> SetTransformation(fTransform);
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if (fYLabelModel) fYLabelModel-> SetTransformation(fTransform);
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if (fYAnnotationModel) fYAnnotationModel->SetTransformation(fTransform);
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if (fZAxisModel) fZAxisModel-> SetTransformation(fTransform);
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if (fZLabelModel) fZLabelModel-> SetTransformation(fTransform);
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if (fZAnnotationModel) fZAnnotationModel->SetTransformation(fTransform);
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}
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void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler)
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{
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if (fXAxisModel) fXAxisModel->DescribeYourselfTo(sceneHandler);
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if (fXLabelModel) fXLabelModel->DescribeYourselfTo(sceneHandler);
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if (fXAxisModel) fXAxisModel-> DescribeYourselfTo(sceneHandler);
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if (fXLabelModel) fXLabelModel-> DescribeYourselfTo(sceneHandler);
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if (fXAnnotationModel) fXAnnotationModel->DescribeYourselfTo(sceneHandler);
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if (fYAxisModel) fYAxisModel->DescribeYourselfTo(sceneHandler);
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if (fYLabelModel) fYLabelModel->DescribeYourselfTo(sceneHandler);
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if (fYAxisModel) fYAxisModel-> DescribeYourselfTo(sceneHandler);
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if (fYLabelModel) fYLabelModel-> DescribeYourselfTo(sceneHandler);
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if (fYAnnotationModel) fYAnnotationModel->DescribeYourselfTo(sceneHandler);
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if (fZAxisModel) fZAxisModel->DescribeYourselfTo(sceneHandler);
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if (fZLabelModel) fZLabelModel->DescribeYourselfTo(sceneHandler);
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if (fZAxisModel) fZAxisModel-> DescribeYourselfTo(sceneHandler);
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if (fZLabelModel) fZLabelModel-> DescribeYourselfTo(sceneHandler);
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if (fZAnnotationModel) fZAnnotationModel->DescribeYourselfTo(sceneHandler);
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}
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