Import Geant4 11.0.0.beta source tree
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@@ -52,6 +52,8 @@ class G4VRML2SceneHandler: public G4VSceneHandler {
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public:
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G4VRML2SceneHandler(G4VRML2& system, const G4String& name = "");
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virtual ~G4VRML2SceneHandler();
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using G4VSceneHandler::AddSolid;
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void AddSolid(const G4Box&);
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void AddSolid(const G4Cons&);
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void AddSolid(const G4Tubs&);
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@@ -60,50 +62,19 @@ public:
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void AddSolid(const G4Sphere&);
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void AddSolid(const G4Para&);
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void AddSolid(const G4Torus&);
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void AddSolid ( const G4Polycone& polycone ) {
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G4VSceneHandler::AddSolid (polycone);
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}
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void AddSolid ( const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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void AddSolid ( const G4Orb& orb ) {
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G4VSceneHandler::AddSolid (orb);
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}
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void AddSolid ( const G4Ellipsoid& ellipsoid) {
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G4VSceneHandler::AddSolid (ellipsoid);
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}
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void AddSolid ( const G4TessellatedSolid& tess) {
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G4VSceneHandler::AddSolid (tess);
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}
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void AddSolid(const G4VSolid&);
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void AddCompound ( const G4VTrajectory& traj) {
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G4VSceneHandler::AddCompound(traj);
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}
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void AddCompound ( const G4VHit& hit) {
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G4VSceneHandler::AddCompound(hit);
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}
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void AddCompound ( const G4VDigi& digi) {
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G4VSceneHandler::AddCompound(digi);
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}
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void AddCompound ( const G4THitsMap<G4double> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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using G4VSceneHandler::AddCompound;
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void BeginPrimitives(const G4Transform3D& objectTransformation);
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void EndPrimitives();
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using G4VSceneHandler::AddPrimitive;
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void AddPrimitive(const G4Polyline&);
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void AddPrimitive(const G4Polyhedron&);
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void AddPrimitive(const G4Text&);
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void AddPrimitive(const G4Circle&);
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void AddPrimitive(const G4Square&);
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void AddPrimitive (const G4Polymarker& polymarker)
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{ G4VSceneHandler::AddPrimitive (polymarker); }
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void AddPrimitive (const G4Scale& scale)
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{ G4VSceneHandler::AddPrimitive (scale); }
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void ClearTransientStore(); // Used for triggering detector re-drawing.
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