Import Geant4 11.0.0.beta source tree
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@@ -80,18 +80,10 @@ class G4HepRepSceneHandler: public G4VSceneHandler {
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void AddSolid (const G4Ellipsoid& ellipsoid);
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void AddSolid (const G4TessellatedSolid& tess);
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void AddSolid (const G4VSolid& solid);
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using G4VSceneHandler::AddCompound;
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void AddCompound (const G4VTrajectory&);
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void AddCompound (const G4VHit& hit);
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void AddCompound (const G4VDigi& digi) {
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G4VSceneHandler::AddCompound(digi);
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}
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void AddCompound (const G4THitsMap<G4double>& hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound (const G4THitsMap<G4StatDouble>& hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs);
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void PostAddSolid ();
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