Import Geant4 11.0.0.beta source tree
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@@ -78,19 +78,13 @@ public:
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void AddSolid(const G4Ellipsoid&);
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void AddSolid(const G4TessellatedSolid&);
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void AddSolid(const G4VSolid&);
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using G4VSceneHandler::AddCompound;
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void AddCompound (const G4VTrajectory&);
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void InitTrajectory();
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void AddCompound (const G4VHit&);
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void InitHit();
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void AddCompound (const G4THitsMap<G4double>& hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound (const G4THitsMap<G4StatDouble>& hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound (const G4VDigi& digi) {
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G4VSceneHandler::AddCompound(digi);
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}
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// void PreAddSolid(const G4Transform3D& objectTransformation,
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// const G4VisAttributes&);
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// void PostAddSolid();
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@@ -98,6 +92,7 @@ public:
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////////////////////////////////////////////////////////////////
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// Required implementation of pure virtual functions...
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using G4VSceneHandler::AddPrimitive;
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void AddPrimitive(const G4Polyline&);
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void AddPrimitive(const G4Text&);
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void AddPrimitive(const G4Circle&);
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@@ -110,9 +105,6 @@ public:
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// class methods if not otherwise defined to avoid warnings about
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// hiding of base class methods.
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void AddPrimitive(const G4Polymarker&);
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void AddPrimitive(const G4Scale& scale) {
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G4VSceneHandler::AddPrimitive (scale);
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}
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////////////////////////////////////////////////////////////////
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// Further optional virtual functions...
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@@ -80,18 +80,10 @@ class G4HepRepSceneHandler: public G4VSceneHandler {
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void AddSolid (const G4Ellipsoid& ellipsoid);
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void AddSolid (const G4TessellatedSolid& tess);
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void AddSolid (const G4VSolid& solid);
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using G4VSceneHandler::AddCompound;
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void AddCompound (const G4VTrajectory&);
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void AddCompound (const G4VHit& hit);
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void AddCompound (const G4VDigi& digi) {
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G4VSceneHandler::AddCompound(digi);
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}
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void AddCompound (const G4THitsMap<G4double>& hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound (const G4THitsMap<G4StatDouble>& hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs);
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void PostAddSolid ();
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