Import Geant4 11.0.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2021-06-25 16:12:29 +02:00
parent c968e26a39
commit 6399a014b6
4200 changed files with 207479 additions and 237366 deletions
@@ -78,19 +78,13 @@ public:
void AddSolid(const G4Ellipsoid&);
void AddSolid(const G4TessellatedSolid&);
void AddSolid(const G4VSolid&);
using G4VSceneHandler::AddCompound;
void AddCompound (const G4VTrajectory&);
void InitTrajectory();
void AddCompound (const G4VHit&);
void InitHit();
void AddCompound (const G4THitsMap<G4double>& hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound (const G4THitsMap<G4StatDouble>& hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound (const G4VDigi& digi) {
G4VSceneHandler::AddCompound(digi);
}
// void PreAddSolid(const G4Transform3D& objectTransformation,
// const G4VisAttributes&);
// void PostAddSolid();
@@ -98,6 +92,7 @@ public:
////////////////////////////////////////////////////////////////
// Required implementation of pure virtual functions...
using G4VSceneHandler::AddPrimitive;
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
@@ -110,9 +105,6 @@ public:
// class methods if not otherwise defined to avoid warnings about
// hiding of base class methods.
void AddPrimitive(const G4Polymarker&);
void AddPrimitive(const G4Scale& scale) {
G4VSceneHandler::AddPrimitive (scale);
}
////////////////////////////////////////////////////////////////
// Further optional virtual functions...
@@ -80,18 +80,10 @@ class G4HepRepSceneHandler: public G4VSceneHandler {
void AddSolid (const G4Ellipsoid& ellipsoid);
void AddSolid (const G4TessellatedSolid& tess);
void AddSolid (const G4VSolid& solid);
using G4VSceneHandler::AddCompound;
void AddCompound (const G4VTrajectory&);
void AddCompound (const G4VHit& hit);
void AddCompound (const G4VDigi& digi) {
G4VSceneHandler::AddCompound(digi);
}
void AddCompound (const G4THitsMap<G4double>& hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound (const G4THitsMap<G4StatDouble>& hits) {
G4VSceneHandler::AddCompound(hits);
}
void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs);
void PostAddSolid ();