Import Geant4 11.0.0.beta source tree
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@@ -54,25 +54,17 @@ public:
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virtual ~G4DAWNFILESceneHandler ();
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//----- overriding base class methods
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using G4VSceneHandler::AddPrimitive;
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void AddPrimitive (const G4Polyline& line);
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void AddPrimitive (const G4Polyhedron& p);
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void AddPrimitive (const G4Text&);
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void AddPrimitive (const G4Circle&);
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void AddPrimitive (const G4Square&);
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//----- explicitly invoke base class methods to avoid warnings about
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//----- hiding of base class methods.
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void AddPrimitive (const G4Polymarker& polymarker)
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{ G4VSceneHandler::AddPrimitive (polymarker); }
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void AddPrimitive (const G4Scale& scale)
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{ G4VSceneHandler::AddPrimitive (scale); }
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virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
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virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
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virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
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virtual void EndPrimitives ();
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void BeginPrimitives (const G4Transform3D& objectTransformation);
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void EndPrimitives ();
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using G4VSceneHandler::AddSolid;
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void AddSolid ( const G4Box& box );
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void AddSolid ( const G4Cons& cons );
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void AddSolid ( const G4Tubs& tubs );
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@@ -81,37 +73,7 @@ public:
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void AddSolid ( const G4Sphere& sphere );
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void AddSolid ( const G4Para& para );
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void AddSolid ( const G4Torus& torus );
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void AddSolid ( const G4Polycone& polycone ) {
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G4VSceneHandler::AddSolid (polycone);
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}
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void AddSolid ( const G4Polyhedra& polyhedra ) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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void AddSolid ( const G4Orb& orb ) {
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G4VSceneHandler::AddSolid (orb);
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}
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void AddSolid ( const G4Ellipsoid& ellipsoid ) {
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G4VSceneHandler::AddSolid (ellipsoid);
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}
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void AddSolid ( const G4TessellatedSolid& tess ) {
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G4VSceneHandler::AddSolid (tess);
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}
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void AddSolid ( const G4VSolid& solid );
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void AddCompound ( const G4VTrajectory& traj) {
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G4VSceneHandler::AddCompound(traj);
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}
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void AddCompound ( const G4VHit& hit) {
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G4VSceneHandler::AddCompound(hit);
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}
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void AddCompound ( const G4VDigi& digi) {
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G4VSceneHandler::AddCompound(digi);
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}
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void AddCompound ( const G4THitsMap<G4double> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void ClearTransientStore(); // Used for triggering detector re-drawing.
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@@ -57,25 +57,17 @@ public:
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virtual ~G4FukuiRendererSceneHandler ();
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//----- overriding base class methods
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using G4VSceneHandler::AddPrimitive;
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void AddPrimitive (const G4Polyline& line);
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void AddPrimitive (const G4Polyhedron& p);
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void AddPrimitive (const G4Text&);
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void AddPrimitive (const G4Circle&);
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void AddPrimitive (const G4Square&);
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//----- explicitly invoke base class methods to avoid warnings about
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//----- hiding of base class methods.
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void AddPrimitive (const G4Polymarker& polymarker)
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{ G4VSceneHandler::AddPrimitive (polymarker); }
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void AddPrimitive (const G4Scale& scale)
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{ G4VSceneHandler::AddPrimitive (scale); }
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virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
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virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
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virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
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virtual void EndPrimitives ();
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void BeginPrimitives (const G4Transform3D& objectTransformation);
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void EndPrimitives ();
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using G4VSceneHandler::AddSolid;
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void AddSolid ( const G4Box& box );
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void AddSolid ( const G4Cons& cons );
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void AddSolid ( const G4Tubs& tubs );
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@@ -84,37 +76,7 @@ public:
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void AddSolid ( const G4Sphere& sphere );
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void AddSolid ( const G4Para& para );
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void AddSolid ( const G4Torus& torus );
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void AddSolid ( const G4Polycone& polycone) {
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G4VSceneHandler::AddSolid (polycone);
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}
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void AddSolid ( const G4Polyhedra& polyhedra ) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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void AddSolid ( const G4Orb& orb ) {
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G4VSceneHandler::AddSolid (orb);
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}
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void AddSolid ( const G4Ellipsoid& ellipsoid ) {
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G4VSceneHandler::AddSolid (ellipsoid);
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}
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void AddSolid ( const G4TessellatedSolid& tess ) {
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G4VSceneHandler::AddSolid (tess);
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}
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void AddSolid ( const G4VSolid& solid );
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void AddCompound ( const G4VTrajectory& traj) {
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G4VSceneHandler::AddCompound(traj);
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}
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void AddCompound ( const G4VHit& hit) {
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G4VSceneHandler::AddCompound(hit);
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}
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void AddCompound ( const G4VDigi& digi) {
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G4VSceneHandler::AddCompound(digi);
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}
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void AddCompound ( const G4THitsMap<G4double> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
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G4VSceneHandler::AddCompound(hits);
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}
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void ClearTransientStore(); // Used for triggering detector re-drawing.
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