Import Geant4 11.0.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2021-06-25 16:12:29 +02:00
parent c968e26a39
commit 6399a014b6
4200 changed files with 207479 additions and 237366 deletions
@@ -54,25 +54,17 @@ public:
virtual ~G4DAWNFILESceneHandler ();
//----- overriding base class methods
using G4VSceneHandler::AddPrimitive;
void AddPrimitive (const G4Polyline& line);
void AddPrimitive (const G4Polyhedron& p);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
//----- explicitly invoke base class methods to avoid warnings about
//----- hiding of base class methods.
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VSceneHandler::AddPrimitive (polymarker); }
void AddPrimitive (const G4Scale& scale)
{ G4VSceneHandler::AddPrimitive (scale); }
virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
void BeginPrimitives (const G4Transform3D& objectTransformation);
void EndPrimitives ();
using G4VSceneHandler::AddSolid;
void AddSolid ( const G4Box& box );
void AddSolid ( const G4Cons& cons );
void AddSolid ( const G4Tubs& tubs );
@@ -81,37 +73,7 @@ public:
void AddSolid ( const G4Sphere& sphere );
void AddSolid ( const G4Para& para );
void AddSolid ( const G4Torus& torus );
void AddSolid ( const G4Polycone& polycone ) {
G4VSceneHandler::AddSolid (polycone);
}
void AddSolid ( const G4Polyhedra& polyhedra ) {
G4VSceneHandler::AddSolid (polyhedra);
}
void AddSolid ( const G4Orb& orb ) {
G4VSceneHandler::AddSolid (orb);
}
void AddSolid ( const G4Ellipsoid& ellipsoid ) {
G4VSceneHandler::AddSolid (ellipsoid);
}
void AddSolid ( const G4TessellatedSolid& tess ) {
G4VSceneHandler::AddSolid (tess);
}
void AddSolid ( const G4VSolid& solid );
void AddCompound ( const G4VTrajectory& traj) {
G4VSceneHandler::AddCompound(traj);
}
void AddCompound ( const G4VHit& hit) {
G4VSceneHandler::AddCompound(hit);
}
void AddCompound ( const G4VDigi& digi) {
G4VSceneHandler::AddCompound(digi);
}
void AddCompound ( const G4THitsMap<G4double> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void ClearTransientStore(); // Used for triggering detector re-drawing.
@@ -57,25 +57,17 @@ public:
virtual ~G4FukuiRendererSceneHandler ();
//----- overriding base class methods
using G4VSceneHandler::AddPrimitive;
void AddPrimitive (const G4Polyline& line);
void AddPrimitive (const G4Polyhedron& p);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
//----- explicitly invoke base class methods to avoid warnings about
//----- hiding of base class methods.
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VSceneHandler::AddPrimitive (polymarker); }
void AddPrimitive (const G4Scale& scale)
{ G4VSceneHandler::AddPrimitive (scale); }
virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
void BeginPrimitives (const G4Transform3D& objectTransformation);
void EndPrimitives ();
using G4VSceneHandler::AddSolid;
void AddSolid ( const G4Box& box );
void AddSolid ( const G4Cons& cons );
void AddSolid ( const G4Tubs& tubs );
@@ -84,37 +76,7 @@ public:
void AddSolid ( const G4Sphere& sphere );
void AddSolid ( const G4Para& para );
void AddSolid ( const G4Torus& torus );
void AddSolid ( const G4Polycone& polycone) {
G4VSceneHandler::AddSolid (polycone);
}
void AddSolid ( const G4Polyhedra& polyhedra ) {
G4VSceneHandler::AddSolid (polyhedra);
}
void AddSolid ( const G4Orb& orb ) {
G4VSceneHandler::AddSolid (orb);
}
void AddSolid ( const G4Ellipsoid& ellipsoid ) {
G4VSceneHandler::AddSolid (ellipsoid);
}
void AddSolid ( const G4TessellatedSolid& tess ) {
G4VSceneHandler::AddSolid (tess);
}
void AddSolid ( const G4VSolid& solid );
void AddCompound ( const G4VTrajectory& traj) {
G4VSceneHandler::AddCompound(traj);
}
void AddCompound ( const G4VHit& hit) {
G4VSceneHandler::AddCompound(hit);
}
void AddCompound ( const G4VDigi& digi) {
G4VSceneHandler::AddCompound(digi);
}
void AddCompound ( const G4THitsMap<G4double> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void ClearTransientStore(); // Used for triggering detector re-drawing.