Import Geant4 11.0.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2021-06-25 16:12:29 +02:00
parent c968e26a39
commit 6399a014b6
4200 changed files with 207479 additions and 237366 deletions
@@ -1,6 +1,3 @@
#------------------------------------------------------------------------------
# Module : G4FR
# Package: Geant4.src.G4visualization.G4FR
#------------------------------------------------------------------------------
# - G4FR category build
geant4_global_library_target(COMPONENTS sources.cmake)
@@ -19,6 +19,12 @@ committal in the CVS repository !
History file for visualization/FukuiRenderer sub-category
---------------------------------------------------------
07 June 2021 John Allison (DAWN-V10-07-01)
- Fix hidden function warning.
14 April 2021 Ben Morgan (DAWN-V10-07-00)
- Migrate to modular CMake build
2 October 2020 John Allison (DAWN-V10-06-03)
- G4FukuiRendererViewer.cc:
o Fix "overlapping comparisons always evaluate to true".
@@ -54,25 +54,17 @@ public:
virtual ~G4DAWNFILESceneHandler ();
//----- overriding base class methods
using G4VSceneHandler::AddPrimitive;
void AddPrimitive (const G4Polyline& line);
void AddPrimitive (const G4Polyhedron& p);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
//----- explicitly invoke base class methods to avoid warnings about
//----- hiding of base class methods.
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VSceneHandler::AddPrimitive (polymarker); }
void AddPrimitive (const G4Scale& scale)
{ G4VSceneHandler::AddPrimitive (scale); }
virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
void BeginPrimitives (const G4Transform3D& objectTransformation);
void EndPrimitives ();
using G4VSceneHandler::AddSolid;
void AddSolid ( const G4Box& box );
void AddSolid ( const G4Cons& cons );
void AddSolid ( const G4Tubs& tubs );
@@ -81,37 +73,7 @@ public:
void AddSolid ( const G4Sphere& sphere );
void AddSolid ( const G4Para& para );
void AddSolid ( const G4Torus& torus );
void AddSolid ( const G4Polycone& polycone ) {
G4VSceneHandler::AddSolid (polycone);
}
void AddSolid ( const G4Polyhedra& polyhedra ) {
G4VSceneHandler::AddSolid (polyhedra);
}
void AddSolid ( const G4Orb& orb ) {
G4VSceneHandler::AddSolid (orb);
}
void AddSolid ( const G4Ellipsoid& ellipsoid ) {
G4VSceneHandler::AddSolid (ellipsoid);
}
void AddSolid ( const G4TessellatedSolid& tess ) {
G4VSceneHandler::AddSolid (tess);
}
void AddSolid ( const G4VSolid& solid );
void AddCompound ( const G4VTrajectory& traj) {
G4VSceneHandler::AddCompound(traj);
}
void AddCompound ( const G4VHit& hit) {
G4VSceneHandler::AddCompound(hit);
}
void AddCompound ( const G4VDigi& digi) {
G4VSceneHandler::AddCompound(digi);
}
void AddCompound ( const G4THitsMap<G4double> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void ClearTransientStore(); // Used for triggering detector re-drawing.
@@ -57,25 +57,17 @@ public:
virtual ~G4FukuiRendererSceneHandler ();
//----- overriding base class methods
using G4VSceneHandler::AddPrimitive;
void AddPrimitive (const G4Polyline& line);
void AddPrimitive (const G4Polyhedron& p);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
//----- explicitly invoke base class methods to avoid warnings about
//----- hiding of base class methods.
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VSceneHandler::AddPrimitive (polymarker); }
void AddPrimitive (const G4Scale& scale)
{ G4VSceneHandler::AddPrimitive (scale); }
virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
void BeginPrimitives (const G4Transform3D& objectTransformation);
void EndPrimitives ();
using G4VSceneHandler::AddSolid;
void AddSolid ( const G4Box& box );
void AddSolid ( const G4Cons& cons );
void AddSolid ( const G4Tubs& tubs );
@@ -84,37 +76,7 @@ public:
void AddSolid ( const G4Sphere& sphere );
void AddSolid ( const G4Para& para );
void AddSolid ( const G4Torus& torus );
void AddSolid ( const G4Polycone& polycone) {
G4VSceneHandler::AddSolid (polycone);
}
void AddSolid ( const G4Polyhedra& polyhedra ) {
G4VSceneHandler::AddSolid (polyhedra);
}
void AddSolid ( const G4Orb& orb ) {
G4VSceneHandler::AddSolid (orb);
}
void AddSolid ( const G4Ellipsoid& ellipsoid ) {
G4VSceneHandler::AddSolid (ellipsoid);
}
void AddSolid ( const G4TessellatedSolid& tess ) {
G4VSceneHandler::AddSolid (tess);
}
void AddSolid ( const G4VSolid& solid );
void AddCompound ( const G4VTrajectory& traj) {
G4VSceneHandler::AddCompound(traj);
}
void AddCompound ( const G4VHit& hit) {
G4VSceneHandler::AddCompound(hit);
}
void AddCompound ( const G4VDigi& digi) {
G4VSceneHandler::AddCompound(digi);
}
void AddCompound ( const G4THitsMap<G4double> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void AddCompound ( const G4THitsMap<G4StatDouble> & hits) {
G4VSceneHandler::AddCompound(hits);
}
void ClearTransientStore(); // Used for triggering detector re-drawing.
@@ -1,12 +1,6 @@
#------------------------------------------------------------------------------
# Module : G4FR
# Package: Geant4.src.G4visualization.G4FR
#------------------------------------------------------------------------------
# - G4FR module build definition
#
# Module has optional sources
#
# List those always built
set(G4VIS_DAWN_MODULE_HEADERS
G4DAWNFILE.hh
@@ -45,32 +39,21 @@ if(GEANT4_USE_NETWORKDAWN)
add_definitions(-DG4VIS_BUILD_DAWN_DRIVER)
endif()
#
# Define the Geant4 Module.
#
geant4_define_module(NAME G4FR
HEADERS
geant4_add_module(G4FR
PUBLIC_HEADERS
${G4VIS_DAWN_MODULE_HEADERS}
SOURCES
${G4VIS_DAWN_MODULE_SOURCES}
GRANULAR_DEPENDENCIES
G4csg
G4geometrymng
G4globman
G4graphics_reps
G4hits
G4intercoms
G4modeling
G4specsolids
G4vis_management
GLOBAL_DEPENDENCIES
G4digits_hits
G4geometry
G4global
G4graphics_reps
G4intercoms
G4modeling
G4vis_management
)
${G4VIS_DAWN_MODULE_SOURCES})
geant4_module_link_libraries(G4FR
PUBLIC
G4geometrymng
G4modeling
G4vis_management
G4globman
PRIVATE
G4csg
G4graphics_reps
G4hepgeometry)
# List any source specific properties here