Import Geant4 11.0.0.beta source tree
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@@ -23,21 +23,22 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4WorkerRunManager
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//
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// Class description:
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//
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//
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// class description:
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//
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// This is a class for run control in GEANT4 for multi-threaded runs
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// This is a class for run control in GEANT4 for multi-threading.
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// It extends G4RunManager re-implementing multi-threaded behavior in
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// key methods. See documentation for G4RunManager
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// key methods. See documentation for G4RunManager.
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// User should never initialize instances of this class, that are usually
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// handled by G4MTRunManager. There exists one instance of this class for each
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// worker in a MT application.
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// handled by G4MTRunManager. There exists one instance of this class for
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// each worker in a MT application.
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// Original authors: X.Dong, A.Dotti - 2013
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// --------------------------------------------------------------------
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#ifndef G4WorkerRunManager_hh
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#define G4WorkerRunManager_hh 1
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#ifndef G4WorkerRunManager_h
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#define G4WorkerRunManager_h 1
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#include "G4RNGHelper.hh"
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#include "G4RunManager.hh"
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@@ -46,85 +47,79 @@ class G4WorkerRunManagerKernel;
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class G4WorkerRunManager : public G4RunManager
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{
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public:
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using ProfilerConfig = G4ProfilerConfig<G4ProfileType::Run>;
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public:
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public:
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static G4WorkerRunManager* GetWorkerRunManager();
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static G4WorkerRunManagerKernel* GetWorkerRunManagerKernel();
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G4WorkerRunManager();
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~G4WorkerRunManager();
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// Modified for worker behavior
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////////virtual void BeamOn(G4int n_event,const char* macroFile=0,G4int
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///n_select=-1);
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virtual void InitializeGeometry();
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virtual void RunInitialization();
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virtual void DoEventLoop(G4int n_event, const char* macroFile = 0,
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G4int n_select = -1);
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virtual void ProcessOneEvent(G4int i_event);
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virtual G4Event* GenerateEvent(G4int i_event);
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// G4int NewCommands( const std::vector<G4String>& newCmdsToExecute ,
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// G4String& currentCmd ); Called by the MTRunManager when new UI commands are
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// to be executed. It is not assumed method is not thread-safe: i.e. should be
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// called sequentially Returns 0 if commands are executed corrected, otherwise
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// returns error code (see G4UImanager::ApplyCommand) In case of error
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// currentCmd is set to the command that gave the problem
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virtual void RunTermination();
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virtual void TerminateEventLoop();
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using ProfilerConfig = G4ProfilerConfig<G4ProfileType::Run>;
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// This function is called by the thread function: it should loop until some
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// work is requested
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virtual void DoWork();
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static G4WorkerRunManager* GetWorkerRunManager();
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static G4WorkerRunManagerKernel* GetWorkerRunManagerKernel();
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protected:
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virtual void ConstructScoringWorlds();
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virtual void StoreRNGStatus(const G4String& filenamePrefix);
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virtual void rndmSaveThisRun();
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virtual void rndmSaveThisEvent();
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virtual void MergePartialResults();
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// This method will merge (reduce) the results of this run into the
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// global run
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public:
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//! Sets the worker context
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void SetWorkerThread(G4WorkerThread* wc) { workerContext = wc; }
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G4WorkerRunManager();
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~G4WorkerRunManager();
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protected:
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G4WorkerThread* workerContext;
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#ifdef G4MULTITHREADED
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G4bool visIsSetUp;
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#endif
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virtual void InitializeGeometry();
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virtual void RunInitialization();
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virtual void DoEventLoop(G4int n_event, const char* macroFile = 0,
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G4int n_select = -1);
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virtual void ProcessOneEvent(G4int i_event);
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virtual G4Event* GenerateEvent(G4int i_event);
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virtual void RunTermination();
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virtual void TerminateEventLoop();
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virtual void DoWork();
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// This function is called by the thread function: it should
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// loop until some work is requested.
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inline void SetWorkerThread(G4WorkerThread* wc) { workerContext = wc; }
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// Sets the worker context.
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virtual void SetUserInitialization(G4VUserPhysicsList* userInit);
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virtual void SetUserInitialization(G4VUserDetectorConstruction* userInit);
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virtual void SetUserInitialization(G4VUserActionInitialization* userInit);
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virtual void SetUserInitialization(G4UserWorkerInitialization* userInit);
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virtual void SetUserInitialization(G4UserWorkerThreadInitialization* userInit);
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virtual void SetUserAction(G4UserRunAction* userAction);
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virtual void SetUserAction(G4VUserPrimaryGeneratorAction* userAction);
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virtual void SetUserAction(G4UserEventAction* userAction);
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virtual void SetUserAction(G4UserStackingAction* userAction);
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virtual void SetUserAction(G4UserTrackingAction* userAction);
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virtual void SetUserAction(G4UserSteppingAction* userAction);
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virtual void RestoreRndmEachEvent(G4bool flag) { readStatusFromFile=flag; }
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protected:
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virtual void ConstructScoringWorlds();
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virtual void StoreRNGStatus(const G4String& filenamePrefix);
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virtual void rndmSaveThisRun();
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virtual void rndmSaveThisEvent();
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virtual void MergePartialResults();
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// This method will merge (reduce) the results
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// of this run into the global run
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private:
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void SetupDefaultRNGEngine();
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protected:
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G4WorkerThread* workerContext = nullptr;
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#ifdef G4MULTITHREADED
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G4bool visIsSetUp = false;
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#endif
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G4bool eventLoopOnGoing = false;
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G4bool runIsSeeded = false;
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G4int nevModulo = -1;
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G4int currEvID = -1;
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G4int luxury = -1;
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G4SeedsQueue seedsQueue;
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G4bool readStatusFromFile = false;
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private:
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void SetupDefaultRNGEngine();
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public:
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virtual void SetUserInitialization(G4VUserPhysicsList* userInit);
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virtual void SetUserInitialization(G4VUserDetectorConstruction* userInit);
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virtual void SetUserInitialization(G4VUserActionInitialization* userInit);
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virtual void SetUserInitialization(G4UserWorkerInitialization* userInit);
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virtual void SetUserInitialization(
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G4UserWorkerThreadInitialization* userInit);
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virtual void SetUserAction(G4UserRunAction* userAction);
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virtual void SetUserAction(G4VUserPrimaryGeneratorAction* userAction);
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virtual void SetUserAction(G4UserEventAction* userAction);
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virtual void SetUserAction(G4UserStackingAction* userAction);
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virtual void SetUserAction(G4UserTrackingAction* userAction);
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virtual void SetUserAction(G4UserSteppingAction* userAction);
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protected:
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G4bool eventLoopOnGoing;
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G4bool runIsSeeded;
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G4int nevModulo;
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G4int currEvID;
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G4int luxury;
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G4SeedsQueue seedsQueue;
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G4bool readStatusFromFile;
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private:
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std::unique_ptr<ProfilerConfig> workerRunProfiler;
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public:
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virtual void RestoreRndmEachEvent(G4bool flag) { readStatusFromFile = flag; }
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};
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#endif // G4WorkerRunManager_h
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#endif // G4WorkerRunManager_hh
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