Import Geant4 11.0.0.beta source tree
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@@ -23,36 +23,35 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VUserPrimaryGeneratorAction
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//
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// Class description:
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//
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// Abstract base class for user's mandatory action class for primary
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// vertex/particle generation. This class has only one pure virtual
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// method GeneratePrimaries() which is invoked from G4RunManager
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// during the event loop.
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// This class is NOT intended for generating primary vertex/particle
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// by itself. This class should:
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// - have one or more G4VPrimaryGenerator concrete classes such as G4ParticleGun
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// - set/change properties of generator(s)
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// - pass G4Event object so that the generator(s) can generate primaries.
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#ifndef G4VUserPrimaryGeneratorAction_h
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#define G4VUserPrimaryGeneratorAction_h 1
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// Original author: M.Asai, 1999
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// --------------------------------------------------------------------
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#ifndef G4VUserPrimaryGeneratorAction_hh
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#define G4VUserPrimaryGeneratorAction_hh 1
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class G4Event;
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// class description:
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//
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// This is the abstract base class of the user's mandatory action class
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// for primary vertex/particle generation. This class has only one pure
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// virtual method GeneratePrimaries() which is invoked from G4RunManager
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// during the event loop.
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// Note that this class is NOT intended for generating primary vertex/particle
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// by itself. This class should
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// - have one or more G4VPrimaryGenerator concrete classes such as
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// G4ParticleGun
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// - set/change properties of generator(s)
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// - pass G4Event object so that the generator(s) can generate primaries.
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//
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class G4VUserPrimaryGeneratorAction
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{
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public:
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G4VUserPrimaryGeneratorAction();
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virtual ~G4VUserPrimaryGeneratorAction();
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public:
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public:
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virtual void GeneratePrimaries(G4Event* anEvent) = 0;
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G4VUserPrimaryGeneratorAction();
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virtual ~G4VUserPrimaryGeneratorAction();
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virtual void GeneratePrimaries(G4Event* anEvent) = 0;
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};
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#endif
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