Import Geant4 11.0.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// 20110805 M. Kelsey -- Change nucleon vector to use objects, not pointers
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#ifndef G4V3DNucleus_h
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#define G4V3DNucleus_h 1
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class G4Nucleon;
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class G4VNuclearDensity;
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#include "G4DynamicParticle.hh"
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#include "Randomize.hh"
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#include <utility>
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#include <vector>
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class G4V3DNucleus
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{
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public:
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G4V3DNucleus();
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virtual ~G4V3DNucleus();
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private:
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G4V3DNucleus(const G4V3DNucleus &right);
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const G4V3DNucleus & operator=(const G4V3DNucleus &right);
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G4bool operator==(const G4V3DNucleus &right) const;
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G4bool operator!=(const G4V3DNucleus &right) const;
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public:
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virtual void Init(G4int theA, G4int theZ) = 0;
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virtual G4bool StartLoop() = 0;
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virtual G4Nucleon * GetNextNucleon() = 0;
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virtual const std::vector<G4Nucleon> & GetNucleons() = 0;
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virtual G4int GetMassNumber() = 0;
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virtual G4double GetMass() = 0;
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virtual G4int GetCharge() = 0;
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virtual G4double GetNuclearRadius() = 0;
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virtual G4double GetNuclearRadius(const G4double maxRelativeDensity) = 0;
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virtual G4double GetOuterRadius() = 0;
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virtual G4double CoulombBarrier() = 0;
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virtual void DoLorentzBoost(const G4LorentzVector & theBoost) = 0;
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virtual void DoLorentzBoost(const G4ThreeVector & theBeta) = 0;
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virtual void DoLorentzContraction(const G4LorentzVector & theBoost) = 0;
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virtual void DoLorentzContraction(const G4ThreeVector & theBeta) = 0;
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virtual void DoTranslation(const G4ThreeVector & theShift) = 0;
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virtual const G4VNuclearDensity * GetNuclearDensity() const = 0;
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virtual void SortNucleonsIncZ() = 0;
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virtual void SortNucleonsDecZ() = 0;
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public:
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std::pair<G4double, G4double> ChooseImpactXandY(G4double maxImpact);
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std::pair<G4double, G4double> RefetchImpactXandY(){return theImpactParameter;}
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private:
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std::pair<G4double, G4double> theImpactParameter;
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};
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inline
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std::pair<G4double, G4double> G4V3DNucleus::
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ChooseImpactXandY(G4double maxImpact)
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{
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G4double x,y;
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do
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{
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x = 2*G4UniformRand() - 1;
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y = 2*G4UniformRand() - 1;
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}
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while(x*x + y*y > 1); /* Loop checking, 30-Oct-2015, G.Folger */
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G4double impactX = x*(maxImpact);
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G4double impactY = y*(maxImpact);
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theImpactParameter.first = impactX;
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theImpactParameter.second = impactY;
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return theImpactParameter;
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}
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#endif
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