Import Geant4 11.0.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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#ifndef G4Nucleon_h
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#define G4Nucleon_h 1
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// ---------------- G4Nucleon ----------------
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// by Gunter Folger, May 1998.
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// class for a nucleon (inside a 3D Nucleus)
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// ------------------------------------------------------------
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#include "G4ThreeVector.hh"
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#include "G4LorentzVector.hh"
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#include "globals.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4Proton.hh"
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#include "G4Neutron.hh"
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#include "G4AntiProton.hh" // Uzhi Feb. 2011
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#include "G4AntiNeutron.hh" // Uzhi Feb. 2011
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#include "G4VKineticNucleon.hh"
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//#include "G4VSplitableHadron.hh"
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class G4VSplitableHadron;
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class G4Nucleon : public G4VKineticNucleon
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{
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public:
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G4Nucleon();
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~G4Nucleon();
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inline G4bool operator==(const G4Nucleon &right) const;
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inline G4bool operator!=(const G4Nucleon &right) const;
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G4Nucleon& operator=(const G4Nucleon& right);
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public:
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void SetPosition(const G4ThreeVector aPosition);
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const G4ThreeVector& GetPosition() const;
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inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;}
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inline const G4LorentzVector& GetMomentum() const {return theMomentum;}
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virtual inline const G4LorentzVector & Get4Momentum() const {return theMomentum;}
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inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;}
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inline G4double GetBindingEnergy() const {return theBindingE;}
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inline void SetParticleType(G4Proton * aProton) {theParticleType = aProton;}
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inline void SetParticleType(G4Neutron *aNeutron){theParticleType = aNeutron;}
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inline void SetParticleType(G4AntiProton * aAntiProton) {theParticleType =aAntiProton;}
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inline void SetParticleType(G4AntiNeutron *aAntiNeutron){theParticleType =aAntiNeutron;}
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inline const G4ParticleDefinition* GetParticleType() const {return theParticleType;}
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virtual const G4ParticleDefinition* GetDefinition() const {return theParticleType;}
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inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); }
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void Boost(const G4LorentzVector & aMomentum);
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inline void Hit(G4VSplitableHadron *aHit) { theSplitableHadron=aHit;}
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// inline void Hit(G4int ) { isHit=true;}
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inline void Hit(G4int )
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{
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theSplitableHadron=reinterpret_cast<G4VSplitableHadron *>(1111);
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}
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inline G4VSplitableHadron * GetSplitableHadron() const { return theSplitableHadron;}
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inline G4bool AreYouHit() const { return theSplitableHadron!=0;}
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private:
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G4ThreeVector thePosition;
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G4LorentzVector theMomentum;
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G4double theBindingE;
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const G4ParticleDefinition * theParticleType;
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G4VSplitableHadron * theSplitableHadron;
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};
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std::ostream & operator << (std::ostream &, const G4Nucleon&);
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inline G4bool G4Nucleon::operator==(const G4Nucleon &right) const
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{
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return this==&right;
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}
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inline G4bool G4Nucleon::operator!=(const G4Nucleon &right) const
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{
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return this!=&right;
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}
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inline G4Nucleon& G4Nucleon::operator=(const G4Nucleon& right)
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{
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if (this != &right)
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{
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thePosition=right.GetPosition();
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theMomentum=right.Get4Momentum();
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theBindingE=right.GetBindingEnergy();
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theParticleType=right.GetDefinition();
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theSplitableHadron=right.GetSplitableHadron();
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}
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return *this;
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}
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inline void G4Nucleon::SetPosition(const G4ThreeVector aPosition)
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{
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thePosition = aPosition;
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}
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inline const G4ThreeVector& G4Nucleon::GetPosition() const
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{
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return thePosition;
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}
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#endif
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