Import Geant4 11.0.0.beta source tree
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@@ -23,29 +23,18 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// GEANT4 Class header file
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// Geant4 Class header file
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//
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// File name: G4StokesVector
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//
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// Author: Andreas Schaelicke
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//
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// Creation date: 01.05.2005
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//
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// Modifications:
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// 27-07-06 added some test routines (P.Starovoitov)
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// 25-08-06 modified name of test routines (A.Schaelicke)
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//
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// Class Description:
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//
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// Provides Stokesvector representation employed in implementation of
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// polarized processes.
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//
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// aim:
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// Provides Stokesvector representation employed in implementation of
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// polarized processes.
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// - store three components of a stokesvector
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// - distinguish between boson or fermion state (different transformations)
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// - provide unique definition of reference frame (cf. G4PolarizationHelper)
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//
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#ifndef G4StokesVector_h
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#define G4StokesVector_h 1
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@@ -53,48 +42,40 @@
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#include "G4ThreeVector.hh"
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#include "G4RotationMatrix.hh"
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class G4StokesVector: public G4ThreeVector
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class G4StokesVector : public G4ThreeVector
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{
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public:
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// standard vectors:
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static const G4StokesVector ZERO;
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static const G4StokesVector P1;
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static const G4StokesVector P2;
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static const G4StokesVector P3;
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static const G4StokesVector M1;
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static const G4StokesVector M2;
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static const G4StokesVector M3;
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public:
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G4StokesVector();
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G4StokesVector(const G4ThreeVector & v);
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explicit G4StokesVector(const G4ThreeVector& v);
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~G4StokesVector() = default;
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G4bool IsZero() const;
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G4bool IsZero() const;
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inline G4double p1() const { return x(); }
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inline G4double p2() const { return y(); }
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inline G4double p3() const { return z(); }
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inline G4double Transverse() const { return perp(); }
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inline G4double Transverse() const { return perp(); }
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inline G4ThreeVector PolSqr() const {
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return G4ThreeVector(x()*x(),y()*y(),z()*z());
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inline G4ThreeVector PolSqr() const
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{
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return G4ThreeVector(x() * x(), y() * y(), z() * z());
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}
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inline G4ThreeVector PolSqrt() const {
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return G4ThreeVector(std::sqrt(x()),std::sqrt(y()),std::sqrt(z()));
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inline G4ThreeVector PolSqrt() const
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{
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return G4ThreeVector(std::sqrt(x()), std::sqrt(y()), std::sqrt(z()));
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}
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G4ThreeVector PolError(const G4StokesVector & sum2, long n);
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G4ThreeVector PolError(const G4StokesVector& sum2, long n);
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// Ratio of 3-vectors.
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G4ThreeVector PolDiv( const G4StokesVector & );
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G4ThreeVector PolDiv(const G4StokesVector&);
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inline void SetPhoton() { isPhoton=true; }
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inline void SetPhoton() { fIsPhoton = true; }
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void RotateAz(G4ThreeVector nInteractionFrame,
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G4ThreeVector particleDirection);
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void InvRotateAz(G4ThreeVector nInteractionFrame,
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G4ThreeVector particleDirection);
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void RotateAz(G4ThreeVector nInteractionFrame,
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G4ThreeVector particleDirection);
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void InvRotateAz(G4ThreeVector nInteractionFrame,
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G4ThreeVector particleDirection);
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void RotateAz(G4double cosphi, G4double sinphi);
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G4double GetBeta();
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@@ -104,9 +85,18 @@ public:
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void DiceP3();
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void FlipP3();
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private:
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G4bool isPhoton;
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// standard vectors:
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static const G4StokesVector ZERO;
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static const G4StokesVector P1;
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static const G4StokesVector P2;
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static const G4StokesVector P3;
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static const G4StokesVector M1;
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static const G4StokesVector M2;
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static const G4StokesVector M3;
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private:
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G4bool fIsPhoton;
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};
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#endif
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