Import Geant4 11.0.0.beta source tree
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@@ -49,6 +49,8 @@ private:
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G4UIcommand* defaultIcons;
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G4UIcommand* sys;
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G4UIcommand* outputStyle;
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G4UIcommand* nativeMenu;
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G4UIcommand* clearMenu;
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};
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#endif
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@@ -52,6 +52,8 @@ class G4VInteractiveSession
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virtual void AddIcon (const char*,const char*,const char*,const char*);
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virtual void DefaultIcons (bool);
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virtual void OutputStyle (const char*,const char*,const char*);
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virtual void NativeMenu (bool);
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virtual void ClearMenu ();
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void AddInteractor(G4String,G4Interactor);
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G4Interactor GetInteractor(G4String);
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@@ -23,13 +23,18 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4Win32
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//
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// Class description :
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//
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// To unify Windows message treatment between
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// G4/interfaces Windows sessions and G4/visualizations Windows drivers.
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// G.Barrand
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// A singleton to handle GUI sessions and visualization
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// drivers built over Windows. It allows to have one Windows main
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// loop for the whole application.
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// Unifies Windows message treatment between G4/interfaces Windows
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// sessions and G4/visualizations Windows drivers.
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// Original author: G.Barrand, 1998
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// --------------------------------------------------------------------
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#ifndef G4WIN32_HH
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#define G4WIN32_HH
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@@ -40,25 +45,21 @@
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#include "G4VInteractorManager.hh"
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// Class description :
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//
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// G4Win32 : a singleton to handle GUI sessions and visualization
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// drivers built over Windows. It permits to have one Windows main
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// loop for the whole application.
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//
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// Class description - end :
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class G4Win32 : public G4VInteractorManager
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{
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public:
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class G4Win32 : public G4VInteractorManager {
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public:
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static G4Win32* getInstance ();
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G4bool Inited ();
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void* GetEvent ();
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void FlushAndWaitExecution ();
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static G4bool DispatchWin32Event (void*);
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virtual ~G4Win32 ();
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private:
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G4Win32();
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static G4Win32* instance; // Pointer to single instance.
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static G4Win32* getInstance ();
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G4bool Inited ();
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void* GetEvent ();
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void FlushAndWaitExecution ();
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static G4bool DispatchWin32Event (void*);
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virtual ~G4Win32 ();
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private:
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G4Win32();
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static G4Win32* instance; // Pointer to single instance.
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};
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#endif
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@@ -1,68 +0,0 @@
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// To unify Wt event treatment between
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// G4/interfaces Wt sessions and G4/visualizations Wt drivers.
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// L. Garnier
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#ifndef G4WT_HH
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#define G4WT_HH
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#if defined(G4INTY_BUILD_WT) || defined(G4INTY_USE_WT)
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#include "G4VInteractorManager.hh"
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// Class description :
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//
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// G4Wt : a singleton to handle GUI sessions and visualization
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// drivers built over Wt. It permits to have one Wt main loop for
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// the whole application. The Wt toolkit is inited in the
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// constructor. It is done once for the whole application.
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//
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// Class description - end :
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#include <Wt/WServer>
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class G4Wt : public G4VInteractorManager {
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public:
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static G4Wt* getInstance();
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static G4Wt* getInstance(int,char**,char*);
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Wt::WServer getServer();
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G4bool Inited();
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void* GetEvent();
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void FlushAndWaitExecution();
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virtual ~G4Wt();
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private:
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G4Wt (int,char**,char*);
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static G4Wt* instance; // Pointer to single instance.
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Wt::WServer *wServer;
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int argn;
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char** args;
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};
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#endif //HAS_WT
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#endif
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