Import Geant4 11.0.0.beta source tree
This commit is contained in:
@@ -23,13 +23,62 @@
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
// G4UIWin32
|
||||
//
|
||||
// Class description :
|
||||
//
|
||||
// G4UIWin32 is a class to handle a Windows interactive session.
|
||||
// It is the Windows version of G4UIterminal.
|
||||
//
|
||||
// A command box is at disposal for entering/recalling Geant4 commands.
|
||||
// A menubar could be customized through the AddMenu, AddButton methods.
|
||||
// Note that there are corresponding Geant4 commands to add a
|
||||
// menu in the menubar and add buttons in a menu.
|
||||
// Ex :
|
||||
// /gui/addMenu test Test
|
||||
// /gui/addButton test Init /run/initialize
|
||||
// /gui/addButton test "Set gun" "/control/execute gun.g4m"
|
||||
// /gui/addButton test "Run one event" "/run/beamOn 1"
|
||||
//
|
||||
// Command completion, by typing "tab" key, is available on the
|
||||
// command line.
|
||||
|
||||
// Original author: G.Barrand, 1998
|
||||
// Revised: O.Pena-Rodriguez, March 2021
|
||||
// -------------------------------------------------------------------
|
||||
#ifndef G4UIWin32_h
|
||||
#define G4UIWin32_h
|
||||
#define G4UIWin32_h
|
||||
|
||||
#if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32)
|
||||
|
||||
#define ID_EXIT_APP 40001
|
||||
#define ID_OPEN_MACRO 40002
|
||||
#define ID_SAVE_VIEWER_STATE 40003
|
||||
#define ID_RUN_BEAMON 40004
|
||||
#define ID_RUN_CMD 40005
|
||||
#define ID_VIEW_SOLID 40006
|
||||
#define ID_VIEW_WIREFRAME 40007
|
||||
#define ID_PROJ_ORTHOGRAPHIC 40008
|
||||
#define ID_PROJ_PERSPECTIVE 40009
|
||||
#define ID_ZOOM_IN 40010
|
||||
#define ID_ZOOM_OUT 40011
|
||||
#define ID_ORIENTATION_XY 40012
|
||||
#define ID_ORIENTATION_XZ 40013
|
||||
#define ID_ORIENTATION_YZ 40014
|
||||
#define ID_ORIENTATION_OBLIQUE 40015
|
||||
#define ID_HELP_ABOUT 40016
|
||||
#define ID_LOG_CLEAN 40017
|
||||
#define ID_LOG_SAVE 40018
|
||||
|
||||
#define NUM_BUTTONS 12
|
||||
#define MAX_HISTORY_ITEMS 10
|
||||
|
||||
#define IDC_MAIN_EDIT 101
|
||||
#define IDC_MAIN_TOOL 102
|
||||
#define IDC_MAIN_TREE_VIEW 104
|
||||
#define IDC_MAIN_COMBO 105
|
||||
#define IDC_MAIN_STATUS 106
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
@@ -37,77 +86,103 @@
|
||||
#include "G4VInteractiveSession.hh"
|
||||
|
||||
#include "G4Win32.hh"
|
||||
#include <CommCtrl.h>
|
||||
|
||||
class G4VInteractorManager;
|
||||
|
||||
// Class description :
|
||||
//
|
||||
// G4UIWin32 : class to handle a Windows interactive session.
|
||||
// G4UIWin32 is the Windows version of G4UIterminal.
|
||||
//
|
||||
// A command box is at disposal for entering/recalling Geant4 commands.
|
||||
// A menubar could be customized through the AddMenu, AddButton methods.
|
||||
// Note that there are corresponding Geant4 commands to add a
|
||||
// menus in the menubar and add buttons in a menu.
|
||||
// Ex :
|
||||
// /gui/addMenu test Test
|
||||
// /gui/addButton test Init /run/initialize
|
||||
// /gui/addButton test "Set gun" "/control/execute gun.g4m"
|
||||
// /gui/addButton test "Run one event" "/run/beamOn 1"
|
||||
//
|
||||
// Command completion, by typing "tab" key, is available on the
|
||||
// command line.
|
||||
//
|
||||
// Class description - end :
|
||||
class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession
|
||||
{
|
||||
public:
|
||||
|
||||
G4UIWin32();
|
||||
~G4UIWin32() override;
|
||||
|
||||
class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession {
|
||||
public: // With description
|
||||
G4UIWin32();
|
||||
// The WinMain arguments have to be given.
|
||||
G4UIsession* SessionStart ();
|
||||
// To enter interactive Win32 loop ; waiting/executing command,...
|
||||
void AddMenu (const char*,const char*);
|
||||
// To add a pulldown menu in the menu bar.
|
||||
// First argument is the name of the menu.
|
||||
// Second argument is the label of the cascade button.
|
||||
// Ex : AddMenu("my_menu","My menu")
|
||||
void AddButton (const char*,const char*,const char*);
|
||||
// To add a push button in a pulldown menu.
|
||||
// First argument is the name of the menu.
|
||||
// Second argument is the label of the button.
|
||||
// Third argument is the Geant4 command executed when the button is fired.
|
||||
// Ex : AddButton("my_menu","Run","/run/beamOn 1");
|
||||
public:
|
||||
~G4UIWin32 ();
|
||||
void Prompt (const G4String&);
|
||||
void SessionTerminate ();
|
||||
void PauseSessionStart (const G4String&);
|
||||
G4int ReceiveG4cout(const G4String&);
|
||||
G4int ReceiveG4cerr(const G4String&);
|
||||
G4String GetCommand (int);
|
||||
void TextAppendString(char*);
|
||||
private:
|
||||
void SecondaryLoop (const G4String&);
|
||||
G4bool GetHelpChoice(G4int&);
|
||||
void ExitHelp() const;
|
||||
private:
|
||||
G4VInteractorManager* interactorManager;
|
||||
HWND mainWindow;
|
||||
HWND textWindow,editWindow;
|
||||
HMENU menuBar,defaultMenu;
|
||||
std::map<int,G4String, std::less<int> > commands;
|
||||
void* textBuffer;
|
||||
int textRows,textCols;
|
||||
static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM);
|
||||
static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM);
|
||||
static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM);
|
||||
G4bool fHelp;
|
||||
G4int fHelpChoice;
|
||||
std::vector<G4String> fHistory;
|
||||
int fHistoryPos;
|
||||
// To enter interactive Win32 loop ; waiting/executing command,...
|
||||
G4UIsession* SessionStart() override;
|
||||
|
||||
// To add a pulldown menu in the menu bar.
|
||||
// First argument is the name of the menu.
|
||||
// Second argument is the label of the cascade button.
|
||||
// Ex : AddMenu("my_menu","My menu")
|
||||
void AddMenu(const char*, const char*) override;
|
||||
|
||||
// To add a push button in a pulldown menu.
|
||||
// First argument is the name of the menu.
|
||||
// Second argument is the label of the button.
|
||||
// Third argument is the Geant4 command executed when the button is fired.
|
||||
// Ex : AddButton("my_menu","Run","/run/beamOn 1");
|
||||
void AddButton(const char*, const char*, const char*) override;
|
||||
|
||||
void Prompt(const G4String&);
|
||||
void SessionTerminate();
|
||||
void PauseSessionStart(const G4String&) override;
|
||||
|
||||
G4int ReceiveG4cout(const G4String&) override;
|
||||
G4int ReceiveG4cerr(const G4String&) override;
|
||||
|
||||
G4String GetCommand(G4int);
|
||||
//void TextAppendString(char*);
|
||||
|
||||
private:
|
||||
|
||||
void SecondaryLoop(const G4String&);
|
||||
G4bool GetHelpChoice(G4int&) override;
|
||||
void ExitHelp() const override;
|
||||
|
||||
G4bool CreateComponents(HWND);
|
||||
G4bool ResizeComponents(HWND);
|
||||
void ProcessTabKey();
|
||||
void ProcessEscKey();
|
||||
void ProcessEnterKey();
|
||||
void ProcessUpKey();
|
||||
void ProcessDownKey();
|
||||
|
||||
G4bool ProcessDefaultCommands(G4int);
|
||||
static G4String GetToolTips(G4int);
|
||||
G4String GetHelpTreeToolTips(HTREEITEM);
|
||||
|
||||
static G4String ConvertNewLines(G4String);
|
||||
|
||||
void HelpTreeDoubleClick(HTREEITEM);
|
||||
|
||||
G4bool SaveLogFile(LPCTSTR);
|
||||
void AddText(LPSTR);
|
||||
|
||||
void DoOpenMacro(HWND);
|
||||
void DoSaveViewer(HWND);
|
||||
void DoSaveLog(HWND);
|
||||
|
||||
G4bool InitHelpTreeItems();
|
||||
HTREEITEM AddItemToHelpTree(LPTSTR, HTREEITEM = TVI_ROOT);
|
||||
static G4String GetShortCommandPath(G4String);
|
||||
LPSTR GetItemPath(HTREEITEM);
|
||||
|
||||
void CreateHelpTree(HTREEITEM, G4UIcommandTree*);
|
||||
|
||||
private:
|
||||
|
||||
HWND fHWndMainWindow;
|
||||
HWND fHWndEditor;
|
||||
HWND fHWndToolBar;
|
||||
HWND fHWndComboBox;
|
||||
HWND fHWndComboEditor;
|
||||
HWND fHWndHelpTree;
|
||||
HWND fHWndStatus;
|
||||
|
||||
G4VInteractorManager* interactorManager;
|
||||
HMENU menuBar;
|
||||
std::map<G4int, G4String, std::less<G4int> > commands;
|
||||
|
||||
static LRESULT CALLBACK MainWindowProc(HWND, UINT, WPARAM, LPARAM);
|
||||
// New wndproc for the combo box
|
||||
static LRESULT CALLBACK ComboEditorWindowProc(HWND, UINT, WPARAM, LPARAM);
|
||||
|
||||
G4bool fHelp;
|
||||
G4int fHelpChoice;
|
||||
std::vector<G4String> fHistory;
|
||||
G4int fHistoryPos;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user