Import Geant4 11.0.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2021-06-25 16:12:29 +02:00
parent c968e26a39
commit 6399a014b6
4200 changed files with 207479 additions and 237366 deletions
+141 -66
View File
@@ -23,13 +23,62 @@
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4UIWin32
//
// Class description :
//
// G4UIWin32 is a class to handle a Windows interactive session.
// It is the Windows version of G4UIterminal.
//
// A command box is at disposal for entering/recalling Geant4 commands.
// A menubar could be customized through the AddMenu, AddButton methods.
// Note that there are corresponding Geant4 commands to add a
// menu in the menubar and add buttons in a menu.
// Ex :
// /gui/addMenu test Test
// /gui/addButton test Init /run/initialize
// /gui/addButton test "Set gun" "/control/execute gun.g4m"
// /gui/addButton test "Run one event" "/run/beamOn 1"
//
// Command completion, by typing "tab" key, is available on the
// command line.
// Original author: G.Barrand, 1998
// Revised: O.Pena-Rodriguez, March 2021
// -------------------------------------------------------------------
#ifndef G4UIWin32_h
#define G4UIWin32_h
#define G4UIWin32_h
#if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32)
#define ID_EXIT_APP 40001
#define ID_OPEN_MACRO 40002
#define ID_SAVE_VIEWER_STATE 40003
#define ID_RUN_BEAMON 40004
#define ID_RUN_CMD 40005
#define ID_VIEW_SOLID 40006
#define ID_VIEW_WIREFRAME 40007
#define ID_PROJ_ORTHOGRAPHIC 40008
#define ID_PROJ_PERSPECTIVE 40009
#define ID_ZOOM_IN 40010
#define ID_ZOOM_OUT 40011
#define ID_ORIENTATION_XY 40012
#define ID_ORIENTATION_XZ 40013
#define ID_ORIENTATION_YZ 40014
#define ID_ORIENTATION_OBLIQUE 40015
#define ID_HELP_ABOUT 40016
#define ID_LOG_CLEAN 40017
#define ID_LOG_SAVE 40018
#define NUM_BUTTONS 12
#define MAX_HISTORY_ITEMS 10
#define IDC_MAIN_EDIT 101
#define IDC_MAIN_TOOL 102
#define IDC_MAIN_TREE_VIEW 104
#define IDC_MAIN_COMBO 105
#define IDC_MAIN_STATUS 106
#include <map>
#include <vector>
@@ -37,77 +86,103 @@
#include "G4VInteractiveSession.hh"
#include "G4Win32.hh"
#include <CommCtrl.h>
class G4VInteractorManager;
// Class description :
//
// G4UIWin32 : class to handle a Windows interactive session.
// G4UIWin32 is the Windows version of G4UIterminal.
//
// A command box is at disposal for entering/recalling Geant4 commands.
// A menubar could be customized through the AddMenu, AddButton methods.
// Note that there are corresponding Geant4 commands to add a
// menus in the menubar and add buttons in a menu.
// Ex :
// /gui/addMenu test Test
// /gui/addButton test Init /run/initialize
// /gui/addButton test "Set gun" "/control/execute gun.g4m"
// /gui/addButton test "Run one event" "/run/beamOn 1"
//
// Command completion, by typing "tab" key, is available on the
// command line.
//
// Class description - end :
class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession
{
public:
G4UIWin32();
~G4UIWin32() override;
class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession {
public: // With description
G4UIWin32();
// The WinMain arguments have to be given.
G4UIsession* SessionStart ();
// To enter interactive Win32 loop ; waiting/executing command,...
void AddMenu (const char*,const char*);
// To add a pulldown menu in the menu bar.
// First argument is the name of the menu.
// Second argument is the label of the cascade button.
// Ex : AddMenu("my_menu","My menu")
void AddButton (const char*,const char*,const char*);
// To add a push button in a pulldown menu.
// First argument is the name of the menu.
// Second argument is the label of the button.
// Third argument is the Geant4 command executed when the button is fired.
// Ex : AddButton("my_menu","Run","/run/beamOn 1");
public:
~G4UIWin32 ();
void Prompt (const G4String&);
void SessionTerminate ();
void PauseSessionStart (const G4String&);
G4int ReceiveG4cout(const G4String&);
G4int ReceiveG4cerr(const G4String&);
G4String GetCommand (int);
void TextAppendString(char*);
private:
void SecondaryLoop (const G4String&);
G4bool GetHelpChoice(G4int&);
void ExitHelp() const;
private:
G4VInteractorManager* interactorManager;
HWND mainWindow;
HWND textWindow,editWindow;
HMENU menuBar,defaultMenu;
std::map<int,G4String, std::less<int> > commands;
void* textBuffer;
int textRows,textCols;
static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM);
static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM);
static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM);
G4bool fHelp;
G4int fHelpChoice;
std::vector<G4String> fHistory;
int fHistoryPos;
// To enter interactive Win32 loop ; waiting/executing command,...
G4UIsession* SessionStart() override;
// To add a pulldown menu in the menu bar.
// First argument is the name of the menu.
// Second argument is the label of the cascade button.
// Ex : AddMenu("my_menu","My menu")
void AddMenu(const char*, const char*) override;
// To add a push button in a pulldown menu.
// First argument is the name of the menu.
// Second argument is the label of the button.
// Third argument is the Geant4 command executed when the button is fired.
// Ex : AddButton("my_menu","Run","/run/beamOn 1");
void AddButton(const char*, const char*, const char*) override;
void Prompt(const G4String&);
void SessionTerminate();
void PauseSessionStart(const G4String&) override;
G4int ReceiveG4cout(const G4String&) override;
G4int ReceiveG4cerr(const G4String&) override;
G4String GetCommand(G4int);
//void TextAppendString(char*);
private:
void SecondaryLoop(const G4String&);
G4bool GetHelpChoice(G4int&) override;
void ExitHelp() const override;
G4bool CreateComponents(HWND);
G4bool ResizeComponents(HWND);
void ProcessTabKey();
void ProcessEscKey();
void ProcessEnterKey();
void ProcessUpKey();
void ProcessDownKey();
G4bool ProcessDefaultCommands(G4int);
static G4String GetToolTips(G4int);
G4String GetHelpTreeToolTips(HTREEITEM);
static G4String ConvertNewLines(G4String);
void HelpTreeDoubleClick(HTREEITEM);
G4bool SaveLogFile(LPCTSTR);
void AddText(LPSTR);
void DoOpenMacro(HWND);
void DoSaveViewer(HWND);
void DoSaveLog(HWND);
G4bool InitHelpTreeItems();
HTREEITEM AddItemToHelpTree(LPTSTR, HTREEITEM = TVI_ROOT);
static G4String GetShortCommandPath(G4String);
LPSTR GetItemPath(HTREEITEM);
void CreateHelpTree(HTREEITEM, G4UIcommandTree*);
private:
HWND fHWndMainWindow;
HWND fHWndEditor;
HWND fHWndToolBar;
HWND fHWndComboBox;
HWND fHWndComboEditor;
HWND fHWndHelpTree;
HWND fHWndStatus;
G4VInteractorManager* interactorManager;
HMENU menuBar;
std::map<G4int, G4String, std::less<G4int> > commands;
static LRESULT CALLBACK MainWindowProc(HWND, UINT, WPARAM, LPARAM);
// New wndproc for the combo box
static LRESULT CALLBACK ComboEditorWindowProc(HWND, UINT, WPARAM, LPARAM);
G4bool fHelp;
G4int fHelpChoice;
std::vector<G4String> fHistory;
G4int fHistoryPos;
};
#endif
#endif