Import Geant4 11.0.0.beta source tree
This commit is contained in:
@@ -71,7 +71,7 @@ public:
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void SessionStart();
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private:
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enum SessionType { kNone, kQt, kXm, kWin32, kWt, kGag, kTcsh, kCsh };
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enum SessionType { kNone, kQt, kXm, kWin32, kGag, kTcsh, kCsh };
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SessionType selected;
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G4UIsession* session;
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@@ -153,6 +153,12 @@ public: // With description
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// Second argument is the style (fixed proportional)
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// Third argument highlights commands if "highlight" (and if /control/verbose > 0)
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void NativeMenu(bool aVal);
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// Enable/Disable the native Menu Bar in Qt
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void ClearMenu();
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// Clear Menu Bar, remove all actions
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void DefaultIcons(bool aVal);
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// Enable/Disable the default icon ToolBar in Qt
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@@ -23,13 +23,62 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4UIWin32
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//
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// Class description :
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//
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// G4UIWin32 is a class to handle a Windows interactive session.
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// It is the Windows version of G4UIterminal.
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//
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// A command box is at disposal for entering/recalling Geant4 commands.
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// A menubar could be customized through the AddMenu, AddButton methods.
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// Note that there are corresponding Geant4 commands to add a
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// menu in the menubar and add buttons in a menu.
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// Ex :
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// /gui/addMenu test Test
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// /gui/addButton test Init /run/initialize
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// /gui/addButton test "Set gun" "/control/execute gun.g4m"
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// /gui/addButton test "Run one event" "/run/beamOn 1"
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//
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// Command completion, by typing "tab" key, is available on the
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// command line.
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// Original author: G.Barrand, 1998
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// Revised: O.Pena-Rodriguez, March 2021
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// -------------------------------------------------------------------
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#ifndef G4UIWin32_h
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#define G4UIWin32_h
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#define G4UIWin32_h
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#if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32)
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#define ID_EXIT_APP 40001
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#define ID_OPEN_MACRO 40002
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#define ID_SAVE_VIEWER_STATE 40003
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#define ID_RUN_BEAMON 40004
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#define ID_RUN_CMD 40005
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#define ID_VIEW_SOLID 40006
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#define ID_VIEW_WIREFRAME 40007
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#define ID_PROJ_ORTHOGRAPHIC 40008
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#define ID_PROJ_PERSPECTIVE 40009
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#define ID_ZOOM_IN 40010
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#define ID_ZOOM_OUT 40011
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#define ID_ORIENTATION_XY 40012
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#define ID_ORIENTATION_XZ 40013
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#define ID_ORIENTATION_YZ 40014
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#define ID_ORIENTATION_OBLIQUE 40015
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#define ID_HELP_ABOUT 40016
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#define ID_LOG_CLEAN 40017
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#define ID_LOG_SAVE 40018
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#define NUM_BUTTONS 12
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#define MAX_HISTORY_ITEMS 10
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#define IDC_MAIN_EDIT 101
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#define IDC_MAIN_TOOL 102
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#define IDC_MAIN_TREE_VIEW 104
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#define IDC_MAIN_COMBO 105
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#define IDC_MAIN_STATUS 106
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#include <map>
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#include <vector>
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@@ -37,77 +86,103 @@
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#include "G4VInteractiveSession.hh"
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#include "G4Win32.hh"
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#include <CommCtrl.h>
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class G4VInteractorManager;
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// Class description :
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//
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// G4UIWin32 : class to handle a Windows interactive session.
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// G4UIWin32 is the Windows version of G4UIterminal.
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//
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// A command box is at disposal for entering/recalling Geant4 commands.
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// A menubar could be customized through the AddMenu, AddButton methods.
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// Note that there are corresponding Geant4 commands to add a
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// menus in the menubar and add buttons in a menu.
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// Ex :
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// /gui/addMenu test Test
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// /gui/addButton test Init /run/initialize
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// /gui/addButton test "Set gun" "/control/execute gun.g4m"
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// /gui/addButton test "Run one event" "/run/beamOn 1"
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//
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// Command completion, by typing "tab" key, is available on the
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// command line.
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//
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// Class description - end :
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class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession
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{
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public:
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G4UIWin32();
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~G4UIWin32() override;
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class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession {
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public: // With description
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G4UIWin32();
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// The WinMain arguments have to be given.
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G4UIsession* SessionStart ();
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// To enter interactive Win32 loop ; waiting/executing command,...
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void AddMenu (const char*,const char*);
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// To add a pulldown menu in the menu bar.
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// First argument is the name of the menu.
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// Second argument is the label of the cascade button.
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// Ex : AddMenu("my_menu","My menu")
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void AddButton (const char*,const char*,const char*);
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// To add a push button in a pulldown menu.
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// First argument is the name of the menu.
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// Second argument is the label of the button.
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// Third argument is the Geant4 command executed when the button is fired.
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// Ex : AddButton("my_menu","Run","/run/beamOn 1");
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public:
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~G4UIWin32 ();
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void Prompt (const G4String&);
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void SessionTerminate ();
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void PauseSessionStart (const G4String&);
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G4int ReceiveG4cout(const G4String&);
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G4int ReceiveG4cerr(const G4String&);
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G4String GetCommand (int);
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void TextAppendString(char*);
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private:
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void SecondaryLoop (const G4String&);
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G4bool GetHelpChoice(G4int&);
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void ExitHelp() const;
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private:
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G4VInteractorManager* interactorManager;
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HWND mainWindow;
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HWND textWindow,editWindow;
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HMENU menuBar,defaultMenu;
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std::map<int,G4String, std::less<int> > commands;
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void* textBuffer;
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int textRows,textCols;
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static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM);
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static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM);
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static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM);
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G4bool fHelp;
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G4int fHelpChoice;
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std::vector<G4String> fHistory;
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int fHistoryPos;
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// To enter interactive Win32 loop ; waiting/executing command,...
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G4UIsession* SessionStart() override;
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// To add a pulldown menu in the menu bar.
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// First argument is the name of the menu.
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// Second argument is the label of the cascade button.
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// Ex : AddMenu("my_menu","My menu")
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void AddMenu(const char*, const char*) override;
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// To add a push button in a pulldown menu.
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// First argument is the name of the menu.
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// Second argument is the label of the button.
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// Third argument is the Geant4 command executed when the button is fired.
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// Ex : AddButton("my_menu","Run","/run/beamOn 1");
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void AddButton(const char*, const char*, const char*) override;
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void Prompt(const G4String&);
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void SessionTerminate();
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void PauseSessionStart(const G4String&) override;
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G4int ReceiveG4cout(const G4String&) override;
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G4int ReceiveG4cerr(const G4String&) override;
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G4String GetCommand(G4int);
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//void TextAppendString(char*);
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private:
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void SecondaryLoop(const G4String&);
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G4bool GetHelpChoice(G4int&) override;
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void ExitHelp() const override;
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G4bool CreateComponents(HWND);
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G4bool ResizeComponents(HWND);
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void ProcessTabKey();
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void ProcessEscKey();
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void ProcessEnterKey();
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void ProcessUpKey();
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void ProcessDownKey();
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G4bool ProcessDefaultCommands(G4int);
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static G4String GetToolTips(G4int);
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G4String GetHelpTreeToolTips(HTREEITEM);
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static G4String ConvertNewLines(G4String);
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void HelpTreeDoubleClick(HTREEITEM);
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G4bool SaveLogFile(LPCTSTR);
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void AddText(LPSTR);
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void DoOpenMacro(HWND);
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void DoSaveViewer(HWND);
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void DoSaveLog(HWND);
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G4bool InitHelpTreeItems();
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HTREEITEM AddItemToHelpTree(LPTSTR, HTREEITEM = TVI_ROOT);
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static G4String GetShortCommandPath(G4String);
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LPSTR GetItemPath(HTREEITEM);
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void CreateHelpTree(HTREEITEM, G4UIcommandTree*);
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private:
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HWND fHWndMainWindow;
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HWND fHWndEditor;
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HWND fHWndToolBar;
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HWND fHWndComboBox;
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HWND fHWndComboEditor;
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HWND fHWndHelpTree;
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HWND fHWndStatus;
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G4VInteractorManager* interactorManager;
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HMENU menuBar;
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std::map<G4int, G4String, std::less<G4int> > commands;
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static LRESULT CALLBACK MainWindowProc(HWND, UINT, WPARAM, LPARAM);
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// New wndproc for the combo box
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static LRESULT CALLBACK ComboEditorWindowProc(HWND, UINT, WPARAM, LPARAM);
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G4bool fHelp;
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G4int fHelpChoice;
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std::vector<G4String> fHistory;
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G4int fHistoryPos;
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};
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#endif
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#endif
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@@ -1,262 +0,0 @@
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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#ifndef G4UIWt_h
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#define G4UIWt_h
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#if defined(G4UI_BUILD_WT_SESSION) || defined(G4UI_USE_WT)
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#include <map>
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#include "G4VBasicShell.hh"
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#include "G4VInteractiveSession.hh"
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#include <Wt/WObject>
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#include <Wt/WWidget>
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#include <Wt/WPushButton>
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#include <Wt/WTree>
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#include <Wt/WTreeNode>
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#include <Wt/WMenu>
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#include <Wt/WTabWidget>
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#include <Wt/WStringListModel>
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class G4UIsession;
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// Class description :
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//
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// G4UIWt : class to handle a Wt interactive session.
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// G4UIWt is the Wt version of G4UIterminal.
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//
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// A command box is at disposal for entering/recalling Geant4 commands.
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// A menubar could be customized through the AddMenu, AddButton, AddIcon methods.
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// Note that there are corresponding Geant4 commands to add a
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// menus in the menubar and add buttons in a menu.
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// Ex :
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// /gui/addMenu test Test
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// /gui/addButton test Init /run/initialize
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// /gui/addButton test "Set gun" "/control/execute gun.g4m"
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// /gui/addButton test "Run one event" "/run/beamOn 1"
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//
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// Command completion, by typing "tab" key, is available on the
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// command line.
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//
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// Class description - end :
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class G4WTabWidget : public Wt::WTabWidget {
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public :
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G4WTabWidget();
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G4WTabWidget(Wt::WContainerWidget*&);
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inline void setTabSelected(bool a) { tabSelected = a; };
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inline void setLastTabCreated(int a) { lastCreated = a; };
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inline bool isTabSelected() { return tabSelected; };
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bool tabSelected;
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int lastCreated;
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int incTabPaint;
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};
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class G4UIWt : public Wt::WObject, public G4VBasicShell, public G4VInteractiveSession {
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public: // With description
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G4UIWt(int,char**);
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// (argv, argc) or (0, NULL) had to be given.
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G4UIsession* SessionStart();
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// To enter interactive Wt loop ; waiting/executing command,...
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void AddMenu(const char*,const char*);
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// To add a pulldown menu in the menu bar.
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// First argument is the name of the menu.
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// Second argument is the label of the cascade button.
|
||||
// Ex : AddMenu("my_menu","My menu")
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void AddButton(const char*,const char*,const char*);
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// To add a push button in a pulldown menu.
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// First argument is the name of the menu.
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// Second argument is the label of the button.
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// Third argument is the Geant4 command executed when the button is fired.
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// Ex : AddButton("my_menu","Run","/run/beamOn 1");
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void AddIcon(const char* userLabel, const char* iconFile, const char* command, const char* file_name="");
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// To add a icon in the toolbar
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// First argument is the label of the icon.
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// Second argument is the selected icon type (open save move rotate pick zoom_in zoom_out wireframe solid hidden_line_removal hidden_line_and_surface_removal perspective ortho user_icon).
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// Third argument is the Geant4 command executed when the button is fired.
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// Fourth argument is the path to the icon file if "user_icon" selected
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// Ex : AddButton("change background color","../background.xpm"," /vis/viewer/set/background");
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bool AddTabWidget( Wt::WWidget*, Wt::WString,int,int);
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// To add a tab for vis openGL Qt driver
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Wt::WTabWidget* GetSceneTreeComponentsTBWidget();
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// Get the viewComponent
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bool IsSplitterReleased();
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inline bool IsIconMoveSelected() {
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return fMoveSelected;
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};
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inline bool IsIconRotateSelected() {
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return fRotateSelected;
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};
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inline bool IsIconPickSelected() {
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return fPickSelected;
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};
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inline bool IsIconZoomInSelected() {
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return fZoomInSelected;
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};
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inline bool IsIconZoomOutSelected() {
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return fZoomOutSelected;
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};
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/* void SetIconMoveSelected();
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void SetIconRotateSelected();
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void SetIconPickSelected();
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void SetIconZoomInSelected();
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void SetIconZoomOutSelected();
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void SetIconHLHSRSelected();
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void SetIconHLRSelected();
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void SetIconSolidSelected();
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void SetIconWireframeSelected();
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void SetIconPerspectiveSelected();
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void SetIconOrthoSelected();
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*/
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inline Wt::WContainerWidget * GetMainWindow() {
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return fMainWindow;
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};
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public:
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~G4UIWt();
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void Prompt(G4String);
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void SessionTerminate();
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virtual void PauseSessionStart(const G4String&);
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virtual G4int ReceiveG4cout(const G4String&);
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virtual G4int ReceiveG4cerr(const G4String&);
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// G4String GetCommand(Widget);
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private:
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void SecondaryLoop(G4String); // a VIRER
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void CreateHelpWidget();
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void InitHelpTreeAndVisParametersWidget();
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void FillHelpTree();
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virtual void ExitHelp() const;
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void CreateHelpTree( Wt::WTreeNode*,G4UIcommandTree*);
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Wt::WTreeNode* FindTreeItem( Wt::WTreeNode *,const std::string&);
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Wt::WString GetCommandList(const G4UIcommand*);
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virtual G4bool GetHelpChoice(G4int&);// have to be implemeted because we heritate from G4VBasicShell
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bool eventFilter(Wt::WObject*,Wt::WEvent*);
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void ActivateCommand(G4String);
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// QMap<int,Wt::WString> LookForHelpStringInChildTree(G4UIcommandTree *,const Wt::WString&);
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Wt::WContainerWidget* CreateVisParametersTBWidget();
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||||
Wt::WWidget* CreateHelpTBWidget();
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||||
Wt::WWidget* CreateCoutTBWidget();
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Wt::WWidget* CreateHistoryTBWidget();
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||||
Wt::WWidget* CreateUITabWidget();
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Wt::WWidget* CreateSceneTreeComponentsTBWidget();
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Wt::WContainerWidget* CreateRightSplitterWidget();
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Wt::WContainerWidget* CreateLeftSplitterWidget();
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void OpenHelpTreeOnCommand(const Wt::WString &);
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Wt::WString GetShortCommandPath(const std::string & );
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||||
Wt::WString GetLongCommandPath( Wt::WTreeNode*);
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||||
G4bool IsGUICommand(const G4UIcommand*);
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||||
bool CreateVisCommandGroupAndToolBox(G4UIcommand*, Wt::WWidget*, int, bool isDialog);
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||||
bool CreateCommandWidget(G4UIcommand* command, Wt::WContainerWidget* parent, bool isDialog);
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||||
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||||
private:
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||||
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||||
Wt::WContainerWidget * fMainWindow;
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||||
Wt::WLabel *fCommandLabel;
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||||
Wt::WLineEdit * fCommandArea;
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||||
Wt::WTextArea *fCoutTBTextArea;
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||||
Wt::WTextArea *fHelpArea;
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||||
Wt::WTabWidget* fUITabWidget;
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||||
Wt::WStringListModel fG4cout;
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||||
Wt::WLineEdit * fCoutFilter;
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||||
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||||
Wt::WSelectionBox *fHistoryTBTableList;
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||||
Wt::WTree *fHelpTreeWidget;
|
||||
Wt::WPanel* fHelpTBWidget;
|
||||
Wt::WPanel* fHistoryTBWidget;
|
||||
Wt::WPanel* fCoutTBWidget;
|
||||
Wt::WTabWidget* fSceneTreeComponentsTBWidget;
|
||||
Wt::WLineEdit* fHelpLine;
|
||||
G4WTabWidget* fViewerTabWidget;
|
||||
Wt::WString fCoutText;
|
||||
Wt::WLabel *fEmptyViewerTabLabel;
|
||||
Wt::WContainerWidget* fMainSplitterWidget;
|
||||
Wt::WContainerWidget* fRightSplitterWidget;
|
||||
Wt::WContainerWidget* fLeftSplitterWidget;
|
||||
Wt::WContainerWidget* fHelpVSplitter;
|
||||
|
||||
Wt::WToolBar *fToolbarApp;
|
||||
Wt::WToolBar *fToolbarUser;
|
||||
Wt::WString fStringSeparator;
|
||||
G4String fLastErrMessage;
|
||||
Wt::WString fLastOpenPath;
|
||||
|
||||
bool fMoveSelected;
|
||||
bool fRotateSelected;
|
||||
bool fPickSelected;
|
||||
bool fZoomInSelected;
|
||||
bool fZoomOutSelected;
|
||||
G4bool fExitSession;
|
||||
G4bool fExitPause;
|
||||
|
||||
|
||||
private :
|
||||
void ExitSession();
|
||||
void ClearButtonCallback();
|
||||
void CommandEnteredCallback();
|
||||
void CommandEditedCallback(const Wt::WString & text);
|
||||
void ButtonCallback(const char*);
|
||||
void HelpTreeClicCallback();
|
||||
void HelpTreeDoubleClicCallback();
|
||||
void ShowHelpCallback();
|
||||
void CommandHistoryCallback();
|
||||
void LookForHelpStringCallback();
|
||||
void CurrentChangedTabWidgetCallback(int);
|
||||
void CoutFilterCallback(const Wt::WString&);
|
||||
void TabCloseCallback(int);
|
||||
void ToolBoxActivated(int);
|
||||
void VisParameterCallback(Wt::WContainerWidget*);
|
||||
void ChangeColorCallback(Wt::WContainerWidget*);
|
||||
void ChangeCursorStyle(const Wt::WString&);
|
||||
void ChangeSurfaceStyle(const Wt::WString&);
|
||||
void OpenIconCallback(const Wt::WString&);
|
||||
void SaveIconCallback(const Wt::WString&);
|
||||
void ChangePerspectiveOrthoCallback(const Wt::WString&);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user