Import Geant4 11.0.0.beta source tree
This commit is contained in:
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// Copyright (C) 2010, Guy Barrand. All rights reserved.
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// See the file tools.license for terms.
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#ifndef tools_sg_cube
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#define tools_sg_cube
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#include "node"
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#include "render_gstos"
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#include "sf"
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#include "pick_action"
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#include "bbox_action"
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namespace tools {
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namespace sg {
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class cube : public node, public render_gstos {
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TOOLS_NODE(cube,tools::sg::cube,node)
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public:
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sf<float> width;
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sf<float> height;
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sf<float> depth;
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public:
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virtual const desc_fields& node_desc_fields() const {
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TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::cube)
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static const desc_fields s_v(parent::node_desc_fields(),3, //WARNING : take care of count.
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TOOLS_ARG_FIELD_DESC(width),
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TOOLS_ARG_FIELD_DESC(height),
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TOOLS_ARG_FIELD_DESC(depth)
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);
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return s_v;
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}
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private:
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void add_fields(){
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add_field(&width);
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add_field(&height);
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add_field(&depth);
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}
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protected: //render_gstos
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virtual void visit(gstos_add& a_visitor,draw_type a_style) {
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visit<gstos_add>(a_visitor,a_style);
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}
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public:
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virtual void render(render_action& a_action) {
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if(gstos_render(a_action)) return;
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// immediate rendering :
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const state& state = a_action.state();
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bool draw_edges = false;
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if(state.m_draw_type==draw_filled) draw_edges = state.m_GL_LIGHTING?false:true;
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if(draw_edges) {
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a_action.color4f(0,0,0,1); //if lighten, then rendered grey.
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a_action.line_width(1);
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visit(a_action,draw_lines);
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a_action.set_polygon_offset(true);
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a_action.color4f(state.m_color);
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a_action.line_width(state.m_line_width);
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}
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visit(a_action,state.m_draw_type);
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if(draw_edges) a_action.set_polygon_offset(state.m_GL_POLYGON_OFFSET_FILL);
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}
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virtual void pick(pick_action& a_action) {
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const state& state = a_action.state();
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if(a_action.stop_at_first()){
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visit(a_action,state.m_draw_type);
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if(a_action.done()) a_action.set_node(this);
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} else {
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a_action.set_done(false);
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a_action.zs().clear();
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a_action.ws().clear();
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visit(a_action,state.m_draw_type);
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if(a_action.done()) {
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a_action.add_pick(*this,a_action.zs(),a_action.ws(),a_action.state());
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a_action.set_done(false);
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}
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}
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}
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virtual void bbox(bbox_action& a_action) {
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const state& state = a_action.state();
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visit(a_action,state.m_draw_type);
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}
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public:
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cube()
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:parent()
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,render_gstos()
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,width(1.0f)
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,height(1.0f)
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,depth(1.0f)
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{
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add_fields();
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}
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virtual ~cube(){}
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public:
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cube(const cube& a_from)
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:parent(a_from)
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,render_gstos(a_from)
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,width(a_from.width)
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,height(a_from.height)
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,depth(a_from.depth)
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{
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add_fields();
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}
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cube& operator=(const cube& a_from){
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parent::operator=(a_from);
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render_gstos::operator=(a_from);
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width = a_from.width;
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height = a_from.height;
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depth = a_from.depth;
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return *this;
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}
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protected:
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void _faces(float front[],float back[], //[12]
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float right[],float left[],
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float top[],float bottom[]){
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float wh = width.value()*0.5f;
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float hh = height.value()*0.5f;
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float dh = depth.value()*0.5f;
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front[0] = wh;front[ 1] = -hh;front[ 2] = dh;
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front[3] = wh;front[ 4] = hh;front[ 5] = dh;
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front[6] = -wh;front[ 7] = hh;front[ 8] = dh;
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front[9] = -wh;front[10] = -hh;front[11] = dh;
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back[0] = wh;back[ 1] = -hh;back[ 2] = -dh;
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back[3] = -wh;back[ 4] = -hh;back[ 5] = -dh;
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back[6] = -wh;back[ 7] = hh;back[ 8] = -dh;
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back[9] = wh;back[10] = hh;back[11] = -dh;
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right[0] = wh;right[ 1] = -hh;right[ 2] = dh;
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right[3] = wh;right[ 4] = -hh;right[ 5] = -dh;
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right[6] = wh;right[ 7] = hh;right[ 8] = -dh;
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right[9] = wh;right[10] = hh;right[11] = dh;
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left[0] = -wh;left[ 1] = -hh;left[ 2] = dh;
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left[3] = -wh;left[ 4] = hh;left[ 5] = dh;
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left[6] = -wh;left[ 7] = hh;left[ 8] = -dh;
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left[9] = -wh;left[10] = -hh;left[11] = -dh;
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top[0] = wh;top[ 1] = hh;top[ 2] = dh;
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top[3] = wh;top[ 4] = hh;top[ 5] = -dh;
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top[6] = -wh;top[ 7] = hh;top[ 8] = -dh;
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top[9] = -wh;top[10] = hh;top[11] = dh;
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bottom[0] = wh;bottom[ 1] = -hh;bottom[ 2] = dh;
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bottom[3] = -wh;bottom[ 4] = -hh;bottom[ 5] = dh;
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bottom[6] = -wh;bottom[ 7] = -hh;bottom[ 8] = -dh;
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bottom[9] = wh;bottom[10] = -hh;bottom[11] = -dh;
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}
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void _tris(float tris[],float nms[]){ //[108]
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float front[12];
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float back[12];
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float right[12];
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float left[12];
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float top[12];
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float bottom[12];
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_faces(front,back,right,left,top,bottom);
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/////////////////////
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tris[0] = front[0];
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tris[1] = front[1];
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tris[2] = front[2];
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tris[3] = front[3];
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tris[4] = front[4];
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tris[5] = front[5];
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tris[6] = front[6];
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tris[7] = front[7];
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tris[8] = front[8];
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//
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tris[9] = front[6];
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tris[10] = front[7];
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tris[11] = front[8];
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tris[12] = front[9];
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tris[13] = front[10];
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tris[14] = front[11];
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tris[15] = front[0];
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tris[16] = front[1];
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tris[17] = front[2];
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/////////////////////
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tris[18] = back[0];
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tris[19] = back[1];
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tris[20] = back[2];
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tris[21] = back[3];
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tris[22] = back[4];
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tris[23] = back[5];
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tris[24] = back[6];
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tris[25] = back[7];
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tris[26] = back[8];
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//
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tris[27] = back[6];
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tris[28] = back[7];
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tris[29] = back[8];
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tris[30] = back[9];
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tris[31] = back[10];
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tris[32] = back[11];
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tris[33] = back[0];
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tris[34] = back[1];
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tris[35] = back[2];
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/////////////////////
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tris[36] = right[0];
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tris[37] = right[1];
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tris[38] = right[2];
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tris[39] = right[3];
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tris[40] = right[4];
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tris[41] = right[5];
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tris[42] = right[6];
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tris[43] = right[7];
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tris[44] = right[8];
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//
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tris[45] = right[6];
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tris[46] = right[7];
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tris[47] = right[8];
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tris[48] = right[9];
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tris[49] = right[10];
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tris[50] = right[11];
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tris[51] = right[0];
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tris[52] = right[1];
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tris[53] = right[2];
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/////////////////////
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tris[54] = left[0];
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tris[55] = left[1];
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tris[56] = left[2];
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tris[57] = left[3];
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tris[58] = left[4];
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tris[59] = left[5];
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tris[60] = left[6];
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tris[61] = left[7];
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tris[62] = left[8];
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//
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tris[63] = left[6];
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tris[64] = left[7];
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tris[65] = left[8];
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tris[66] = left[9];
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tris[67] = left[10];
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tris[68] = left[11];
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tris[69] = left[0];
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tris[70] = left[1];
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tris[71] = left[2];
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/////////////////////
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tris[72] = top[0];
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tris[73] = top[1];
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tris[74] = top[2];
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tris[75] = top[3];
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tris[76] = top[4];
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tris[77] = top[5];
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tris[78] = top[6];
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tris[79] = top[7];
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tris[80] = top[8];
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//
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tris[81] = top[6];
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tris[82] = top[7];
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tris[83] = top[8];
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tris[84] = top[9];
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tris[85] = top[10];
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tris[86] = top[11];
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tris[87] = top[0];
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tris[88] = top[1];
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tris[89] = top[2];
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/////////////////////
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tris[90] = bottom[0];
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tris[91] = bottom[1];
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tris[92] = bottom[2];
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tris[93] = bottom[3];
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tris[94] = bottom[4];
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tris[95] = bottom[5];
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tris[96] = bottom[6];
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tris[97] = bottom[7];
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tris[98] = bottom[8];
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//
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tris[99] = bottom[6];
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tris[100] = bottom[7];
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tris[101] = bottom[8];
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tris[102] = bottom[9];
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tris[103] = bottom[10];
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tris[104] = bottom[11];
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tris[105] = bottom[0];
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tris[106] = bottom[1];
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tris[107] = bottom[2];
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/////////////////////
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///////////////////// front
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nms[0] = 0;
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nms[1] = 0;
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nms[2] = 1;
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nms[3] = 0;
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nms[4] = 0;
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nms[5] = 1;
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nms[6] = 0;
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nms[7] = 0;
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nms[8] = 1;
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//
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nms[9] = 0;
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nms[10] = 0;
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nms[11] = 1;
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nms[12] = 0;
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nms[13] = 0;
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nms[14] = 1;
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nms[15] = 0;
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nms[16] = 0;
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nms[17] = 1;
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///////////////////// back
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nms[18] = 0;
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nms[19] = 0;
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nms[20] = -1;
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nms[21] = 0;
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nms[22] = 0;
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nms[23] = -1;
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nms[24] = 0;
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nms[25] = 0;
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nms[26] = -1;
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//
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nms[27] = 0;
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nms[28] = 0;
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nms[29] = -1;
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nms[30] = 0;
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nms[31] = 0;
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nms[32] = -1;
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nms[33] = 0;
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nms[34] = 0;
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nms[35] = -1;
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///////////////////// right
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nms[36] = 1;
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nms[37] = 0;
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nms[38] = 0;
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nms[39] = 1;
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nms[40] = 0;
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nms[41] = 0;
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nms[42] = 1;
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nms[43] = 0;
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nms[44] = 0;
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//
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nms[45] = 1;
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nms[46] = 0;
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nms[47] = 0;
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nms[48] = 1;
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nms[49] = 0;
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nms[50] = 0;
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nms[51] = 1;
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nms[52] = 0;
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nms[53] = 0;
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///////////////////// left
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nms[54] = -1;
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nms[55] = 0;
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nms[56] = 0;
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nms[57] = -1;
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nms[58] = 0;
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nms[59] = 0;
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nms[60] = -1;
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nms[61] = 0;
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nms[62] = 0;
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//
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nms[63] = -1;
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nms[64] = 0;
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nms[65] = 0;
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nms[66] = -1;
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nms[67] = 0;
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nms[68] = 0;
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nms[69] = -1;
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nms[70] = 0;
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nms[71] = 0;
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///////////////////// top
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nms[72] = 0;
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nms[73] = 1;
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nms[74] = 0;
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nms[75] = 0;
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nms[76] = 1;
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nms[77] = 0;
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nms[78] = 0;
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nms[79] = 1;
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nms[80] = 0;
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//
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nms[81] = 0;
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nms[82] = 1;
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nms[83] = 0;
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nms[84] = 0;
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nms[85] = 1;
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nms[86] = 0;
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nms[87] = 0;
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nms[88] = 1;
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nms[89] = 0;
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///////////////////// bottom
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nms[90] = 0;
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nms[91] = -1;
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nms[92] = 0;
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nms[93] = 0;
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nms[94] = -1;
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nms[95] = 0;
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nms[96] = 0;
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nms[97] = -1;
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nms[98] = 0;
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//
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nms[99] = 0;
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nms[100] = -1;
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nms[101] = 0;
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nms[102] = 0;
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nms[103] = -1;
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nms[104] = 0;
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nms[105] = 0;
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nms[106] = -1;
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nms[107] = 0;
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/////////////////////
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}
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void _lines(float lines[]) { //[144]
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float front[12];
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float back[12];
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float right[12];
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float left[12];
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float top[12];
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float bottom[12];
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_faces(front,back,right,left,top,bottom);
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//4 segs * 2 points * 3 coords * 6 faces.
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//4*2*3*6 = 24*6 = 144
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lines[0] = front[0];
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lines[1] = front[1];
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lines[2] = front[2];
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lines[3] = front[3];
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lines[4] = front[4];
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lines[5] = front[5];
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lines[6] = front[3];
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lines[7] = front[4];
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lines[8] = front[5];
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lines[9] = front[6];
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lines[10] = front[7];
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lines[11] = front[8];
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lines[12] = front[6];
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lines[13] = front[7];
|
||||
lines[14] = front[8];
|
||||
lines[15] = front[9];
|
||||
lines[16] = front[10];
|
||||
lines[17] = front[11];
|
||||
|
||||
lines[18] = front[9];
|
||||
lines[19] = front[10];
|
||||
lines[20] = front[11];
|
||||
lines[21] = front[0];
|
||||
lines[22] = front[1];
|
||||
lines[23] = front[2];
|
||||
|
||||
lines[24] = back[0];
|
||||
lines[25] = back[1];
|
||||
lines[26] = back[2];
|
||||
lines[27] = back[3];
|
||||
lines[28] = back[4];
|
||||
lines[29] = back[5];
|
||||
|
||||
lines[30] = back[3];
|
||||
lines[31] = back[4];
|
||||
lines[32] = back[5];
|
||||
lines[33] = back[6];
|
||||
lines[34] = back[7];
|
||||
lines[35] = back[8];
|
||||
|
||||
lines[36] = back[6];
|
||||
lines[37] = back[7];
|
||||
lines[38] = back[8];
|
||||
lines[39] = back[9];
|
||||
lines[40] = back[10];
|
||||
lines[41] = back[11];
|
||||
|
||||
lines[42] = back[9];
|
||||
lines[43] = back[10];
|
||||
lines[44] = back[11];
|
||||
lines[45] = back[0];
|
||||
lines[46] = back[1];
|
||||
lines[47] = back[2];
|
||||
|
||||
lines[48] = left[0];
|
||||
lines[49] = left[1];
|
||||
lines[50] = left[2];
|
||||
lines[51] = left[3];
|
||||
lines[52] = left[4];
|
||||
lines[53] = left[5];
|
||||
|
||||
lines[54] = left[3];
|
||||
lines[55] = left[4];
|
||||
lines[56] = left[5];
|
||||
lines[57] = left[6];
|
||||
lines[58] = left[7];
|
||||
lines[59] = left[8];
|
||||
|
||||
lines[60] = left[6];
|
||||
lines[61] = left[7];
|
||||
lines[62] = left[8];
|
||||
lines[63] = left[9];
|
||||
lines[64] = left[10];
|
||||
lines[65] = left[11];
|
||||
|
||||
lines[66] = left[9];
|
||||
lines[67] = left[10];
|
||||
lines[68] = left[11];
|
||||
lines[69] = left[0];
|
||||
lines[70] = left[1];
|
||||
lines[71] = left[2];
|
||||
|
||||
lines[72] = right[0];
|
||||
lines[73] = right[1];
|
||||
lines[74] = right[2];
|
||||
lines[75] = right[3];
|
||||
lines[76] = right[4];
|
||||
lines[77] = right[5];
|
||||
|
||||
lines[78] = right[3];
|
||||
lines[79] = right[4];
|
||||
lines[80] = right[5];
|
||||
lines[81] = right[6];
|
||||
lines[82] = right[7];
|
||||
lines[83] = right[8];
|
||||
|
||||
lines[84] = right[6];
|
||||
lines[85] = right[7];
|
||||
lines[86] = right[8];
|
||||
lines[87] = right[9];
|
||||
lines[88] = right[10];
|
||||
lines[89] = right[11];
|
||||
|
||||
lines[90] = right[9];
|
||||
lines[91] = right[10];
|
||||
lines[92] = right[11];
|
||||
lines[93] = right[0];
|
||||
lines[94] = right[1];
|
||||
lines[95] = right[2];
|
||||
|
||||
lines[96] = top[0];
|
||||
lines[97] = top[1];
|
||||
lines[98] = top[2];
|
||||
lines[99] = top[3];
|
||||
lines[100] = top[4];
|
||||
lines[101] = top[5];
|
||||
|
||||
lines[102] = top[3];
|
||||
lines[103] = top[4];
|
||||
lines[104] = top[5];
|
||||
lines[105] = top[6];
|
||||
lines[106] = top[7];
|
||||
lines[107] = top[8];
|
||||
|
||||
lines[108] = top[6];
|
||||
lines[109] = top[7];
|
||||
lines[110] = top[8];
|
||||
lines[111] = top[9];
|
||||
lines[112] = top[10];
|
||||
lines[113] = top[11];
|
||||
|
||||
lines[114] = top[9];
|
||||
lines[115] = top[10];
|
||||
lines[116] = top[11];
|
||||
lines[117] = top[0];
|
||||
lines[118] = top[1];
|
||||
lines[119] = top[2];
|
||||
|
||||
lines[120] = bottom[0];
|
||||
lines[121] = bottom[1];
|
||||
lines[122] = bottom[2];
|
||||
lines[123] = bottom[3];
|
||||
lines[124] = bottom[4];
|
||||
lines[125] = bottom[5];
|
||||
|
||||
lines[126] = bottom[3];
|
||||
lines[127] = bottom[4];
|
||||
lines[128] = bottom[5];
|
||||
lines[129] = bottom[6];
|
||||
lines[130] = bottom[7];
|
||||
lines[131] = bottom[8];
|
||||
|
||||
lines[132] = bottom[6];
|
||||
lines[133] = bottom[7];
|
||||
lines[134] = bottom[8];
|
||||
lines[135] = bottom[9];
|
||||
lines[136] = bottom[10];
|
||||
lines[137] = bottom[11];
|
||||
|
||||
lines[138] = bottom[9];
|
||||
lines[139] = bottom[10];
|
||||
lines[140] = bottom[11];
|
||||
lines[141] = bottom[0];
|
||||
lines[142] = bottom[1];
|
||||
lines[143] = bottom[2];
|
||||
}
|
||||
|
||||
void _points(float points[]) { //[24]
|
||||
float wh = width.value()*0.5f;
|
||||
float hh = height.value()*0.5f;
|
||||
float dh = depth.value()*0.5f;
|
||||
|
||||
points[0] = wh;points[ 1] = -hh;points[ 2] = dh;
|
||||
points[3] = wh;points[ 4] = hh;points[ 5] = dh;
|
||||
points[6] = -wh;points[ 7] = hh;points[ 8] = dh;
|
||||
points[9] = -wh;points[10] = -hh;points[11] = dh;
|
||||
|
||||
points[12+0] = wh;points[12+ 1] = -hh;points[12+ 2] = -dh;
|
||||
points[12+3] = -wh;points[12+ 4] = -hh;points[12+ 5] = -dh;
|
||||
points[12+6] = -wh;points[12+ 7] = hh;points[12+ 8] = -dh;
|
||||
points[12+9] = wh;points[12+10] = hh;points[12+11] = -dh;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void visit(T& a_visitor,draw_type a_style){
|
||||
if(a_style==draw_points) {
|
||||
float points[24];
|
||||
_points(points);
|
||||
a_visitor.add_points(24,points);
|
||||
|
||||
} else if(a_style==draw_lines) {
|
||||
float lines[144]; //segments
|
||||
_lines(lines);
|
||||
a_visitor.add_lines(144,lines);
|
||||
|
||||
} else if(a_style==draw_filled) {
|
||||
float tris[108];float nms[108];
|
||||
_tris(tris,nms);
|
||||
a_visitor.add_triangles_normal(108,tris,nms);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
}}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user