Import Geant4 11.0.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2021-06-25 16:12:29 +02:00
parent c968e26a39
commit 6399a014b6
4200 changed files with 207479 additions and 237366 deletions
@@ -51,128 +51,136 @@ class G4VScoreColorMap;
typedef std::vector<G4VScoringMesh*> MeshVec;
typedef std::vector<G4VScoringMesh*>::iterator MeshVecItr;
typedef std::vector<G4VScoringMesh*>::const_iterator MeshVecConstItr;
typedef std::map<G4String,G4VScoreColorMap*> ColorMapDict;
typedef std::map<G4String,G4VScoreColorMap*>::iterator ColorMapDictItr;
typedef std::map<G4String,G4VScoreColorMap*>::const_iterator ColorMapDictConstItr;
typedef std::map<G4int,G4VScoringMesh*> MeshMap;
typedef std::map<G4int,G4VScoringMesh*>::iterator MeshMapItr;
typedef std::map<G4int,G4VScoringMesh*>::const_iterator MeshMapConstItr;
typedef std::map<G4String, G4VScoreColorMap*> ColorMapDict;
typedef std::map<G4String, G4VScoreColorMap*>::iterator ColorMapDictItr;
typedef std::map<G4String, G4VScoreColorMap*>::const_iterator
ColorMapDictConstItr;
typedef std::map<G4int, G4VScoringMesh*> MeshMap;
typedef std::map<G4int, G4VScoringMesh*>::iterator MeshMapItr;
typedef std::map<G4int, G4VScoringMesh*>::const_iterator MeshMapConstItr;
class G4ScoringManager
class G4ScoringManager
{
public: // with description
static G4ScoringManager* GetScoringManager();
// Returns the pointer to the singleton object.
public:
static G4ScoringManager* GetScoringManagerIfExist();
public: // with description
static G4ScoringManager* GetScoringManager();
// Returns the pointer to the singleton object.
public:
static G4ScoringManager* GetScoringManagerIfExist();
public:
static void SetReplicaLevel(G4int);
static G4int GetReplicaLevel();
public:
static void SetReplicaLevel(G4int);
static G4int GetReplicaLevel();
protected:
G4ScoringManager();
protected:
G4ScoringManager();
public:
~G4ScoringManager();
public:
~G4ScoringManager();
public: // with description
void RegisterScoreColorMap(G4VScoreColorMap* colorMap);
// Register a color map. Once registered, it is available by /score/draw and /score/drawColumn
// commands.
public: // with description
void RegisterScoreColorMap(G4VScoreColorMap* colorMap);
// Register a color map. Once registered, it is available by /score/draw and
// /score/drawColumn commands.
public:
void Accumulate(G4VHitsCollection* map);
void Merge(const G4ScoringManager* scMan);
G4VScoringMesh* FindMesh(G4VHitsCollection* map);
G4VScoringMesh* FindMesh(const G4String&);
void List() const;
void Dump() const;
void DrawMesh(const G4String& meshName, const G4String& psName,
const G4String& colorMapName, G4int axflg=111);
void DrawMesh(const G4String& meshName, const G4String& psName,
G4int idxPlane, G4int iColumn, const G4String& colorMapName);
void DumpQuantityToFile(const G4String& meshName, const G4String& psName,
const G4String& fileName, const G4String& option = "");
void DumpAllQuantitiesToFile(const G4String& meshName,
const G4String& fileName,
const G4String& option = "");
G4VScoreColorMap* GetScoreColorMap(const G4String& mapName);
void ListScoreColorMaps();
public:
void Accumulate(G4VHitsCollection* map);
void Merge(const G4ScoringManager* scMan);
G4VScoringMesh* FindMesh(G4VHitsCollection* map);
G4VScoringMesh* FindMesh(const G4String&);
void List() const;
void Dump() const;
void DrawMesh(const G4String& meshName, const G4String& psName,
const G4String& colorMapName, G4int axflg = 111);
void DrawMesh(const G4String& meshName, const G4String& psName,
G4int idxPlane, G4int iColumn, const G4String& colorMapName);
void DumpQuantityToFile(const G4String& meshName, const G4String& psName,
const G4String& fileName,
const G4String& option = "");
void DumpAllQuantitiesToFile(const G4String& meshName,
const G4String& fileName,
const G4String& option = "");
G4VScoreColorMap* GetScoreColorMap(const G4String& mapName);
void ListScoreColorMaps();
private:
static G4ThreadLocal G4ScoringManager * fSManager;
static G4ThreadLocal G4int replicaLevel;
G4int verboseLevel;
G4ScoringMessenger* fMessenger;
G4ScoreQuantityMessenger* fQuantityMessenger;
private:
static G4ThreadLocal G4ScoringManager* fSManager;
static G4ThreadLocal G4int replicaLevel;
G4int verboseLevel;
G4ScoringMessenger* fMessenger;
G4ScoreQuantityMessenger* fQuantityMessenger;
MeshVec fMeshVec;
G4VScoringMesh* fCurrentMesh;
MeshVec fMeshVec;
G4VScoringMesh* fCurrentMesh;
G4VScoreWriter * writer;
G4VScoreColorMap * fDefaultLinearColorMap;
ColorMapDict * fColorMapDict;
G4VScoreWriter* writer;
G4VScoreColorMap* fDefaultLinearColorMap;
ColorMapDict* fColorMapDict;
MeshMap fMeshMap;
public:
inline void SetCurrentMesh(G4VScoringMesh* scm)
{ fCurrentMesh = scm; }
inline G4VScoringMesh* GetCurrentMesh() const
{ return fCurrentMesh; }
inline void CloseCurrentMesh()
{ fCurrentMesh = 0; }
inline void SetVerboseLevel(G4int vl)
{
verboseLevel = vl;
for(MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++) {
(*itr)->SetVerboseLevel(vl);
}
if(writer) writer->SetVerboseLevel(vl);
}
inline G4int GetVerboseLevel() const
{ return verboseLevel; }
inline size_t GetNumberOfMesh() const
{ return fMeshVec.size(); }
inline void RegisterScoringMesh(G4VScoringMesh * scm)
{
scm->SetVerboseLevel(verboseLevel);
fMeshVec.push_back(scm);
SetCurrentMesh(scm);
}
inline G4VScoringMesh* GetMesh(G4int i) const
{ return fMeshVec[i]; }
inline G4String GetWorldName(G4int i) const
{ return fMeshVec[i]->GetWorldName(); }
MeshMap fMeshMap;
public: // with description
inline void SetScoreWriter(G4VScoreWriter * sw)
{
if(writer) { delete writer; }
writer = sw;
if(writer) writer->SetVerboseLevel(verboseLevel);
}
// Replace score writers.
public:
inline void SetFactor(G4double val=1.0)
{ if(writer) writer->SetFactor(val); }
inline G4double GetFactor() const
public:
inline void SetCurrentMesh(G4VScoringMesh* scm) { fCurrentMesh = scm; }
inline G4VScoringMesh* GetCurrentMesh() const { return fCurrentMesh; }
inline void CloseCurrentMesh() { fCurrentMesh = 0; }
inline void SetVerboseLevel(G4int vl)
{
verboseLevel = vl;
for(MeshVecItr itr = fMeshVec.begin(); itr != fMeshVec.end(); itr++)
{
if(writer)
{ return writer->GetFactor(); }
else
{ return -1.0; }
(*itr)->SetVerboseLevel(vl);
}
if(writer)
writer->SetVerboseLevel(vl);
}
inline G4int GetVerboseLevel() const { return verboseLevel; }
inline size_t GetNumberOfMesh() const { return fMeshVec.size(); }
inline void RegisterScoringMesh(G4VScoringMesh* scm)
{
scm->SetVerboseLevel(verboseLevel);
fMeshVec.push_back(scm);
SetCurrentMesh(scm);
}
inline G4VScoringMesh* GetMesh(G4int i) const { return fMeshVec[i]; }
inline G4String GetWorldName(G4int i) const
{
return fMeshVec[i]->GetWorldName();
}
private:
//Disable copy constructor and assignement operator
G4ScoringManager(const G4ScoringManager&);
G4ScoringManager& operator=(const G4ScoringManager&);
public: // with description
inline void SetScoreWriter(G4VScoreWriter* sw)
{
if(writer)
{
delete writer;
}
writer = sw;
if(writer)
writer->SetVerboseLevel(verboseLevel);
}
// Replace score writers.
public:
inline void SetFactor(G4double val = 1.0)
{
if(writer)
writer->SetFactor(val);
}
inline G4double GetFactor() const
{
if(writer)
{
return writer->GetFactor();
}
else
{
return -1.0;
}
}
private:
// Disable copy constructor and assignement operator
G4ScoringManager(const G4ScoringManager&);
G4ScoringManager& operator=(const G4ScoringManager&);
};
#endif