Import Geant4 11.0.0.beta source tree
This commit is contained in:
@@ -41,24 +41,24 @@ class G4VScoreColorMap;
|
||||
|
||||
class G4ScoringBox : public G4VScoringMesh
|
||||
{
|
||||
public:
|
||||
public:
|
||||
G4ScoringBox(G4String wName);
|
||||
~G4ScoringBox();
|
||||
|
||||
protected:
|
||||
protected:
|
||||
// construct this mesh
|
||||
virtual void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
|
||||
virtual void SetupGeometry(G4VPhysicalVolume* fWorldPhys);
|
||||
|
||||
public:
|
||||
public:
|
||||
void List() const;
|
||||
void Draw(RunScore * map, G4VScoreColorMap* colorMap, G4int axflg=111);
|
||||
void DrawColumn(RunScore * map, G4VScoreColorMap* colorMap,
|
||||
G4int idxProj, G4int idxColumn);
|
||||
void Draw(RunScore* map, G4VScoreColorMap* colorMap, G4int axflg = 111);
|
||||
void DrawColumn(RunScore* map, G4VScoreColorMap* colorMap, G4int idxProj,
|
||||
G4int idxColumn);
|
||||
|
||||
// set a direction to segment this mesh
|
||||
void SetSegmentDirection(G4int dir) {fSegmentDirection = dir;}
|
||||
void SetSegmentDirection(G4int dir) { fSegmentDirection = dir; }
|
||||
|
||||
private:
|
||||
private:
|
||||
// get replicated position from 3D index (x,y,z)
|
||||
G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z);
|
||||
// get 3D index (x,y,z) from sequential index
|
||||
@@ -66,13 +66,8 @@ private:
|
||||
// get sequential index from 3D index (x,y,z)
|
||||
G4int GetIndex(G4int x, G4int y, G4int z) const;
|
||||
|
||||
private:
|
||||
G4int fSegmentDirection; // =1: x, =2: y, =3: z
|
||||
|
||||
private:
|
||||
G4int fSegmentDirection; // =1: x, =2: y, =3: z
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user