Import Geant4 11.0.0.beta source tree
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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#include "MoviesActionInitialization.hh"
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#include "MoviesPrimaryGeneratorAction.hh"
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void MoviesActionInitialization::Build() const
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{
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SetUserAction(new MoviesPrimaryGeneratorAction);
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}
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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#include "MoviesDetectorConstruction.hh"
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#include "G4Material.hh"
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#include "G4NistManager.hh"
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#include "G4Box.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4PVReplica.hh"
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#include "G4VisAttributes.hh"
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#include "G4PhysicalConstants.hh"
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#include "G4SystemOfUnits.hh"
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G4VPhysicalVolume* MoviesDetectorConstruction::Construct()
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{
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// Define materials
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DefineMaterials();
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// Define volumes
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return DefineVolumes();
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}
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void MoviesDetectorConstruction::DefineMaterials()
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{
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auto nistManager = G4NistManager::Instance();
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// Lead material defined using NIST Manager
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nistManager->FindOrBuildMaterial("G4_Pb");
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// Liquid argon material
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G4double a; // mass of a mole;
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G4double z; // z=mean number of protons;
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G4double density;
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new G4Material("liquidArgon", z=18., a=39.95*g/mole, density=1.390*g/cm3);
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// The argon by NIST Manager is a gas with a different density
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// Vacuum
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nistManager->FindOrBuildMaterial("G4_Galactic");
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// Print materials
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G4cout << *(G4Material::GetMaterialTable()) << G4endl;
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}
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G4VPhysicalVolume* MoviesDetectorConstruction::DefineVolumes()
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{
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// Geometry parameters
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const G4bool checkOverlaps = true;
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// A generous world
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const G4double worldSizeXY = 1.*m;
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const G4double worldSizeZ = 1.*m;
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// Lead-argon calorimeter
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G4int nofLayers = 10;
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G4double absoThickness = 10.*mm;
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G4double gapThickness = 5.*mm;
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G4double calorSizeXY = 10.*cm;
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auto layerThickness = absoThickness + gapThickness;
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auto calorThickness = nofLayers * layerThickness;
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// Get materials
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auto defaultMaterial = G4Material::GetMaterial("G4_Galactic");
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auto absorberMaterial = G4Material::GetMaterial("G4_Pb");
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auto gapMaterial = G4Material::GetMaterial("liquidArgon");
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// World
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auto worldS
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= new G4Box("World",worldSizeXY/2,worldSizeXY/2,worldSizeZ/2);
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auto worldLV
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= new G4LogicalVolume(
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worldS, // its solid
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defaultMaterial, // its material
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"World"); // its name
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auto worldPV
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= new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(), // at (0,0,0)
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worldLV, // its logical volume
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"World", // its name
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0, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // checking overlaps
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// Calorimeter
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auto calorimeterS
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= new G4Box("Calorimeter",calorSizeXY/2,calorSizeXY/2,calorThickness/2);
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auto calorLV
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= new G4LogicalVolume(
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calorimeterS, // its solid
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defaultMaterial, // its material
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"Calorimeter"); // its name
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new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(), // at (0,0,0)
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calorLV, // its logical volume
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"Calorimeter", // its name
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worldLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // checking overlaps
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// Layer
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auto layerS
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= new G4Box("Layer", // its name
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calorSizeXY/2, calorSizeXY/2, layerThickness/2); // its size
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auto layerLV
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= new G4LogicalVolume(
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layerS, // its solid
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defaultMaterial, // its material
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"Layer"); // its name
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new G4PVReplica(
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"Layer", // its name
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layerLV, // its logical volume
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calorLV, // its mother
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kZAxis, // axis of replication
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nofLayers, // number of replica
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layerThickness); // witdth of replica
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// Absorber
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auto absorberS
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= new G4Box("Abso", // its name
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calorSizeXY/2, calorSizeXY/2, absoThickness/2); // its size
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auto absorberLV
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= new G4LogicalVolume(
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absorberS, // its solid
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absorberMaterial, // its material
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"Abso"); // its name
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new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(0., 0., -gapThickness/2), // its position
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absorberLV, // its logical volume
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"Abso", // its name
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layerLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // checking overlaps
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// Gap
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auto gapS
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= new G4Box("Gap", // its name
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calorSizeXY/2, calorSizeXY/2, gapThickness/2); // its size
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auto gapLV
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= new G4LogicalVolume(
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gapS, // its solid
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gapMaterial, // its material
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"Gap"); // its name
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new G4PVPlacement(
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0, // no rotation
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G4ThreeVector(0., 0., absoThickness/2), // its position
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gapLV, // its logical volume
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"Gap", // its name
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layerLV, // its mother volume
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false, // no boolean operation
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0, // copy number
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checkOverlaps); // checking overlaps
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// Visualization attributes
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worldLV->SetVisAttributes (G4VisAttributes::GetInvisible());
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return worldPV;
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}
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@@ -0,0 +1,55 @@
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//
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// ********************************************************************
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// * License and Disclaimer *
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||||
// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file MoviesPrimaryGeneratorAction.cc
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/// \brief Implementation of the MoviesPrimaryGeneratorAction class
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#include "MoviesPrimaryGeneratorAction.hh"
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#include "G4ParticleGun.hh"
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#include "G4Gamma.hh"
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#include "G4SystemOfUnits.hh"
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MoviesPrimaryGeneratorAction::MoviesPrimaryGeneratorAction()
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{
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fParticleGun = new G4ParticleGun;
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// Default - a 10 GeV gamma
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fParticleGun->SetParticleDefinition(G4Gamma::GammaDefinition());
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fParticleGun->SetParticleEnergy(10.*GeV);
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fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,-20.*cm));
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
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}
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MoviesPrimaryGeneratorAction::~MoviesPrimaryGeneratorAction()
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{
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delete fParticleGun;
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}
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void MoviesPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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{
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fParticleGun->GeneratePrimaryVertex(anEvent);
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}
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