Import Geant4 11.0.0.beta source tree
This commit is contained in:
@@ -0,0 +1,113 @@
|
||||
//
|
||||
// ********************************************************************
|
||||
// * License and Disclaimer *
|
||||
// * *
|
||||
// * The Geant4 software is copyright of the Copyright Holders of *
|
||||
// * the Geant4 Collaboration. It is provided under the terms and *
|
||||
// * conditions of the Geant4 Software License, included in the file *
|
||||
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
||||
// * include a list of copyright holders. *
|
||||
// * *
|
||||
// * Neither the authors of this software system, nor their employing *
|
||||
// * institutes,nor the agencies providing financial support for this *
|
||||
// * work make any representation or warranty, express or implied, *
|
||||
// * regarding this software system or assume any liability for its *
|
||||
// * use. Please see the license in the file LICENSE and URL above *
|
||||
// * for the full disclaimer and the limitation of liability. *
|
||||
// * *
|
||||
// * This code implementation is the result of the scientific and *
|
||||
// * technical work of the GEANT4 collaboration. *
|
||||
// * By using, copying, modifying or distributing the software (or *
|
||||
// * any work based on the software) you agree to acknowledge its *
|
||||
// * use in resulting scientific publications, and indicate your *
|
||||
// * acceptance of all terms of the Geant4 Software license. *
|
||||
// ********************************************************************
|
||||
//
|
||||
/// \file geometry/VecGeomNavigation/src/VG01PrimaryGeneratorAction.cc
|
||||
/// \brief Implementation of the VG01PrimaryGeneratorAction class
|
||||
//
|
||||
// Authors: J. Apostolakis & S. Wenzel (CERN) 2018-2021
|
||||
//
|
||||
// Started from FullCMS code by Mihaly Novak (CERN) 2017
|
||||
|
||||
#include "VG01PrimaryGeneratorAction.hh"
|
||||
#include "G4Event.hh"
|
||||
#include "G4ParticleGun.hh"
|
||||
#include "G4ParticleTable.hh"
|
||||
#include "G4ParticleDefinition.hh"
|
||||
#include "G4SystemOfUnits.hh"
|
||||
|
||||
#include "G4RandomDirection.hh"
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
VG01PrimaryGeneratorAction::VG01PrimaryGeneratorAction( EGeneratorMode mode )
|
||||
: G4VUserPrimaryGeneratorAction(),
|
||||
fParticleGun(0),
|
||||
fMode(mode)
|
||||
{
|
||||
G4int n_particle = 1;
|
||||
fParticleGun = new G4ParticleGun(n_particle);
|
||||
|
||||
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
|
||||
G4String particleName;
|
||||
fParticleGun->SetParticleDefinition(
|
||||
particleTable->FindParticle(particleName="geantino"));
|
||||
fParticleGun->SetParticleEnergy(1.0*GeV);
|
||||
fParticleGun->SetParticlePosition(G4ThreeVector(0,0,0) ); // -1.2*m, 0.1, 0.1));
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
VG01PrimaryGeneratorAction::~VG01PrimaryGeneratorAction()
|
||||
{
|
||||
delete fParticleGun;
|
||||
}
|
||||
|
||||
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
||||
|
||||
void VG01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
|
||||
{
|
||||
G4ThreeVector dir(1.0,0.0,0.0);
|
||||
|
||||
// G4ThreeVector FixedMode[3] =
|
||||
// { G4ThreeVector(1,0,0), G4ThreeVector(1,0.1,0), G4ThreeVector( 1, 0, 0.1)};
|
||||
G4ThreeVector AxisModeVectors[3] =
|
||||
{ G4ThreeVector(1,0,0), G4ThreeVector(0,1,0), G4ThreeVector( 0, 0, 1.0)};
|
||||
|
||||
if( fMode == kFreeMode ){
|
||||
// Do not fix the direction
|
||||
// -- UI commands to particle mode can change it!
|
||||
fParticleGun->GeneratePrimaryVertex(anEvent);
|
||||
return;
|
||||
//----
|
||||
}
|
||||
else if( fMode == kFixedMode )
|
||||
{
|
||||
G4int i = anEvent->GetEventID() % 3;
|
||||
dir= G4ThreeVector(1.0,0.0,0.0);
|
||||
switch(i)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
dir.setY(0.1);
|
||||
break;
|
||||
case 2:
|
||||
dir.setZ(0.1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if( fMode == kUniformMode )
|
||||
{
|
||||
dir = G4RandomDirection();
|
||||
}
|
||||
else if ( fMode == kAxisMode )
|
||||
{
|
||||
G4int i = anEvent->GetEventID() % 3;
|
||||
dir = AxisModeVectors[i];
|
||||
}
|
||||
|
||||
fParticleGun->SetParticleMomentumDirection(dir);
|
||||
fParticleGun->GeneratePrimaryVertex(anEvent);
|
||||
}
|
||||
Reference in New Issue
Block a user