Import Geant4 11.0.0.beta source tree
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@@ -38,7 +38,7 @@ class G4LogicalVolume;
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/// Detector construction class to define materials and geometry.
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///
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/// Crystals are positioned in Ring, with an appropriate rotation matrix.
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/// Crystals are positioned in Ring, with an appropriate rotation matrix.
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/// Several copies of Ring are placed in the full detector.
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class B3DetectorConstruction : public G4VUserDetectorConstruction
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@@ -50,7 +50,7 @@ class B3DetectorConstruction : public G4VUserDetectorConstruction
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public:
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virtual G4VPhysicalVolume* Construct();
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virtual void ConstructSDandField();
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private:
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void DefineMaterials();
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@@ -39,20 +39,20 @@ class G4Event;
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/// The primary generator action class with particle gum.
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///
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/// It defines an ion (F18), at rest, randomly distribued within a zone
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/// in a patient defined in GeneratePrimaries(). Ion F18 can be changed
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/// It defines an ion (F18), at rest, randomly distribued within a zone
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/// in a patient defined in GeneratePrimaries(). Ion F18 can be changed
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/// with the G4ParticleGun commands (see run2.mac).
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class B3PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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B3PrimaryGeneratorAction();
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B3PrimaryGeneratorAction();
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virtual ~B3PrimaryGeneratorAction();
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virtual void GeneratePrimaries(G4Event*);
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virtual void GeneratePrimaries(G4Event*);
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const G4ParticleGun* GetParticleGun() const { return fParticleGun; }
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private:
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G4ParticleGun* fParticleGun;
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};
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@@ -35,7 +35,7 @@
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/// Stacking action class : manage the newly generated particles
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///
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/// One wishes do not track secondary neutrino.Therefore one kills it
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/// One wishes do not track secondary neutrino.Therefore one kills it
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/// immediately, before created particles will put in a stack.
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class B3StackingAction : public G4UserStackingAction
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@@ -43,8 +43,8 @@ class B3StackingAction : public G4UserStackingAction
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public:
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B3StackingAction();
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virtual ~B3StackingAction();
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virtual G4ClassificationOfNewTrack ClassifyNewTrack(const G4Track*);
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virtual G4ClassificationOfNewTrack ClassifyNewTrack(const G4Track*);
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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@@ -52,4 +52,4 @@ class B3bActionInitialization : public G4VUserActionInitialization
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#endif
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@@ -36,8 +36,8 @@
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/// Run class
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///
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/// In RecordEvent() there is collected information event per event
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/// from Hits Collections, and accumulated statistic for the run
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/// In RecordEvent() there is collected information event per event
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/// from Hits Collections, and accumulated statistic for the run
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class B3bRun : public G4Run
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{
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@@ -47,15 +47,15 @@ class B3bRun : public G4Run
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virtual void RecordEvent(const G4Event*);
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virtual void Merge(const G4Run*);
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public:
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G4int GetNbGoodEvents() const { return fGoodEvents; }
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G4double GetSumDose() const { return fSumDose; }
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G4double GetSumDose() const { return fSumDose; }
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G4StatAnalysis GetStatDose() const { return fStatDose; }
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private:
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G4int fCollID_cryst;
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G4int fCollID_patient;
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G4int fCollID_patient;
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G4int fPrintModulo;
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G4int fGoodEvents;
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G4double fSumDose;
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@@ -66,4 +66,4 @@ class B3bRun : public G4Run
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#endif
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@@ -42,7 +42,7 @@ class B3bRunAction : public G4UserRunAction
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public:
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B3bRunAction();
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virtual ~B3bRunAction();
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virtual G4Run* GenerateRun();
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virtual void BeginOfRunAction(const G4Run*);
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virtual void EndOfRunAction(const G4Run*);
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