Import Geant4 11.0.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2021-06-25 16:12:29 +02:00
parent c968e26a39
commit 6399a014b6
4200 changed files with 207479 additions and 237366 deletions
@@ -1,5 +1,7 @@
# Use this open statement to create an OpenGL view:
/phantom/setPhantomSection head
/run/initialize
#/vis/open OGLSX
/vis/open OGL 600x600-0+0
#
@@ -23,28 +25,52 @@
# Define background colour (comment out for black as default)
#/vis/viewer/set/background white
#
# Draw geometry:
/vis/drawVolume worlds
# Draw phantom
/vis/drawVolume
#
#
# Alternatively comment out "/vis/drawVolume" and un-comment the following
# commands
# Temporarily switch culling off so even a "transparent/invisible" volume
# is drawn
#/vis/viewer/set/culling global false
# phantomContainer is transparent - but defines "extent"
#/vis/drawVolume phantomContainer ! 0
#/vis/viewer/set/culling global true
# Add vis user action
#/vis/scene/add/userAction
# You could try making all materials (except air) opaque (last quantity) in
# ColorMap.dat.
# You could try "/vis/viewer/interpolate g4views/* 200", which runs a cutaway
# plane through the head, based on 2 view files - g4_00.g4view and
# g4_01.g4view in subdirectory g4views.
# (See examples/extended/visualization/movies for how to create view
# files for interpolation.)
# Also you may visualise the whole body by changing "head" to "full"
# at the head of this file before /run/initialize.
#
#
# Specify view angle:
/vis/viewer/set/viewpointThetaPhi 85 -75 deg
#/vis/viewer/set/lightsMove with-camera
#
# Set Voxels number to be visualised
/vis/ogl/set/displayListLimit 4000000
/vis/ogl/set/displayListLimit 9999999
# Specify zoom value:
#/vis/viewer/zoom 2.
#
# Specify style (surface or wireframe):
# Specify style (surface or wireframe, etc.):
#/vis/viewer/set/style wireframe
/vis/viewer/set/rotationStyle freeRotation
/vis/viewer/set/hiddenMarker true
#
# Draw coordinate axes:
#/vis/scene/add/axes 0 0 0 1 m
/vis/scene/add/axes
#
# Draw smooth trajectories at end of event, showing trajectory points
# Draw trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/scene/add/trajectories
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2