Import Geant4 11.0.0.beta source tree
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@@ -1,5 +1,7 @@
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# Use this open statement to create an OpenGL view:
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/phantom/setPhantomSection head
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/run/initialize
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#/vis/open OGLSX
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/vis/open OGL 600x600-0+0
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#
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@@ -23,28 +25,52 @@
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# Define background colour (comment out for black as default)
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#/vis/viewer/set/background white
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#
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# Draw geometry:
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/vis/drawVolume worlds
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# Draw phantom
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/vis/drawVolume
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#
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#
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# Alternatively comment out "/vis/drawVolume" and un-comment the following
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# commands
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# Temporarily switch culling off so even a "transparent/invisible" volume
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# is drawn
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#/vis/viewer/set/culling global false
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# phantomContainer is transparent - but defines "extent"
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#/vis/drawVolume phantomContainer ! 0
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#/vis/viewer/set/culling global true
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# Add vis user action
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#/vis/scene/add/userAction
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# You could try making all materials (except air) opaque (last quantity) in
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# ColorMap.dat.
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# You could try "/vis/viewer/interpolate g4views/* 200", which runs a cutaway
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# plane through the head, based on 2 view files - g4_00.g4view and
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# g4_01.g4view in subdirectory g4views.
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# (See examples/extended/visualization/movies for how to create view
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# files for interpolation.)
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# Also you may visualise the whole body by changing "head" to "full"
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# at the head of this file before /run/initialize.
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#
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#
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# Specify view angle:
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/vis/viewer/set/viewpointThetaPhi 85 -75 deg
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#/vis/viewer/set/lightsMove with-camera
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#
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# Set Voxels number to be visualised
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/vis/ogl/set/displayListLimit 4000000
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/vis/ogl/set/displayListLimit 9999999
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# Specify zoom value:
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#/vis/viewer/zoom 2.
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#
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# Specify style (surface or wireframe):
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# Specify style (surface or wireframe, etc.):
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#/vis/viewer/set/style wireframe
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/vis/viewer/set/rotationStyle freeRotation
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/vis/viewer/set/hiddenMarker true
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#
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# Draw coordinate axes:
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#/vis/scene/add/axes 0 0 0 1 m
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/vis/scene/add/axes
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#
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# Draw smooth trajectories at end of event, showing trajectory points
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# Draw trajectories at end of event, showing trajectory points
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# as markers 2 pixels wide:
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/vis/scene/add/trajectories smooth
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/vis/scene/add/trajectories
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/vis/modeling/trajectories/create/drawByCharge
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/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
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/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
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